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Hawkmoon:Marks of the Ancients
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== Mutation Edges == === Beast-Blooded === '''Requirements:''' Novice, Vigor d6+ Your body carries visible animalistic traits: fur, unusual musculature, slit pupils, vestigial claws, heavy bones, or some other stable alteration. Gain a +1 bonus to '''Athletics''' rolls and a +1 bonus to '''Toughness''' against unarmed attacks, falls, and environmental scrapes and battering. '''Typical Hindrance:''' '''Bestial Appearance (Minor or Major)''' The same traits that harden your body mark you as something not entirely human. --- === Giant Blood === '''Requirements:''' Novice, Strength d8+, Vigor d6+ Somewhere in your lineage, something larger than common humanity entered the line. You are broad-boned, long-limbed, and unusually powerful. Gain +1 die step to your lifting and carrying capacity and +1 to rolls to resist being pushed, grappled, or knocked prone. '''Typical Hindrance:''' '''Monstrous Build (Minor or Major)''' Your great size makes ordinary life inconvenient and often costly. --- === Keen Scent === '''Requirements:''' Novice, Notice d6+ Your senses are subtly inhuman. You can smell blood, smoke, fear, wet stone, and spoor better than ordinary folk. Gain a +2 bonus to '''Notice''' or '''Survival''' rolls when tracking by scent or detecting hidden creatures, blood, smoke, poison, or nearby animals. '''Typical Hindrance:''' '''Relic-Tainted (Minor)''' or '''Bestial Appearance (Minor)''' Your senses betray your unnatural nature to others. --- === Night Eyes === '''Requirements:''' Novice, Notice d6+ Your pupils are strange, reflective, or over-large, and you see far better in darkness than other men. Ignore up to 2 points of penalties from Dim or Dark Illumination. '''Typical Hindrance:''' '''Light-Sick (Minor)''' What serves you in darkness betrays you in the light. --- === Redundant Vigor === '''Requirements:''' Novice, Vigor d8+ Your flesh is oddly resilient, your organs displaced, doubled, or simply harder to fail. Gain a +2 bonus to rolls to resist '''disease''' and '''poison'''. '''Typical Hindrance:''' '''Unstable Mutation (Major)''' Your resilience is unnatural and not wholly reliable. --- === Spring-Heeled === '''Requirements:''' Novice, Agility d8+ Your joints and musculature are subtly unnatural. Gain a +2 bonus to '''Athletics''' rolls for leaping, climbing, and keeping balance. '''Typical Hindrance:''' '''Fragile Frame (Minor)''' Your unnatural agility comes at the cost of structural weakness. ---
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