Crucible:Locations
Locations
“Every place has story. Only, some just happen to involve aliens, secret bases, or end of world.”
—Overcoat
The world of Crucible Comics is vast, layered, and often stranger than it first appears. From hidden lairs beneath familiar cities to distant planets orbiting alien suns, from sovereign nations shaped by history to dimensions that obey entirely different laws, location is as much a character in Earth-11717 as any hero or villain.
Some places are known to the public. Others exist in secrecy. A few are not meant to be found at all.
Super-Bases and Strongholds
Across the globe—and beyond it—heroes and organizations maintain powerful bases of operation. These sites serve as command centers, research facilities, and last lines of defense against overwhelming threats.
Installations such as Star Key and Guardbase One represent the highest level of coordinated defense and technological sophistication. From these strongholds, heroes monitor global and cosmic threats, deploy rapid-response teams, and coordinate efforts that may determine the fate of entire worlds.
These bases are not merely headquarters—they are symbols of vigilance and preparedness in an unpredictable universe.
Hidden Lairs and Secret Places
Not all important locations are visible or sanctioned. Many heroes and operatives maintain private sanctuaries: hidden, fortified, and known only to a trusted few.
Sites like Manhunter's Lair exist outside official channels, serving as personal redoubts where independent agents plan, recover, and wage their own private wars. Such places often reflect their owners—efficient, mysterious, and sometimes unsettling.
In a world filled with surveillance and superhuman conflict, secrecy can be as valuable as strength.
Nations and Power Centers
The political map of Earth-11717 includes nations that play outsized roles in global affairs. Some are familiar. Others are unique to this world and shaped by extraordinary circumstances.
Countries such as Isola, Equatorial Bugunda, Transasia, and Yatakang stand as major actors on the world stage, each with its own history, culture, and relationship to superhuman activity. These nations may sponsor heroes, harbor villains, or become battlegrounds for conflicts that ripple across continents.
In Crucible Comics, geopolitics and superhuman affairs are often inseparable.
Worlds Beyond Earth
Earth is only one part of a much larger reality. Heroes and explorers have traveled to distant planets, encountering civilizations, dangers, and wonders far beyond human experience.
Worlds such as Praxis offer glimpses of alien ecosystems, advanced societies, and threats that cannot be contained within a single planet’s borders. These journeys expand the scope of heroism from the local to the interstellar.
For some heroes, Earth is home. For others, it is only the beginning.
Dimensions and Infinite Realities
Beyond space lies something even more vast: the layered structure of reality itself. Parallel worlds, alternate timelines, and entirely separate dimensions exist alongside the familiar universe.
Among the most significant of these is the realm known as the Hundred Worlds, a complex interdimensional domain connected by the mysterious Gate of Horn and Ivory. Travel between such realms is rare, dangerous, and often transformative.
In these places, the rules change—and so do the heroes who dare to enter them.
Explore Locations
Use this page as a guide to the major places, worlds, and realms of Crucible Comics. For a complete automatic listing of all location entries, see Category:Locations.
Crucible Comics Codex Home • Heroes • Villains • Civilians • Teams • Organizations • Peoples • Locations • Technology • History • Security

