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Crucible:Night City
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== Crime And The Nightspots == Criminals, smugglers, and lowlifes of every description congregate in Night City’s clubs, bars, back rooms, hotels, alleyways, markets, and underground venues. The district’s permanent darkness gives it a reputation for vice, secrecy, and opportunity. For some, that reputation is exaggerated. For others, it is the reason they came. Night City’s criminal economy includes black-market magic, stolen alien devices, metahuman drugs, counterfeit identities, demon contracts, monster trafficking, cursed antiques, illegal blood markets, dimensional smuggling, and conventional rackets dressed up in stranger clothes. Ordinary organized crime operates there, but it must share territory with occult syndicates, vampire courts, alien brokers, and supervillain middlemen. The nightspots are famous across the underworld. Some are merely clubs with good music and dangerous clientele. Others are neutral meeting grounds, supernatural speakeasies, fighting pits, information markets, or fronts for dimensional trade. A person can find almost anything in Night City after midnight, which is easier than it sounds because it is always midnight somewhere under the rift.
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