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Hawkmoon:Hindrances
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== Major Hindrances == === Branded Renegade (Major) === You are known as a traitor, deserter, or apostate by a powerful faction, most often Granbretan or one of its Beast Orders. Imperial officers, informants, and collaborators may recognize your name, insignia, or reputation. You suffer a β2 penalty to '''Persuasion''' rolls with those loyal to your former masters, and the GM is encouraged to introduce pursuit, betrayal, or official reprisals whenever your identity becomes known. === Doom-Shadowed (Major) === A sense of coming catastrophe hangs over you. Perhaps it is prophecy, perhaps madness, perhaps merely the shape of your life. Once per session, the GM may force you to reroll a successful Trait roll tied to a crucial decision, omen, temptation, or moment of false hope. You must keep the second result. In return, you gain +2 to '''Spirit''' rolls to resist fear, since little in the world can terrify one already half-acquainted with doom. === Haunted By Ruin (Major) === You have seen too much: the sack of a city, the slaughter of your household, the work of forbidden science, or some horror that never leaves you. When confronted by reminders of that past, the GM may call for a '''Spirit''' roll. Failure leaves you '''Distracted''' until the end of the encounter; a Critical Failure leaves you '''Shaken''' as well. Typical triggers include burning settlements, torture chambers, plague pits, broken banners, laboratories, or scenes of massacre. === Hunted Lineage (Major) === Your bloodline, title, household, or former allegiance has been proscribed. Your very birth is dangerous. You suffer a β2 penalty to '''Persuasion''' rolls with those aligned against your house or cause, and you cannot safely reveal your full identity in hostile territory. Powerful enemies actively seek your capture, humiliation, or death. === Mark Of The Beast Orders (Major) === You bear some unmistakable sign of Granbretan: a ritual scar, branded flesh, surgical alteration, filed teeth, an implanted token, or some other mark that no ordinary disguise quite conceals. You suffer a β2 penalty to '''Persuasion''' rolls with those who fear or hate Granbretan once the mark is seen. In addition, members of Granbretanian forces are more likely to recognize your origins and take an unhealthy interest in you. === Oathbound (Major) === You are bound by a vow so deep that breaking it would unmake you. Define the oath when you take this Hindrance. It might be to protect a person, restore a house, avenge a betrayal, guard a relic, oppose Granbretan, or serve some sacred or fated cause. You must always act in accordance with the oath when reasonably able. Violating it is treated as a serious breach of roleplaying and should have harsh story consequences. === Ruinously Curious (Major) === No sealed chamber should remain unopened, no relic untested, no old document unread. You cannot leave forbidden things alone. Whenever you are confronted with ancient machinery, occult knowledge, sealed archives, forbidden science, or clearly dangerous mysteries, you must make a '''Spirit''' roll to leave them untouched. Failure means you must investigate, experiment, pry, or at least linger long enough to court trouble. === Vengeance Against Granbretan (Major) === Granbretan took something from you that cannot be restored: family, homeland, honor, faith, or peace of mind. You must always seek to thwart the Dark Empire when a meaningful opportunity presents itself, even at real risk. You suffer a β2 penalty to '''Smarts''' rolls involving restraint, caution, or long-term patience when confronted by significant Granbretanian agents or symbols of imperial power.
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