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Hawkmoon:Hindrances
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== Minor Hindrances == === Ashes Of Rank (Minor) === You still think and speak like one born to station, though your estate may be gone, your title disputed, or your house in ruins. You suffer a β1 penalty to '''Persuasion''' rolls with common laborers, peasants, camp-followers, and others who resent hauteur or aristocratic assumption. Among nobles or those who respect breeding, this penalty does not apply. === Burden Of Mercy (Minor) === You are unwilling to abandon the weak, the innocent, or the helpless, even when prudence would say otherwise. You must make a '''Spirit''' roll to leave noncombatants, prisoners, children, or obviously defenseless people to their fate when you could intervene. Failure means you try to help, shield, rescue, or delay for their sake. === Dark Reputation (Minor) === Rumors cling to you. Perhaps you served Granbretan, trafficked in relics, survived where no one should have, or simply look like a villain from a bad song. You suffer a β1 penalty to first-impression '''Persuasion''' rolls with strangers who have heard of you or taken you for something dangerous. === Fate-Touched (Minor) === Coincidence behaves strangely around you. Doors open at the wrong time. Old enemies reappear. Odd symbols follow in your wake. Once per session, the GM may introduce an inconvenient coincidence connected to your strange destiny: a witness who recognizes you, an omen that draws attention, a relic reacting badly to your presence, or some similar complication. === Forbidden Learning (Minor) === You know things decent people should not know, and sometimes that knowledge slips into your words or your eyes. You suffer a β1 penalty to '''Persuasion''' rolls with clergy, traditionalists, fearful commoners, and others disturbed by occult or scientific blasphemy when your learning becomes apparent. === Gaunt Survivor (Minor) === Hard roads and harsher years have left their mark. You gain no mechanical penalty to Attributes, but you are visibly worn, underfed, scarred, hollow-eyed, or prematurely aged. You suffer a β1 penalty to '''Persuasion''' rolls when appearance, vigor, or healthy presence matters. === Last Of Your Company (Minor) === You were not meant to survive alone. You carry the memory of dead comrades, retainers, household guards, or fellow rebels. Whenever you are offered a chance to abandon companions in danger, the GM may call for a '''Spirit''' roll. Failure means you stay, return, or place yourself at risk rather than leave them. === Mask-Shy (Minor) === The masks of Granbretan unnerve you more than you care to admit. You suffer a β1 penalty to '''Spirit''' rolls against fear or '''Intimidation''' caused by masked Granbretanian elites, Beast Order officers, or similarly theatrical enemies. === Melancholy (Minor) === The dying world has gotten into your bones. You are prone to long silences, fatalism, and spells of inward gloom. You suffer a β1 penalty to '''Performance''' and to '''Persuasion''' rolls made to seem cheerful, charming, or carefree. === Old Wound (Minor) === A half-healed injury, shattered bone, sword-cut, burn scar, or laboratory maiming troubles you in bad weather or under strain. Choose one: '''Athletics''', '''Fighting''', or '''Riding'''. You suffer a β1 penalty to that skill when Exhausted, wounded, or operating in severe cold, damp, or prolonged hardship. === Relic-Scarred (Minor) === You were once touched by ancient energies, strange radiance, mutagenic fumes, or the backlash of forbidden science. You suffer a β1 penalty to rolls to resist the harmful effects of relics, occult devices, radiation, mutagens, or bizarre scientific phenomena. The scar may be visible or known only to those who study you closely. === Splendor-Drunk (Minor) === You are too easily seduced by magnificence: lost courts, ceremonial armor, impossible machines, beautiful relics, or grand promises of restored glory. Whenever you are confronted by opulence, ancient wonder, or offers of restored power and greatness, the GM may call for a '''Smarts''' roll. Failure leaves you '''Distracted''' for one round or causes you to make some rash remark, step closer than you should, or hesitate at the wrong time. === Suspicious Of The Unmasked (Minor) === Years of intrigue, occupation, and treachery have taught you that the honest face is often the dangerous one. You suffer a β1 penalty to '''Persuasion''' rolls in first meetings because you come across as guarded, doubtful, or faintly accusatory. === Tethered To The Past (Minor) === You cannot quite accept that your world is gone. Choose a lost kingdom, dead ruler, broken household, or vanished cause. Whenever events force you to recognize its final destruction or irrelevance, you must make a '''Spirit''' roll or become '''Distracted''' for the scene.
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