Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Home
Beyond
Crucible Comics
Days of Miracle and Wonder
Five Fists of the Burning Temple
Nightcats
Peril Patrol
Red Sun Rising (Revolt on Antares)
Seventh Sun
Sigil Lands
Star Trek:Scorpio
Stormbringer
Codex
All Pages
Categories
Random Page
Recent Changes
Upload File
Edit CSS
Crucible Codex
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Sigil:Uragh
(section)
Sigil
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== War == The Uragh possess a formidable martial reputation, but warfare is not the organizing purpose of their society. Life upon the plains already rewards awareness, endurance, mobility, coordination, and the ability to respond quickly to changing conditions. Hunting and herding teach skills useful in war without making every hunter or herder a warrior. Torrak give Uragh fighters mobility without dependence upon horses. Mounted warriors can scout, raid, pursue, screen larger forces, and cross familiar country rapidly, while foot warriors remain important whenever terrain or circumstance makes riding impractical. Spears, bows, blades, and other practical weapons are common. Uragh commanders understand movement particularly well because the logistics of moving people, animals, food, shelter, and equipment across the plains are problems their society solves constantly even in peace. For all their martial reputation, most Uragh would rather bring a herd safely through winter than acquire glory in battle. Livestock must still be tended after the songs have been sung, children must still be fed, and damaged homes must still be repaired. A dead hero cannot mend a yurt.
Summary:
Please note that all contributions to Crucible Codex may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Crucible Codex:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Sigil:Uragh
(section)
Add topic