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Sigil:Saël
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== How the Breath Is Felt == Most people cannot consciously perceive Saël, but nearly everyone has encountered something that might be described through it. A house in which generations have lived may feel different from one recently built. An old battlefield may remain oppressive long after the bones are gone. A grove may seem unusually peaceful, watchful, or forbidding. Some roads feel easier to follow than neighboring tracks, even when no obvious landmark explains why. Not every such impression is supernatural. People frighten themselves, remember selectively, repeat stories, and find patterns where none exist. The Sigil Lands have no shortage of superstition. Yet those trained in the Craft or Art insist that places truly can acquire character. Repetition leaves traces. Intense emotion leaves traces. Life leaves traces. So does destruction. The world remembers what happens within it, though not as a person remembers. It keeps no diary and tells no stories. Rather, patterns accumulate until a place is no longer entirely neutral to what has occurred there. A battlefield remembers fear differently from a shrine that has known centuries of prayer.
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