SeventhSunTemp:Flaws
Flaws
A Flaw pays for one additional starting Talent. Choose no more than one. Like a Talent, a Flaw should be short enough to remember and definite enough to matter without debate. The player chooses the Flaw; the Narrator confirms that it will recur often enough to be meaningful without dominating the hero.
Flaw Standard
A Flaw has one clear effect, usually a penalty die in a recurring situation.
A Flaw is personal. Lineages and Paths never impose mandatory Flaws.
A Flaw cannot be bought off by choosing equipment or behavior that makes it irrelevant.
A Flaw should complicate play, not prevent the hero from participating in it.
Biography alone is not a Flaw unless it carries a dependable rule.
Flaw List
| Effect | Category | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Suffer a penalty die when performing delicate manual tasks. | Skill | Suffer a penalty die when dealing politely with those you consider beneath you. | Social | Your boasting attracts trouble and unwanted attention. | Social | Someone has sworn revenge against you. | Story | Suffer a penalty die in polite or refined social situations. | Social | You follow a personal code and will not break it, even when it costs you. | Moral | Suffer a penalty die in cold environments. | Physical | Suffer a penalty die when resisting fear or intimidation. | Mental | Begin each adventure with one fewer Hero Point. | Supernatural | When confronted with the unknown, you must investigate. | Mental | Reduce your Lifeblood by 2. | Physical | You maintain a hidden identity or allegiance. Exposure carries serious consequences. | Story | Suffer a penalty die when resisting alcohol and are often incapacitated by drink. | Physical | You frequently forget names, plans, and important details. | Mental | Choose a specific phobia. Suffer a penalty die when confronting it. | Mental | Strange Phasmic events seem drawn to you. | Supernatural | Suffer a penalty die when resisting fatigue, deprivation, exposure, or prolonged exertion. | Physical | When combat begins, roll a d3. You hesitate for that many rounds before acting normally. | Combat | Suffer a penalty die when resisting an opportunity for personal profit. | Mental | Suffer a penalty die when concealing your intentions or maintaining a deliberate lie. | Social | Suffer a penalty die when resisting persuasion or scams. | Social | Suffer a penalty die when invoking Phasmic Formulae. | Phasmic | Suffer a penalty die whenever impaired hearing would hinder you. | Physical | Suffer a penalty die in hot environments. | Physical | You must act honorably, even when it costs you advantage or safety. | Moral | Suffer a penalty die when anger would cloud your judgment. | Mental | Enemies actively pursue you. | Story | Suffer a penalty die on rolls involving lore, history, or scholarly knowledge. | Mental | Strangers who know your reputation begin by distrusting you. | Social | Once per adventure, the Narrator may force you to reroll a success. | Fate | Suffer a penalty die when patience or planning is required. | Mental | Your dark reputation precedes you and may provoke fear or hostility. | Social | Suffer a penalty die when performing unfamiliar tasks aboard a vessel. | Skill | Suffer a penalty die when treasure or payment is at stake. | Mental | Suffer a penalty die when resisting seduction or romantic temptation. | Mental | You are easily recognized and difficult to disguise. | Social | Suffer a penalty die whenever the missing limb would hinder you. | Physical | You cannot speak. | Physical | Suffer a penalty die when detecting lies, deceit, or hidden motives. | Mental | Suffer a penalty die when seeking trust from strangers who recognize your reputation. | Social | Suffer a penalty die when your personal fixation distracts you from the matter at hand. | Mental | Suffer a penalty die when resisting fatigue caused by physical exertion. | Physical | After you take a Wound, reduce your Speed by 2 until all Wounds are removed. | Physical | Suffer a penalty die whenever impaired depth perception or limited vision would hinder you. | Physical | Suffer a penalty die when navigating unfamiliar environments. | Skill | Suffer a penalty die when caution or restraint would be wiser. | Mental | Hostile Phasmic Formulae targeting you gain a bonus die. | Phasmic | A hostile phasmist seeks revenge against you. | Story | Suffer a penalty die when attempting deception. | Social | When immediate danger offers a direct path forward, you must succeed on a Will roll to choose a cautious alternative. | Mental | Suffer a penalty die in ancient ruins or forgotten places. | Supernatural | Suffer a penalty die when trying to gain trust or appear honest. | Social | Choose an addictive substance. Without it, suffer a penalty die on all rolls. | Physical | You cannot easily abandon anyone in need. | Moral | Suffer a penalty die when fear of omens, curses, or ill fortune affects you. | Mental | Suffer a penalty die on Agility rolls involving balance, precarious footing, or sudden changes of direction. | Physical | Suffer a penalty die when confronting someone who has wronged you. | Mental | You have sworn a binding vow that shapes your life and limits your choices. | Moral | Authorities or other powerful enemies seek your capture. | Story | Suffer a penalty die when dealing with phasmists. | Supernatural |
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