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	<title>Sigil:Gholibin - Revision history</title>
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	<updated>2026-09-28T08:06:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://codex.crucible.cc/index.php?title=Sigil:Gholibin&amp;diff=8309&amp;oldid=prev</id>
		<title>WikiSysop: WikiSysop moved page Sigil:The Gholibin to Sigil:Gholibin</title>
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		<updated>2026-09-24T21:41:08Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop moved page &lt;a href=&quot;/index.php/Sigil:The_Gholibin&quot; class=&quot;mw-redirect&quot; title=&quot;Sigil:The Gholibin&quot;&gt;Sigil:The Gholibin&lt;/a&gt; to &lt;a href=&quot;/index.php/Sigil:Gholibin&quot; title=&quot;Sigil:Gholibin&quot;&gt;Sigil:Gholibin&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:41, 24 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://codex.crucible.cc/index.php?title=Sigil:Gholibin&amp;diff=8190&amp;oldid=prev</id>
		<title>WikiSysop at 03:25, 12 September 2026</title>
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		<updated>2026-09-12T03:25:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://codex.crucible.cc/index.php?title=Sigil:Gholibin&amp;amp;diff=8190&amp;amp;oldid=8188&quot;&gt;Show changes&lt;/a&gt;</summary>
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	<entry>
		<id>https://codex.crucible.cc/index.php?title=Sigil:Gholibin&amp;diff=8188&amp;oldid=prev</id>
		<title>WikiSysop: Created page with &quot;{{SigilHeader}}  &lt;div class=&quot;codex-page codex-page--sigil&quot;&gt;  = The Gholibin = A memorist tells about the old days &lt;blockquote&gt; &#039;&#039;A Hearth is not the earth beneath it. A Hearth is the people who remember where the fire stood.&#039;&#039;  — Gholibin saying &lt;/blockquote&gt;  The &#039;&#039;&#039;Gholibin&#039;&#039;&#039; are among the oldest peoples of the Sigil Lands, older in their habitation of the land than either the Seylandri or the Rhone. They were already scatte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://codex.crucible.cc/index.php?title=Sigil:Gholibin&amp;diff=8188&amp;oldid=prev"/>
		<updated>2026-09-12T03:14:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{SigilHeader}}  &amp;lt;div class=&amp;quot;codex-page codex-page--sigil&amp;quot;&amp;gt;  = The Gholibin = &lt;a href=&quot;/index.php/File:GholibinLanding.jpg&quot; title=&quot;File:GholibinLanding.jpg&quot;&gt;750px|center|A memorist tells about the old days&lt;/a&gt; &amp;lt;blockquote&amp;gt; &amp;#039;&amp;#039;A Hearth is not the earth beneath it. A Hearth is the people who remember where the fire stood.&amp;#039;&amp;#039;  — Gholibin saying &amp;lt;/blockquote&amp;gt;  The &amp;#039;&amp;#039;&amp;#039;Gholibin&amp;#039;&amp;#039;&amp;#039; are among the oldest peoples of the Sigil Lands, older in their habitation of the land than either the Seylandri or the Rhone. They were already scatte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{SigilHeader}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;codex-page codex-page--sigil&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Gholibin =&lt;br /&gt;
[[File:GholibinLanding.jpg|750px|center|A memorist tells about the old days]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;A Hearth is not the earth beneath it. A Hearth is the people who remember where the fire stood.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
— Gholibin saying&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Gholibin&amp;#039;&amp;#039;&amp;#039; are among the oldest peoples of the Sigil Lands, older in their habitation of the land than either the Seylandri or the Rhone. They were already scattered through its forests, hills, valleys, and mountains when much of the history remembered by other Kindreds had yet to begin. Kingdoms have appeared around them and vanished, forests have burned and returned, rivers have changed their courses, and peoples once mighty enough to reshape the world have dwindled or departed. The Gholibin remain.&lt;br /&gt;
&lt;br /&gt;
This antiquity is easily overlooked because the Gholibin have never filled the landscape with great monuments. They possess no ruined capitals comparable to the remnants of Seylandri Tar Aerchel, no mountain fortress-cities like those of the Vulkah, and no succession of kingdoms from which historians can construct convenient dynastic lists. Their history has instead been carried by living communities, remembered routes, family Hearths, buried settlements, and above all by songs passed from one generation to another.&lt;br /&gt;
&lt;br /&gt;
The Gholibin are not a remnant of some greater vanished people, nor were they created by the Dragha whose cause they once supported. They are an aboriginal Kindred of the Sigil Lands in their own right. Their relationship with the Dragha is extremely ancient and predates the coming of the Seylandri. That relationship would eventually draw the Gholibin into the greatest catastrophe in the history of the land.&lt;br /&gt;
&lt;br /&gt;
It did not begin there.&lt;br /&gt;
&lt;br /&gt;
== The Gholibin ==&lt;br /&gt;
&lt;br /&gt;
Gholibin are small people, roughly comparable in stature to the Tobon, though generally lighter and more wiry in build. Their faces are compact and rounded, with long noses and distinctly nonhuman proportions. Skin color varies considerably, particularly between families and populations, ranging through dark greens, greys, and muted slate-blues. Their appearance is unmistakably Gholibin without being uniform; faces, coloring, hair, age, dress, and build vary as naturally among them as among any other Kindred.&lt;br /&gt;
&lt;br /&gt;
They are intensely social people. Solitary Gholibin certainly exist, but the ordinary pattern of Gholibin life is one of continual proximity to others. They work together, eat together, argue together, raise children among extended families, exchange news while performing other tasks, and habitually gather around fires when the day&amp;#039;s work permits. A visitor to a Hollowhold may initially find the number of simultaneous conversations bewildering. The Gholibin themselves appear quite capable of following several of them.&lt;br /&gt;
&lt;br /&gt;
This sociability has sometimes encouraged outsiders to regard them as disorderly. A busy Hollowhold can indeed appear chaotic to someone who does not understand it. Children pass between working adults, tools change hands, food is prepared beside craftwork, several conversations overlap, people arrive and depart through low passages, and belongings seem to occupy every available surface. Yet the apparent confusion conceals a highly developed communal organization. People know where things belong, who is responsible for which work, which stores may be used freely, which belong to particular Hearths, and what must be done before the community can move.&lt;br /&gt;
&lt;br /&gt;
The distinction matters. Gholibin life is crowded.&lt;br /&gt;
&lt;br /&gt;
It is not careless.&lt;br /&gt;
&lt;br /&gt;
== Hearths ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Hearth&amp;#039;&amp;#039;&amp;#039; is one of the fundamental institutions of Gholibin society. The word refers both to the physical center of domestic life and to the network of kinship, obligation, adoption, dependence, memory, and affection gathered around it. A Hearth may contain several generations and can include people whose connection cannot be adequately described by a simple Rhone genealogy.&lt;br /&gt;
&lt;br /&gt;
Children ordinarily grow up among many adults and older children rather than within an isolated parental household. Responsibility for them is consequently broad, although parents and close kin retain their own particular bonds. Skills are learned by watching and assisting, stories are absorbed through repetition, and a child quickly discovers that misbehavior witnessed by one adult is unlikely to remain unknown to the others for very long.&lt;br /&gt;
&lt;br /&gt;
Hearths are not isolated units. Several usually live and work in close proximity, sharing spaces and cooperating in tasks that would be inefficient for each household to perform independently. Food preparation, construction, childcare, gathering, defense, repair, storage, and seasonal work can involve many Hearths at once. Obligations between them may endure for generations, as may friendships, rivalries, debts, jokes, and disagreements whose original causes have become increasingly obscure.&lt;br /&gt;
&lt;br /&gt;
A Gholibin therefore belongs not merely to a family but to a dense fabric of remembered relationships. Who helped whom during a bad winter, who fostered whose child, which Hearth supplied food after a failed harvest, and which relative behaved disgracefully at a gathering forty years ago are all matters potentially preserved within communal memory.&lt;br /&gt;
&lt;br /&gt;
This can make Gholibin society extremely forgiving about some things and astonishingly persistent about others.&lt;br /&gt;
&lt;br /&gt;
== Hollowholds ==&lt;br /&gt;
&lt;br /&gt;
The characteristic Gholibin settlement is the &amp;#039;&amp;#039;&amp;#039;Hollowhold&amp;#039;&amp;#039;&amp;#039;, a shallow complex of chambers, passages, shelters, storage spaces, work areas, and Hearths dug into hillsides or concealed beneath woodland ground. Hollowholds are not deep subterranean cities. Most remain relatively close to the surface, extending beneath roots and earth rather than descending far into the stone.&lt;br /&gt;
&lt;br /&gt;
A well-made Hollowhold is an impressive exercise in practical organization. Earth is supported where necessary with timber and woven reinforcement. Water is directed away from living spaces. Storage is kept dry. Smoke is channeled and dispersed so that fires do not advertise the settlement from a great distance. Entrances may be screened by vegetation, terrain, or simple construction until a traveler can pass nearby without realizing that dozens or hundreds of people live beneath the slope.&lt;br /&gt;
&lt;br /&gt;
Within, the Hollowhold is warm, crowded, and intensely inhabited. Hearths occupy their own domestic spaces, but workshops, passages, stores, kitchens, meeting areas, and other facilities are shared according to local custom and need. Baskets, pottery, tools, preserved foods, drying herbs, bedding, woven mats, weapons, toys, spare materials, and the ordinary debris of generations accumulate wherever people can sensibly keep them. To an outsider the result may look improvised. To a resident it is a map of where everything necessary to life can be found.&lt;br /&gt;
&lt;br /&gt;
Not every Hollowhold is permanent. Gholibin may establish temporary ones while gathering resources, traveling, campaigning, or occupying seasonal country. Others endure for many generations. When circumstances require a settlement to be abandoned, the Gholibin can dismantle much of what is useful, close passages, conceal entrances, and even bury sections behind them. An old Hollowhold may therefore disappear into the landscape with remarkable completeness.&lt;br /&gt;
&lt;br /&gt;
The Gholibin do not regard this as the destruction of a home. A home can be made again.&lt;br /&gt;
&lt;br /&gt;
The Hearth goes with them.&lt;br /&gt;
&lt;br /&gt;
== A People Who Move ==&lt;br /&gt;
&lt;br /&gt;
Although Hollowholds can persist for long periods, Gholibin history has always included movement. Communities relocate because of exhausted resources, changing conditions, danger, opportunity, old custom, or reasons peculiar to the country they inhabit. Their settlements are therefore part of a wider landscape of paths, gathering places, hunting grounds, gardens, woodland resources, old camps, remembered Hollowholds, and territories used at different times.&lt;br /&gt;
&lt;br /&gt;
This mobility is not equivalent to Uragh nomadism. The Uragh move great herds across open country according to the demands of pasture and water; the Gholibin more often establish themselves within a particular landscape, exploit it intensively and knowledgeably, and move when circumstances require. Nor are they Wanderfolk in the Tobon sense. Gholibin movement is usually communal rather than a culture centered upon roads and traveling households.&lt;br /&gt;
&lt;br /&gt;
Their ability to disappear has contributed greatly to outsiders underestimating their numbers. A Rhone traveler may cross country believed to be almost empty while passing within a short distance of several concealed settlements. Even rulers who claim such territory on maps may have only the vaguest understanding of who actually lives there.&lt;br /&gt;
&lt;br /&gt;
Across the wider forests, hills, and mountains of the Sigil Lands, the Gholibin may collectively number in the millions.&lt;br /&gt;
&lt;br /&gt;
They simply have no particular reason to assemble where a royal census can find them.&lt;br /&gt;
&lt;br /&gt;
== Work and Provision ==&lt;br /&gt;
&lt;br /&gt;
Gholibin communities do not maintain rigid divisions between a permanent warrior class, a permanent laboring class, and everyone else. Necessary work is distributed according to ability, circumstance, experience, age, and immediate need. The same person may spend part of the year gathering or tending food, another period repairing a Hollowhold, and later take a turn among those responsible for defense.&lt;br /&gt;
&lt;br /&gt;
This flexibility is one reason Gholibin communities can establish themselves quickly and survive disruption. Building, harvesting, gathering, cooking, hunting, carrying, repairing, tending children, caring for the injured, maintaining stores, and watching the approaches are communal requirements rather than the permanent identities of separate castes. Specialists certainly exist, particularly where a skill requires long practice, but specialization does not release a person from all ordinary responsibility to the Hearth.&lt;br /&gt;
&lt;br /&gt;
Food varies enormously with region. Gholibin living in wooded hills have different resources from those near marshes, mountains, or cultivated Rhone country. Hunting, trapping, gathering, gardening, trade, preservation, and small-scale cultivation can all contribute to the stores of a Hollowhold. Their ability to exploit a wide range of local foods has helped them inhabit country that larger peoples sometimes consider marginal.&lt;br /&gt;
&lt;br /&gt;
Storage receives particular attention. A community that may need to conceal itself, endure isolation, or move on short notice cannot afford to discover that nobody remembered how much food remained. The apparently cluttered storerooms of a Hollowhold conceal careful knowledge of what is present, what will spoil, what can be spared, and what must be saved.&lt;br /&gt;
&lt;br /&gt;
== Memory-Songs ==&lt;br /&gt;
&lt;br /&gt;
The Gholibin possess an ancient oral tradition of extraordinary depth. Their most important histories are preserved through &amp;#039;&amp;#039;&amp;#039;memory-songs&amp;#039;&amp;#039;&amp;#039;: carefully transmitted compositions carrying accounts of people, places, migrations, agreements, disasters, genealogies, battles, and events reaching into the remote past.&lt;br /&gt;
&lt;br /&gt;
A memory-song is not simply entertainment set to music. Rhythm, melody, repeated structures, conventional phrases, and the participation of other listeners all help preserve material accurately across generations. Skilled memorists spend years learning large bodies of inherited song and the relationships between them. Other Gholibin may know substantial portions themselves, allowing a community to recognize errors, supply missing passages, or challenge a disputed rendition.&lt;br /&gt;
&lt;br /&gt;
This does not make Gholibin memory infallible. Songs change. Meanings become obscure. Different communities preserve different accounts of the same events, and ancient words survive whose exact significance is debated. Some songs deliberately preserve contradiction rather than forcing several traditions into one authoritative version. To the Gholibin, disagreement between memories is itself part of what has been inherited.&lt;br /&gt;
&lt;br /&gt;
New memory-songs continue to be made. A form capable of remembering an ancient war is equally capable of preserving a recent migration, a new agreement between Hearths, or the deeds of someone whose descendants insist everyone ought to remember them. Alongside these formal traditions exists an enormous body of ordinary music: work songs, children&amp;#039;s songs, comic songs, love songs, insults, laments, drinking songs, and compositions commemorating incidents whose victims would strongly prefer that they be forgotten.&lt;br /&gt;
&lt;br /&gt;
The Gholibin do not live inside their history.&lt;br /&gt;
&lt;br /&gt;
They simply refuse to assume that history is dead.&lt;br /&gt;
&lt;br /&gt;
== The Dragha ==&lt;br /&gt;
&lt;br /&gt;
The relationship between the Gholibin and the [[Sigil:Dragha|Dragha]] is older than the arrival of the Seylandri in the Sigil Lands. The surviving memory-songs describe dealings with the great mountain people reaching into an age for which no Rhone history exists and even Seylandri traditions become remote.&lt;br /&gt;
&lt;br /&gt;
This relationship was never simply one of masters and servants. The Gholibin were not created by the Dragha, nor were they a subject people belonging to them. They possessed their own communities, interests, leaders, traditions, and territories. Yet between the two Kindreds grew bonds of alliance and obligation strong enough to survive across immense stretches of time.&lt;br /&gt;
&lt;br /&gt;
The nature of those ancient relationships differed from place to place and age to age. Friendship, exchange, mutual obligation, common enemies, remembered favors, and grievances all accumulated. By the time of the Great Wrath, Gholibin loyalty to the Dragha was therefore not an inexplicable decision made at the beginning of the war. It had a history behind it.&lt;br /&gt;
&lt;br /&gt;
That history would prove catastrophic.&lt;br /&gt;
&lt;br /&gt;
== The Numberless Wars ==&lt;br /&gt;
&lt;br /&gt;
Long before the Great Wrath, the Gholibin and Seylandri had already fought one another in conflicts remembered collectively as the &amp;#039;&amp;#039;&amp;#039;[[Sigil:Numberless Wars|Numberless Wars]]&amp;#039;&amp;#039;&amp;#039;. These wars belong to a remote age, and surviving accounts do not provide the tidy chronology later historians would prefer. They do, however, make clear that hostility between the two peoples did not begin with the quarrel between the Seylandri and Dragha.&lt;br /&gt;
&lt;br /&gt;
The old Seylandri encountered a people who had inhabited the Sigil Lands before them and who did not simply disappear as Seylandri power expanded. Gholibin memory preserves its own understanding of those encounters. Neither tradition should be mistaken for an impartial record.&lt;br /&gt;
&lt;br /&gt;
The wars eventually ended, but memory of them did not. Centuries can make an old grievance less immediate without making it nonexistent, particularly among peoples whose institutions are designed to remember.&lt;br /&gt;
&lt;br /&gt;
By the time the Great Wrath began, the Gholibin and Seylandri possessed a long history with one another containing far more than a single ancient war. They traded, encountered one another, avoided one another, quarreled, and lived within the same immense land. Yet when the old division between Seylandri and Dragha became war again, the Gholibin knew which side their oldest loyalties favored.&lt;br /&gt;
&lt;br /&gt;
== The Great Wrath ==&lt;br /&gt;
&lt;br /&gt;
The Gholibin fought on the side of the Dragha during the [[Sigil:Great Wrath|Great Wrath]].&lt;br /&gt;
&lt;br /&gt;
They did so in enormous numbers.&lt;br /&gt;
&lt;br /&gt;
Seylandri accounts remembered the vast Gholibin hosts that emerged from forest, hill, and mountain as seemingly inexhaustible enemies. The image survived because it reflected something real: the scattered Gholibin population of the Sigil Lands was immense, and a society accustomed to rotating people through the necessary tasks of communal life could mobilize astonishing numbers when war demanded it. Temporary Hollowholds could become military camps, while existing systems for moving food, people, and supplies supported armies on a scale that enemies who dismissed the Gholibin as primitive found difficult to comprehend.&lt;br /&gt;
&lt;br /&gt;
The phrase &amp;#039;&amp;#039;&amp;#039;Numberless Horde&amp;#039;&amp;#039;&amp;#039; survives in accounts of the war, but it can obscure as much as it reveals. Those innumerable figures were not interchangeable soldiers produced for battle. They came from Hearths and Hollowholds. They had parents, children, companions, trades, songs, jokes, obligations, animals, favorite foods, old arguments, and places to which they expected to return.&lt;br /&gt;
&lt;br /&gt;
Many never did.&lt;br /&gt;
&lt;br /&gt;
The Great Wrath consumed Gholibin populations on a terrible scale. Entire warbands disappeared. Hollowholds were destroyed or emptied. Communities fled country their ancestors had inhabited for generations. The devastation fell not only upon those who fought but upon the society behind them as the war spread and the great magics of Seylandri and Dragha ceased to distinguish reliably between battlefield and homeland.&lt;br /&gt;
&lt;br /&gt;
The Gholibin were participants in the catastrophe, not innocent spectators to it. Their warriors killed Seylandri, helped destroy Seylandri settlements, and supported the Dragha even as the conflict became monstrous. Their own memory does not require that this be forgotten in order to remember what was done to them.&lt;br /&gt;
&lt;br /&gt;
That distinction is important.&lt;br /&gt;
&lt;br /&gt;
The Great Wrath was terrible precisely because there were people worth mourning on more than one side.&lt;br /&gt;
&lt;br /&gt;
== What Was Lost ==&lt;br /&gt;
&lt;br /&gt;
For the Gholibin, mass death carried a further consequence. Their civilization stored much of its history in living memory. When a memorist died, other singers might preserve what that person knew. When an entire Hearth died, some of its songs might survive among relatives elsewhere. But when whole communities vanished together, portions of the past vanished with them.&lt;br /&gt;
&lt;br /&gt;
Modern memory-songs bear the scars. Some refer to older songs no living memorist possesses. Genealogies occasionally reach a survivor and then stop, although the form makes clear that something once preceded the surviving passage. Refrains remain whose explanations have been lost. Names appear without stories. Events known to have mattered enormously are preserved only through references in later compositions.&lt;br /&gt;
&lt;br /&gt;
The Gholibin know that these are absences.&lt;br /&gt;
&lt;br /&gt;
Their tradition therefore contains not only memory but the memory of having forgotten.&lt;br /&gt;
&lt;br /&gt;
This is one reason the work of the memorist carries such weight. A song is not valuable merely because it is old. It may contain something that has survived because generations of people chose, repeatedly and deliberately, not to let it disappear.&lt;br /&gt;
&lt;br /&gt;
== After the Wrath ==&lt;br /&gt;
&lt;br /&gt;
The end of the Great Wrath did not return the Gholibin to the world that had existed before it. Populations had been shattered, territories altered, and ancient relationships transformed. The Dragha themselves were diminished, while the Seylandri civilization of Tar Aerchel had been catastrophically broken. Large portions of the Sigil Lands became a scarred country of ruins, altered landscapes, abandoned places, and surviving peoples attempting to rebuild.&lt;br /&gt;
&lt;br /&gt;
The Gholibin did what they had done before.&lt;br /&gt;
&lt;br /&gt;
They made new Hollowholds.&lt;br /&gt;
&lt;br /&gt;
They found surviving kin, joined broken Hearths, reopened old routes where possible, abandoned those that had become dangerous, and carried what memory remained into another generation. Their ability to establish settlements quickly and organize communities without monumental infrastructure served them well in a world where permanence had proved disastrously fragile.&lt;br /&gt;
&lt;br /&gt;
In later centuries, Rhone tribes wandering south encountered Gholibin populations already living among the remains of the elder world. Relations varied enormously. There was fighting, avoidance, exchange, curiosity, hostility, and accommodation. Neither people possessed a single policy toward the other, and the gradual spread of Rhone settlement did not simply sweep the Gholibin away.&lt;br /&gt;
&lt;br /&gt;
They had already survived worse.&lt;br /&gt;
&lt;br /&gt;
== War and Defense ==&lt;br /&gt;
&lt;br /&gt;
The Gholibin retain an old military tradition, though most are not professional warriors. Defense is another responsibility that communities distribute according to need. People accustomed to hunting, moving quietly through difficult country, digging, building, carrying loads, and coordinating communal work possess skills that translate readily into war when required.&lt;br /&gt;
&lt;br /&gt;
Their small stature encourages methods suited to them rather than imitation of larger Kindreds. Gholibin make effective use of concealment, difficult terrain, prepared positions, ambush, missile weapons, traps, fieldworks, and rapid movement through country they understand intimately. A Hollowhold threatened by attack can mobilize far more of its population than an outsider might initially expect, because the distinction between civilian support and military organization is less rigid than in many Rhone societies.&lt;br /&gt;
&lt;br /&gt;
They are particularly good at making an enemy fight the landscape. Paths narrow unexpectedly, obvious approaches prove inconvenient, supplies disappear, scouts encounter people who know every concealed route, and an apparently abandoned position may simply mean its defenders have moved somewhere more useful.&lt;br /&gt;
&lt;br /&gt;
The Gholibin learned very long ago that courage and stupidity are not synonyms.&lt;br /&gt;
&lt;br /&gt;
== The Other Kindreds ==&lt;br /&gt;
&lt;br /&gt;
Gholibin relations with the &amp;#039;&amp;#039;&amp;#039;Seylandri&amp;#039;&amp;#039;&amp;#039; carry the greatest burden of history. Their peoples fought in the Numberless Wars and stood on opposite sides during the Great Wrath, when both suffered losses almost beyond reckoning. A thousand years has not erased that past, particularly among two peoples capable of remembering it with unusual persistence. Yet memory is not the same thing as perpetual war. Modern Gholibin and Seylandri can meet, trade, cooperate, dislike one another, become friends, or simply find that an individual encountered on a road has little resemblance to an enemy in an ancient song.&lt;br /&gt;
&lt;br /&gt;
Their relationship with the &amp;#039;&amp;#039;&amp;#039;Dragha&amp;#039;&amp;#039;&amp;#039; is older still and profoundly different. The ancient alliance survived in Gholibin memory long after the world that created it had changed. Respect for the Dragha does not require the Gholibin to believe every decision made during the Great Wrath was wise. Indeed, a people capable of remembering loyalty is equally capable of remembering its cost.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Rhone&amp;#039;&amp;#039;&amp;#039; are relative newcomers by Gholibin reckoning, although enough centuries have now passed that this distinction has little relevance to everyday encounters. Gholibin communities live near, within, and beyond Rhone realms, sometimes trading regularly with neighboring villages and sometimes avoiding them almost completely. Rhone authorities have repeatedly claimed forests and hills whose Gholibin inhabitants were never consulted on the matter.&lt;br /&gt;
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The &amp;#039;&amp;#039;&amp;#039;Tobon&amp;#039;&amp;#039;&amp;#039; are the other small Kindred of the Sigil Lands, but physical scale should not disguise how different the two peoples are. Tobon society is built around hearth and road in ways quite distinct from Gholibin Hearths and Hollowholds, although travelers and traders can find considerable common ground between them.&lt;br /&gt;
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The &amp;#039;&amp;#039;&amp;#039;Vulkah&amp;#039;&amp;#039;&amp;#039; share with the Gholibin an appreciation for defensible places beneath the earth, but little else about their settlements is alike. A Vulkah fortress-city declares its permanence in stone; a Hollowhold may be deliberately erased when its people leave. Both approaches have survived for a very long time.&lt;br /&gt;
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The &amp;#039;&amp;#039;&amp;#039;Uragh&amp;#039;&amp;#039;&amp;#039; share something less obvious with the Gholibin: both have repeatedly been mistaken for unsophisticated peoples because outsiders failed to recognize forms of organization unlike their own. The Uragh carry a civilization across the grasslands. The Gholibin conceal one beneath the roots.&lt;br /&gt;
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== The Gholibin in the Age of the Comet ==&lt;br /&gt;
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The Gholibin enter the [[Sigil:Age of the Comet|Age of the Comet]] without a king, a capital, or a single political voice that can speak for all of them. To Rhone rulers this can make them frustrating neighbors. An agreement with one community does not automatically bind another fifty miles away, and no monarch can summon the whole Kindred by sending a messenger to the correct palace.&lt;br /&gt;
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Yet the Gholibin are neither isolated nor ignorant of events beyond their Hollowholds. News moves through kin, travelers, gatherings, trade, and song. A war that closes a road, a new settlement cutting woodland, a Vorghol incursion, a displaced population, or the movement of an army can become common knowledge across a surprisingly wide region without appearing in a single written dispatch.&lt;br /&gt;
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They remain numerous, adaptable, and deeply rooted in a land where their settlements can appear temporary precisely because their civilization is not dependent upon settlements being permanent. They have watched younger peoples build kingdoms, divide them, reunite them, rename them, and draw new borders across country the Gholibin have known since before those names existed.&lt;br /&gt;
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The Gholibin do not survive because history has passed them by.&lt;br /&gt;
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History has struck them repeatedly.&lt;br /&gt;
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They survive because a Hollowhold can be buried, a road abandoned, a Hearth gathered together, and a song carried somewhere new. What matters most can travel in the memories of living people.&lt;br /&gt;
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So long as someone remembers the song, the fire has not entirely gone out.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
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