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== Harm Benchmarks == If a working is meant to directly injure, weaken, or destroy, use these defaults. {| class="wikitable" ! Magnitude !! Default Effect |- | Cantrip || Causes '''1 point''' of damage, or a momentary painful distraction with no lasting injury |- | First || Causes '''1d6 damage''' |- | Second || Causes '''2d6 damage''' or '''1d6 damage to everyone''' in a small area |- | Third || Causes '''3d6 damage''' or '''2d6 damage''' across a large area, or inflicts devastating blight, plague, or ruin at the GMβs discretion |} If the working is subtle rather than explosive, the GM may trade raw damage for weakness, fear, nausea, blindness, lingering pain, or another fitting effect. === Ongoing Harm === If a Harm working continues over time rather than striking all at once, '''First Magnitude''' ongoing harm usually lasts for '''3 rounds''', '''Second Magnitude''' ongoing harm usually lasts for '''a scene''' or '''one day''', and '''Third Magnitude''' ongoing harm may last for '''days, weeks, or longer'''. Ongoing harm usually requires one of three things: the sorcerer must maintain it, the target must remain inside the effect, or the working must be anchored to a vessel, curse, or condition. Direct combat damage should usually happen once, not every round forever.
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