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Nightcats:Divine Invocations
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=== Suggested Temporary Flaws By Patron Type === {| class="wikitable sortable" ! Patron Type ! Suitable Temporary Flaws ! Typical Fiction |- | '''War Gods''' | fear, hesitation, shaken nerve, overconfidence | The foe’s courage fails, their hand trembles, or battle-fury makes them reckless. |- | '''River Gods And River Spirits''' | poor footing, distraction, dread, loss of direction | Stones slicken, reeds conceal danger, water glare blinds, or the river’s voice unsettles the target. |- | '''City Gods''' | exposure, suspicion, distraction, social unease | Hidden acts are noticed, lies falter, and an enemy suddenly feels watched from every rooftop. |- | '''Night Gods''' | fear, confusion, isolation, misstep | Darkness presses close, familiar alleys become uncertain, and the silence grows hostile. |- | '''Judges, Oath Gods, And Ancestors Of Duty''' | guilt, shame, hesitation, truth laid bare | The weight of wrongdoing falls on the oath-breaker, slowing word and deed. |- | '''Household Gods''' | discomfort, unwelcome feeling, quarrelsomeness, clumsiness | A trespasser feels the house reject him; hands fumble, tempers rise, and every sound seems accusatory. |- | '''Ancestor Spirits''' | doubt, rebuke, shaken resolve, burden of memory | The target feels judged by the dead, haunted by lineage, duty, or old failures. |- | '''Tree Spirits And Jungle Powers''' | entanglement, confusion, fear, loss of path | Branches catch, insects swarm, roots twist underfoot, and the jungle turns strange. |- | '''Market Gods And Road Gods''' | bad luck, poor bargaining, delay, mistrust | A merchant’s tongue slips, a caravan misses the right turning, or every offer suddenly seems suspect. |- | '''Death Gods And Funeral Powers''' | dread, chill, silence, aversion | The touch of the grave passes over the target, draining ease and confidence. |}
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