Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Home
Beyond
Crucible Comics
Days of Miracle and Wonder
Five Fists of the Burning Temple
Nightcats
Peril Patrol
Red Sun Rising (Revolt on Antares)
Seventh Sun
Sigil Lands
Star Trek:Scorpio
Stormbringer
Codex
All Pages
Categories
Random Page
Recent Changes
Upload File
Edit CSS
Crucible Codex
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Sigil:Uragh
(section)
Sigil
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Hospitality and Obligation == Hospitality is a serious matter among the Uragh because the plains can kill the isolated. A traveler may need water, food, warmth, shelter, information, assistance with an animal, or simply the security of sleeping near other people. Welcoming someone beside the fire therefore creates obligations on both sides. A guest is expected to respect the household, its people, animals, possessions, and customs; hosts accept responsibility for those they have welcomed. The details differ among communities, but the principle is widespread. Someone accepted beneath a family's shelter is not casually harmed, while someone who steals from hosts, threatens children, abuses animals, or deliberately brings danger upon a household may discover that reputation travels efficiently across country with no postal service. Hospitality is generosity made practical, but it is also one of the institutions by which civilization functions where the nearest permanent wall may be days away. Uragh law operates on similar principles. Kuragh Torr cannot rely upon a courthouse in every district because its people do not remain conveniently in districts. Custom, witnesses, kinship, reputation, negotiation, and remembered agreement therefore carry considerable weight. Disputes over livestock, grazing, water, marriage, injury, theft, debt, insult, or broken agreements may draw in elders, respected leaders, witnesses, relatives, and neutral parties. Settlements matter because today's opponent may be encountered again next season, and a feud that makes a water route unusable harms far more people than those who began it. The absence of a permanent courthouse does not mean the absence of law. Judgment travels because the society itself travels.
Summary:
Please note that all contributions to Crucible Codex may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Crucible Codex:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Sigil:Uragh
(section)
Add topic