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=== Wizardry and Real Powers === Wizardry is extremely flexible, but flexibility comes at the cost of reliability. When Wizardry imitates another Power, the action is '''one difficulty step harder''' than it would be for a character who actually possesses that Power. {| class="wikitable peril-table" ! Effect ! Actual Power ! Through Wizardry |- | Normal | 10 | 12 |- | Big | 12 | 14 |- | Ridiculous | 14 | 14 + usually a Kaboom |} In an opposed action, the Wizardry user effectively suffers '''-2''' on the roll instead. <div class="peril-panel"> <div class="peril-panel-title">THE SPECIALIST IS BETTER</div> Wizardry provides breadth. A real Power provides mastery. A wizard can throw a magical Blast, but a character whose actual Power is '''Blast''' does it more easily and reliably. A wizard can conjure magical Flight, but a character with '''Flight''' does not have to cast a spell just to fly across the street. A wizard can create Armor, but the character with actual '''Armor''' is already armored when the building falls on them. </div>
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