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SeventhSun:Sample Heroes
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= Sample Heroes = These four complete starting heroes demonstrate the core Lineages, Paths, competencies, Gifts, Talents, equipment, and derived scores. These four heroes are built from the completed starting procedure with no Advances. Each has the automatic Gift of a Path and at least one chosen Talent. Ilyen demonstrates the option to accept one Flaw for a second Talent. Equipment is expressed by game function first and appearance second. == Tava Ruun, Road-Warden == Tava once guarded the salt caravans between settlements that no longer agree where the road lies. She is direct without being witless, and treats every traveler under her protection as a promise personally made. '''Path. '''Blade. '''Motive. '''No one under my protection is abandoned. '''Attributes. '''Brawn 2, Agility 1, Vigor 2, Intellect 0, Spirit 1, Presence 0. '''Skills. '''Combat Expert 4; Athletics, Awareness, Command, Medicine, and Wayfaring Trained 2. All others Untrained 0. '''Gift. '''First into Danger — Spend 1 Nerve when a conflict begins to take one short action before the first turn. '''Talent. '''Guard — When an adjacent ally is targeted but before the attack roll, interpose as a reaction and become the target. '''Equipment. '''Medium spear (damage 1d6, Reach), medium armor (Protection 2), shield (Defense 2), Field Kit, Medical Kit. {| class="wikitable codex-table ss-rules-table" ! Derived score ! Value |- | Initiative | 1 |- | Defense | 18 with shield |- | Parry reaction | 19 with shield |- | Damage Resistance | 4 |- | Speed | 6 |- | Spear attack | 3d6 + 6 |- | Spear damage | 1d6 + 2 |- | Nerve | 3 |} '''In play. '''Tava takes the dangerous position first, saves her reaction for a strong Parry, and uses Command when steel alone will not keep a group together. Her Motive restores Nerve when protecting someone costs her the safer choice. == Ilyen Vale, Ruin-Courier == Ilyen carries messages through territories where maps acquire grudges and doors sometimes remember different buildings. She survives by arriving with the right fact, the right tool, and several explanations for why she is there. '''Path. '''Shadow. '''Motive. '''Bring hidden truths to the people who need them. '''Attributes. '''Brawn 0, Agility 3, Vigor 0, Intellect 2, Spirit 1, Presence 0. '''Skills. '''Combat, Athletics, Finesse, Stealth, Awareness, Insight, and Technics Trained 2. All others Untrained 0. '''Gift. '''Always Prepared — Spend 1 Nerve to produce a plausible item, useful fact, or minor precaution arranged earlier. '''Talents. '''Ghost — Move at full Speed while using Stealth. Quick Hands — Once per turn, draw, stow, plant, or palm a small object without spending an action. '''Flaw. '''Notorious — Suffer a penalty die when seeking trust from strangers who recognize your reputation. '''Equipment. '''Light finesse blade (damage 1d6L, Finesse), light armor (Protection 1), Infiltration Kit, Technical Kit. {| class="wikitable codex-table ss-rules-table" ! Derived score ! Value |- | Initiative | 3 |- | Defense | 16 |- | Parry reaction | 13 |- | Damage Resistance | 1 |- | Speed | 6 |- | Finesse attack | 3d6 + 5 |- | Finesse damage | 1d6L + 3 |- | Nerve | 3 |} '''In play. '''Ilyen is fast, broadly capable, and difficult to catch, but not durable. Always Prepared lets planning appear at the dramatic moment without turning preparation into an inventory exercise. == Sera Vey, the Unquiet Vessel == A dead observatory reintegrated Sera while she slept beneath it. She woke as a newly coherent version of herself, with a vinculum that her body accepted as though it had always been there. She has learned to focus the phasm it produces, but not why the observatory chose to change her. Her calm manner is partly discipline and partly the care of someone carrying a fire no one else can see. '''Path. '''Magister. '''Motive. '''Learn what the observatory made of me before it happens to someone else. '''Attributes. '''Brawn –1, Agility 1, Vigor 3, Intellect 2, Spirit 1, Presence 0. '''Skills. '''Awareness, Medicine, Lore, and Technics Trained 2. Combat and all other Skills Untrained 0. '''Formulae. '''Mending, Motion, and Shaping Trained 2. '''Gift. '''Living Font — Once per scene, compute an unknown Formula as Trained and mark 1 Fatigue afterward. '''Talent. '''Endurance — Gain a bonus die on Vigor rolls against fatigue, deprivation, exposure, and prolonged exertion. '''Equipment. '''Light staff (damage 1d6L), light armor (Protection 1), Medical Kit, Scholar’s Kit. {| class="wikitable codex-table ss-rules-table" ! Derived score ! Value |- | Initiative | 1 |- | Defense | 12 |- | Parry reaction | 10 with staff |- | Damage Resistance | 4 |- | Speed | 6 |- | Precise working | 3d6 + 4 with Intellect |- | Raw working | 3d6 + 5 with Vigor |- | Phasmic damage | 1d6 + 3 with Vigor |- | Nerve | 3 |} '''In play. '''Sera is physically resilient but poorly defended and should reshape a situation rather than trade attacks. Living Font gives her one startling improvisation per scene, while Overreach places visible Fatigue on her Harm track. == Oran Kesh, Voice of the Ninth Monitor == The Ninth Monitor spoke through a rain-filled cistern and appointed Oran without explanation. Since then he has carried its seal into silent machines and disputed ruins, trying to understand whether preservation means saving the past or preventing its return. '''Path. '''Emissary. '''Motive. '''Preserve what can still serve the living. '''Monitor’s mandate. '''Keep dangerous knowledge from vanishing or falling into cruel hands. '''Attributes. '''Brawn 1, Agility 1, Vigor 1, Intellect 0, Spirit 1, Presence 2. '''Skills. '''Combat, Awareness, Influence, Command, and Lore Trained 2. All others Untrained 0. '''Formulae. '''Awakening and Witness Trained 2. '''Gift. '''Monitor’s Mandate — Once per scene, Overreach without Fatigue when the working directly serves the Monitor’s purpose. '''Talent. '''Dedicated — Attempts to coerce you into betraying your Monitor’s mandate suffer a penalty die. '''Equipment. '''Medium staff-blade (damage 1d6), light armor (Protection 1), Scholar’s Kit, Field Kit. {| class="wikitable codex-table ss-rules-table" ! Derived score ! Value |- | Initiative | 1 |- | Defense | 14 |- | Parry reaction | 14 |- | Damage Resistance | 2 |- | Speed | 6 |- | Staff-blade attack | 3d6 + 3 |- | Staff-blade damage | 1d6 + 1 |- | Commanding working | 3d6 + 4 with Presence |- | Nerve | 3 |} '''In play. '''Oran can negotiate, fight, and invoke phasm, but is less specialized than his companions. His free Overreach is powerful only when the player accepts the direction and trouble created by the Ninth Monitor’s mandate. {{SeventhSunNav}} </div> [[Category:Seventh Sun]]
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