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SeventhSunTemp:Flaws

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Revision as of 15:52, 22 July 2026 by WikiSysop (talk | contribs) (Created page with "== Flaws == A Flaw pays for one additional starting Talent. Choose no more than one. Like a Talent, a Flaw should be short enough to remember and definite enough to matter without debate. The player chooses the Flaw; the Narrator confirms that it will recur often enough to be meaningful without dominating the hero. === Flaw Standard === A Flaw has one clear effect, usually a penalty die in a recurring situation. A Flaw is personal. Lineages and Paths never impose man...")
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Flaws

A Flaw pays for one additional starting Talent. Choose no more than one. Like a Talent, a Flaw should be short enough to remember and definite enough to matter without debate. The player chooses the Flaw; the Narrator confirms that it will recur often enough to be meaningful without dominating the hero.

Flaw Standard

A Flaw has one clear effect, usually a penalty die in a recurring situation.

A Flaw is personal. Lineages and Paths never impose mandatory Flaws.

A Flaw cannot be bought off by choosing equipment or behavior that makes it irrelevant.

A Flaw should complicate play, not prevent the hero from participating in it.

Biography alone is not a Flaw unless it carries a dependable rule.

Flaw List

Effect | Category
Suffer a penalty die when performing delicate manual tasks. | Skill Suffer a penalty die when dealing politely with those you consider beneath you. | Social Your boasting attracts trouble and unwanted attention. | Social Someone has sworn revenge against you. | Story Suffer a penalty die in polite or refined social situations. | Social You follow a personal code and will not break it, even when it costs you. | Moral Suffer a penalty die in cold environments. | Physical Suffer a penalty die when resisting fear or intimidation. | Mental Begin each adventure with one fewer Hero Point. | Supernatural When confronted with the unknown, you must investigate. | Mental Reduce your Lifeblood by 2. | Physical You maintain a hidden identity or allegiance. Exposure carries serious consequences. | Story Suffer a penalty die when resisting alcohol and are often incapacitated by drink. | Physical You frequently forget names, plans, and important details. | Mental Choose a specific phobia. Suffer a penalty die when confronting it. | Mental Strange Phasmic events seem drawn to you. | Supernatural Suffer a penalty die when resisting fatigue, deprivation, exposure, or prolonged exertion. | Physical When combat begins, roll a d3. You hesitate for that many rounds before acting normally. | Combat Suffer a penalty die when resisting an opportunity for personal profit. | Mental Suffer a penalty die when concealing your intentions or maintaining a deliberate lie. | Social Suffer a penalty die when resisting persuasion or scams. | Social Suffer a penalty die when invoking Phasmic Formulae. | Phasmic Suffer a penalty die whenever impaired hearing would hinder you. | Physical Suffer a penalty die in hot environments. | Physical You must act honorably, even when it costs you advantage or safety. | Moral Suffer a penalty die when anger would cloud your judgment. | Mental Enemies actively pursue you. | Story Suffer a penalty die on rolls involving lore, history, or scholarly knowledge. | Mental Strangers who know your reputation begin by distrusting you. | Social Once per adventure, the Narrator may force you to reroll a success. | Fate Suffer a penalty die when patience or planning is required. | Mental Your dark reputation precedes you and may provoke fear or hostility. | Social Suffer a penalty die when performing unfamiliar tasks aboard a vessel. | Skill Suffer a penalty die when treasure or payment is at stake. | Mental Suffer a penalty die when resisting seduction or romantic temptation. | Mental You are easily recognized and difficult to disguise. | Social Suffer a penalty die whenever the missing limb would hinder you. | Physical You cannot speak. | Physical Suffer a penalty die when detecting lies, deceit, or hidden motives. | Mental Suffer a penalty die when seeking trust from strangers who recognize your reputation. | Social Suffer a penalty die when your personal fixation distracts you from the matter at hand. | Mental Suffer a penalty die when resisting fatigue caused by physical exertion. | Physical After you take a Wound, reduce your Speed by 2 until all Wounds are removed. | Physical Suffer a penalty die whenever impaired depth perception or limited vision would hinder you. | Physical Suffer a penalty die when navigating unfamiliar environments. | Skill Suffer a penalty die when caution or restraint would be wiser. | Mental Hostile Phasmic Formulae targeting you gain a bonus die. | Phasmic A hostile phasmist seeks revenge against you. | Story Suffer a penalty die when attempting deception. | Social When immediate danger offers a direct path forward, you must succeed on a Will roll to choose a cautious alternative. | Mental Suffer a penalty die in ancient ruins or forgotten places. | Supernatural Suffer a penalty die when trying to gain trust or appear honest. | Social Choose an addictive substance. Without it, suffer a penalty die on all rolls. | Physical You cannot easily abandon anyone in need. | Moral Suffer a penalty die when fear of omens, curses, or ill fortune affects you. | Mental Suffer a penalty die on Agility rolls involving balance, precarious footing, or sudden changes of direction. | Physical Suffer a penalty die when confronting someone who has wronged you. | Mental You have sworn a binding vow that shapes your life and limits your choices. | Moral Authorities or other powerful enemies seek your capture. | Story Suffer a penalty die when dealing with phasmists. | Supernatural