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Peril:Home

From Crucible Codex
The Peril Patrol leaps into action!.

Home

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From their astonishingly high-tech headquarters at Peril Peak, four remarkable heroes stand ready to defend Skyscraper City from evil, injustice and the consequences of their own decisions!

They Are the Peril Patrol!

The Peril Patrol are Mastermind, Chameleon, Tokyo Joe and Mister Chips—four heroes united by courage, determination and a near-total absence of adult supervision.

When danger threatens, the Patrol charges immediately into action. Whether this improves the situation remains an open question.

PERIL PATROL AWAY!

Heroes, Villains and Other Problems

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The Patrol

Meet Mastermind, Chameleon, Tokyo Joe and Mister Chips: the four astonishing heroes responsible for most of the explosions visible from Peril Peak.

Meet the Peril Patrol!

Tremble before Dr Dolphin, Space Vamp, the Black Mungis, the Stranger and the assembled criminal membership of S.P.A.M.—plus every other costumed menace foolish enough to fight the Patrol twice.

Enter the Rogues' Gallery!

Allies

The Glamazons, Lil’ Professor and other courageous heroes have occasionally joined forces with the Peril Patrol. Some have even agreed to do so again.

Meet the Patrol's Allies!

Play the Peril Patrol!

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The Roleplaying Game

Now you can create your own hero, villain, robut or public nuisance and attempt to survive an issue of Peril Patrol from the inside.

Peril Patrol: The Roleplaying Game is a fast, rules-light superhero comedy game built around four Attributes, broad Powers, improvised Stunts, terrible decisions and the all-important Kaboom!

Characters fit on a 3×5 index card. Character creation takes about five minutes. Villains do not have to be fair. Failure makes things worse instead of stopping the story.

The rules include ready-to-play heroes and villains, Goons, vehicle rules, Monologues, random tables, series play and support for online and Discord games.

Grab two dice and fight crime badly!

Welcome to Peril Peak

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The Headquarters

Peril Peak is the Patrol’s ultra-modern headquarters, laboratory, residence and recurring insurance claim.

Its facilities include the Peril Plane hangar, the Peril Sub hangar, enormous computers, numerous radar dishes and several rooms whose original purposes have been forgotten.

Take the guided tour!

Super Equipment!

Marvel at the Peril Plane, the Peril Sub, Tokyo Joe’s mighty robot, the incredible Mr. Chips, and the strange inventions of Mastermind—each rigorously tested at least once, usually during an emergency.

Inspect the Patrol's wadgets and gadgets!

From the Skyscraper Comics Archive

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Thrills! Chills! Explosions! Apologies! Discover the remarkable publishing history of the world’s most regrettable heroes.

The Comics

Explore classic covers, unforgettable adventures, annuals, specials, abandoned revivals and stories that the editors of Skyscraper Comics continue to insist were printed correctly.

Visit the comics archive!

The Peril Post

Read questions, complaints and actionable threats from Peril Patrol readers—and the reassuring editorial answers that generally made matters worse.

Open the ol' mailbag!

“Remember, citizens—whenever danger threatens, the Peril Patrol will be there! Unless we have gone to the wrong address.”