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=== Attacks and Defense === Combat is a Skill. Add Brawn for forceful melee attacks and Agility for Finesse or ranged attacks. Everyone has a Defense score based on Agility; this is the target number for attacks unless a specific combat move changes it. An area attack uses one attack roll, compared with the Defense of every target in the area. If it deals damage, make one damage roll and compare that result with each target’s Damage Resistance. Defense increases do not stack. If a shield, weapon, Talent, or other rule would grant more than one increase to Defense against the same attack, use the single best increase. Replacing Agility through Parry or Canny Defense changes the calculation and may still be used with that increase. {| class="wikitable codex-table ss-rules-table" ! Use ! Calculation |- | Forceful melee attack | 3d6 + Combat rating + Brawn |- | Finesse or ranged attack | 3d6 + Combat rating + Agility |- | Defense | 11 + Combat rating + Agility |- | Parry score | 11 + Combat rating + Brawn |}
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