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BurningTemple:Combat Maneuvers
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== Strike Maneuvers == === Straight Punch === A classic forward punch aimed at vulnerable openings. '''Effect:''' Standard unarmed attack. '''Bonus:''' +1 to hit if the target is Shaken or Bound. '''Raise:''' Bonus damage as normal. === Spinning Back Kick === A turning heel kick that uses your own momentum to deliver a punishing blow. '''Effect:''' β2 to hit, but adds +1d4 damage. '''Special:''' If you moved at least 3β, take a β1 penalty instead of β2. '''Raise:''' Bonus damage as normal. === Palm Strike === A flat-hand strike to disrupt flow without breaking bones. '''Effect:''' Inflicts nonlethal damage. '''Raise:''' Push the target 1d4β and apply Distracted. === Flying Strike === A leaping or diving attack launched from above or mid-motion. '''Requirement:''' Must jump or fall at least 2β this turn. '''Effect:''' +2 damage. '''Failure:''' If the attack misses, roll Agility or fall Prone. === Wall Run Attack === Sprint along a vertical surface for a spectacular offensive arc. '''Effect:''' Move along a wall or similar surface up to half your Pace. '''Bonus:''' +1 to your next unarmed attack this turn. === Vaulting Kick === Spring from a surface to deliver a flying strike. '''Roll:''' Athletics TN 4 '''Success:''' +2 to hit and +2 damage on your next unarmed attack. '''Failure:''' No bonus; attack normally. === Distracting Flurry === An overwhelming series of blows designed to obscure intent. '''Effect:''' Make two unarmed attacks at β2. If either hits, the target is Distracted until their next action. === Sweep Kick === A low, circular sweep targeting multiple legs. '''Effect:''' Wild Attack at β1 to hit all adjacent foes. '''Raise:''' Each hit target is knocked Prone. === Elbow/Knee Smash === Close-range punishment from inside clinch or guard. '''Effect:''' +1 to hit targets who are Grappled or behind Cover. '''Drawback:''' You suffer β1 Parry until your next turn. === Push Back === Overpower your foe and drive them back. '''Roll:''' Strength vs Strength '''Effect:''' Push the target 1d4β. If they fail an Agility roll, the target becomes Prone. '''Raise:''' Also deal Str+d4 damage.
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