Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Home
Beyond
Crucible Comics
Days of Miracle and Wonder
Five Fists of the Burning Temple
Nightcats
Peril Patrol
Red Sun Rising (Revolt on Antares)
Seventh Sun
Sigil Lands
Star Trek:Scorpio
Stormbringer
Codex
All Pages
Categories
Random Page
Recent Changes
Upload File
Edit CSS
Crucible Codex
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Sigil:Great Wrath
(section)
Sigil
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== After the Breaking == The Sigil Lands that emerged from the Great Wrath were fundamentally different from those that had preceded it. Tar Aerchel no longer existed as a functioning civilization, the surviving Seylandri were increasingly concentrated in Seylannon, the Gholibin carried their own memories of the disaster, the Dragha were gone, and Rhone settlers occupied growing stretches of former Seylandri country. The centuries that followed became the [[Sigil:Age of the Thousand Kingdoms|Age of the Thousand Kingdoms]], also remembered as the Warg Years. The Rhone built amid ruins they only partly understood, learning from Seylandri who remained among them, borrowing from Gholibin and Vulkah traditions, and salvaging material from the wreckage of Tar Aerchel. Even the dead Monarchs entered the new world, for their nearly imperishable wood was cut from fallen trunks and reused in halls, gates, bridges and fortifications for centuries. Whether the Great Wrath damaged more than civilizations and landscapes has never been settled. Seylandri descriptions of the Long Summer speak of light, forests, Craft and living relationships that later generations have never reproduced, and some Elders maintain that something in the world itself was broken. Others argue that no further explanation is necessary: destroy Tar Aerchel, kill the Monarchs, scatter its people and erase much of its accumulated memory, and the world afterward would inevitably seem diminished. Perhaps the disagreement cannot be resolved. Perhaps the distinction itself is false.
Summary:
Please note that all contributions to Crucible Codex may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Crucible Codex:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Sigil:Great Wrath
(section)
Add topic