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BurningTemple:Combat Maneuvers
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== Combat Maneuver Summary == {| class="wikitable ffbt-table" ! Maneuver ! Tactical Tag ! Effect |- | Straight Punch | Strike | Standard attack; +1 to hit if target is Shaken or Bound |- | Spinning Back Kick | Strike | β2 to hit, +1d4 damage; β1 penalty if moved at least 3" |- | Palm Strike | Strike | Nonlethal; on Raise, push 1d4" and Distract |- | Flying Strike | Strike | Must jump or fall 2"+; +2 damage; Agility roll or fall Prone on miss |- | Wall Run Attack | Strike | Move along wall; +1 to next attack |- | Vaulting Kick | Strike | Athletics TN 4; next attack gains +2 to hit and damage |- | Distracting Flurry | Strike | Two attacks at β2; if either hits, target becomes Distracted |- | Sweep Kick | Strike | Wild Attack at β1 to hit all adjacent foes; Raise knocks Prone |- | Elbow/Knee Smash | Strike | +1 to hit Grappled or Covered foes; β1 Parry until next turn |- | Push Back | Strike | Strength vs Strength; push target 1d4", Agility or fall Prone; Raise = Str+d4 damage |- | Shoulder Toss | Grapple | Throw foe 1d4" and Prone; on Raise deal Str+2 damage |- | Sacrifice Throw | Grapple | Agility vs Athletics; both Prone; Raise lets you stay standing and deal Str+d4 damage |- | Vault Throw | Grapple | Use terrain; +2 to throw, both fall Prone |- | Clinch | Grapple | Success = Entangled, Raise = Bound |- | Weapon Trap | Grapple | Use cloth, sleeves, chain, or rope; +1 to Disarm or Entangle |- | Reversal | Grapple | Spend Benny after Grapple loss by Raise to reverse control and counterattack |- | Acrobat Vault | Movement | Athletics check; Success = +2" movement; Raise = behind foe and +1 next attack |- | Chimney Climb | Movement | Vertical climb between walls using Athletics |- | Circle Step | Movement | Move 1" after attack without provoking Free Attack |- | Deflect & Counter | Counter | Opposed roll; success nullifies hit, next attack +1; Raise Distracts foe |- | Low Parry | Counter | Use Agility instead of Parry while prone or on uneven terrain |- | Catch the Blade | Counter | Prevent a weapon hit, suffer 1 Wound or Fatigue instead |- | Qi Disrupt | Special | Success = Distracted and lose Signature Techniques; Raise = also Vulnerable |}
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