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Created page with "{{DMWHeader}} <div class="codex-page codex-page--dmw"> ... </div> = Days of Miracle and Wonder = <div class="dmw-quote"> ''An age of brass engines, impossible inventions, lost continents, masked avengers, gentleman scientists, sky pirates, occult conspiracies, talking apes, and men and women who refused to believe that the impossible had any right to remain impossible.'' </div> '''Days of Miracle and Wonder''' is a world of high adventure spanning two great ages: the..." |
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'''Days of Miracle and Wonder''' is a world of high adventure spanning two great ages: the '''Age of Steam''' and the '''Age of Diesel''' | '''Days of Miracle and Wonder''' is a world of high adventure spanning two great ages: the '''Age of Steam''' and the '''Age of Diesel'''. | ||
It is a world of forgotten kingdoms, aerial armadas, scientific marvels, occult mysteries, masked crimefighters, and explorers whose names appear regularly in newspapers, police reports, diplomatic cables, and the occasional ancient prophecy. | |||
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Days of Miracle and Wonder is a world where scientific progress races alongside ancient mysteries, where explorers routinely discover lands omitted from respectable maps, and where every advance in civilization seems to reveal a new secret waiting beyond the horizon. | Days of Miracle and Wonder is a world where scientific progress races alongside ancient mysteries, where explorers routinely discover lands omitted from respectable maps, and where every advance in civilization seems to reveal a new secret waiting beyond the horizon. | ||
== The Two Ages == | |||
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'''[[DMW:The Age of Steam|The Age of Steam]]''' | |||
Explorers, inventors, imperial adventurers, scientific expeditions, electrical marvels, spiritualist scandals, lost cities, brass machinery, expedition journals, and impossible voyages. | |||
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'''[[DMW:The Age of Diesel|The Age of Diesel]]''' | |||
Masked crimefighters, globe-trotting adventurers, sky pirates, secret weapons, art deco cities, impossible scientific devices, criminal masterminds, and roaring air power. | |||
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== | == Principal Dossiers == | ||
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* [[DMW:Dr. Blaze Cartwright|Dr. Blaze Cartwright]] | |||
* [[DMW:Sparkplug Malone|Sparkplug Malone]] | |||
* [[DMW:Dr. Blaze Cartwright|Dr. Blaze Cartwright]] | * [[DMW:The Actuary|The Actuary]] | ||
* [[DMW:Sparkplug Malone|Sparkplug Malone]] | * [[DMW:The Satin Specter|The Satin Specter]] | ||
* [[DMW:The Actuary|The Actuary]] | * [[DMW:Drake Cartwright|Drake Cartwright, Esq.]] | ||
* [[DMW:The Satin Specter|The Satin Specter]] | |||
* [[DMW:Drake Cartwright|Drake Cartwright, Esq.]] | |||
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'''The Rule Of DMW:''' A character should never be merely a profession. An airship captain is not enough. A detective is not enough. A scientist is not enough. Every major character should possess a legend, a mystery, a reputation, a signature accomplishment, and at least one unbelievable story that later turns out to be true. | '''The Rule Of DMW:''' A character should never be merely a profession. An airship captain is not enough. A detective is not enough. A scientist is not enough. Every major character should possess a legend, a mystery, a reputation, a signature accomplishment, and at least one unbelievable story that later turns out to be true. | ||
</div> | </div> | ||
The impossible is common, but never ordinary. Wonders should astonish. Villains should be memorable. Heroes should be the sort of people whose names become headlines. | The impossible is common, but never ordinary. Wonders should astonish. Villains should be memorable. Heroes should be the sort of people whose names become headlines. | ||
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[[Category:Days of | [[Category:Days of Miracle and Wonder]] | ||
[[Category:Settings]] | [[Category:Settings]] | ||
Latest revision as of 14:38, 1 June 2026
An age of brass engines, impossible inventions, lost continents, masked avengers, gentleman scientists, sky pirates, occult conspiracies, talking apes, and men and women who refused to believe that the impossible had any right to remain impossible.
Days of Miracle and Wonder is a world of high adventure spanning two great ages: the Age of Steam and the Age of Diesel.
It is a world of forgotten kingdoms, aerial armadas, scientific marvels, occult mysteries, masked crimefighters, and explorers whose names appear regularly in newspapers, police reports, diplomatic cables, and the occasional ancient prophecy.
Editor's Note: Dates in this archive should be approached with caution. The chronology of Days of Miracle and Wonder is notoriously unreliable. The year is often recorded as 193X and, according to some authorities, always has been.
The Setting
[edit]Days of Miracle and Wonder is a world where scientific progress races alongside ancient mysteries, where explorers routinely discover lands omitted from respectable maps, and where every advance in civilization seems to reveal a new secret waiting beyond the horizon.
The Two Ages
[edit]Explorers, inventors, imperial adventurers, scientific expeditions, electrical marvels, spiritualist scandals, lost cities, brass machinery, expedition journals, and impossible voyages.
Masked crimefighters, globe-trotting adventurers, sky pirates, secret weapons, art deco cities, impossible scientific devices, criminal masterminds, and roaring air power.
Principal Dossiers
[edit]Places Of Note
[edit]Themes And Tone
[edit]The Rule Of DMW: A character should never be merely a profession. An airship captain is not enough. A detective is not enough. A scientist is not enough. Every major character should possess a legend, a mystery, a reputation, a signature accomplishment, and at least one unbelievable story that later turns out to be true.
The impossible is common, but never ordinary. Wonders should astonish. Villains should be memorable. Heroes should be the sort of people whose names become headlines.
Days Of Miracle And Wonder Home · Characters · Locations · Organizations · Technology · Adventures · Eras
