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== Shadow == [[File:AlliantShadow.jpg|300px|right]] The Shadow succeeds through subtlety, movement, preparation, and misdirection. Shadows may be scouts, spies, investigators, negotiators, wanderers, or audacious opportunists. The Path is broader than theft or assassination: it belongs to heroes who understand that position, knowledge, and timing can decide a conflict before force is applied. '''Recipe.''' Seven Trained Skills. Awareness, Combat, Finesse, Guile, Insight, Stealth, and Technics suit a ruin-courier; replace any of them freely. '''Identity.''' The Shadow Gift and Talents reward preparation, movement, and misdirection rather than a prescribed profession. === Shadow Gift and Talents === A Shadow receives '''Always Prepared''' automatically and may choose General or Shadow Talents. {| class="wikitable codex-table ss-rules-table" ! Talent ! Type ! Effect |- | '''Always Prepared''' | Gift | Spend 1 Nerve to produce a plausible item, useful fact, or minor precaution that you arranged earlier. |- | '''Ghost''' | Shadow Talent | You may move at full Speed while using Stealth. |- | '''Quick Hands''' | Shadow Talent | Once per turn, draw, stow, plant, or palm a small object without spending an action. |- | '''Slip Away''' | Shadow Talent | When an opponent misses you in melee, move up to 3 squares as a reaction. |- | '''Surprise Attack''' | Shadow Talent | Gain a bonus damage die against an opponent who has not perceived you. |- | '''Vanish''' | Shadow Talent | Spend 1 Nerve while unobserved or concealed to become Hidden without making a roll. |- | '''Weak Point''' | Shadow Talent | After observing a target for one round, your next attack against it ignores its Protection. |}
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