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<div class="codex-page codex-page--beyond"> {{BeyondHeader}} = Edges = ''Exceptional advantages that give a character clearer Signal in difficult situations.'' Edges usually grant '''+1 Signal die''' when applicable, or provide a defined narrative benefit. == Attribute Edges == {| class="codex-table" ! Edge !! Effect |- | Brawny || Increase Physique by 1. Your maximum Physique is increased to 6. |- | Charismatic || Increase Presence by 1. Your maximum Presence is increased to 6. |- | Nimble || Increase Agility by 1. Your maximum Agility is increased to 6. |- | Savant || Increase Intellect by 1. Your maximum Intellect is increased to 6. |} == Combat Edges == {| class="codex-table" ! Edge !! Effect |- | Adrenal Surge || After taking damage, gain +1 Signal die on offensive actions for a short duration. |- | Battle-Hardened || Gain +1 Signal die when resisting fear, shock, or battlefield stress. |- | Close-Quarters Specialist || Gain +1 Signal die in melee or confined environments. |- | Combat Reflexes || Gain +1 Signal die on initiative and sudden-response actions. |- | Deadeye || Gain +1 Signal die on ranged attacks. |- | Force Commander || Gain +1 Signal die when directing allies in battle or coordinating tactical actions. |- | Iron Flesh || Reduce incoming damage by 1 once per combat. |- | Martial Artist || Gain +1 Signal die on unarmed melee attacks. |- | Press the Advantage || Gain +1 Signal die when attacking a wounded, surprised, or disadvantaged opponent. |- | Skirmisher || Gain +1 Signal die when fighting while moving, flanking, or using cover. |- | Tactical Awareness || Gain +1 Signal die when detecting ambushes or assessing threats. |- | Unyielding || Gain +1 Signal die when resisting forced movement or holding position under pressure. |} == Cognitive & Perception Edges == {| class="codex-table" ! Edge !! Effect |- | Alertness || Gain +1 Signal die on perception and awareness. |- | Analytical Mind || Gain +1 Signal die on investigation and technical analysis. |- | Eidetic Recall || Gain +1 Signal die when recalling details or prior observations. |- | Iron Will || Gain +1 Signal die when resisting fear, coercion, or psychological pressure. |- | Learned || Gain +1 Signal die when recalling specialized knowledge, obscure facts, or technical theory. |- | Night Eyes || Gain +1 Signal die on perception checks in darkness or visually obscured conditions. |} == Fortune & Resilience Edges == {| class="codex-table" ! Edge !! Effect |- | Diehard || Gain +1 Signal die on recovery rolls and checks to remain functional when wounded. |- | Fortunate || Begin each session with +1 additional Fortune Point. |- | Hard to Kill || Reduce the severity of one injury per session. |- | Prepared || Gain +1 Signal die when producing a useful item or solution that could reasonably have been anticipated. |} == Physical & Environmental Edges == {| class="codex-table" ! Edge !! Effect |- | Endurance || Gain +1 Signal die on prolonged physical exertion or extended effort. |- | Fleet-Footed || Gain +1 Signal die when sprinting, pursuing, or escaping. |- | Hardy || Gain +1 Signal die when resisting fatigue, hunger, thirst, or environmental exposure. |- | Iron Constitution || Gain +1 Signal die to resist toxins, disease, radiation, and environmental hazards. |- | Sure-Footed || Gain +1 Signal die on balance, climbing, or hazardous movement. |- | Survivalist || Gain +1 Signal die when foraging, scavenging, or surviving in hostile environments. |- | Voidwise || Gain +1 Signal die in space survival situations, including EVA and vacuum exposure. |- | Zero-G Adaptation || Gain +1 Signal die in microgravity environments. |} == Social & Influence Edges == {| class="codex-table" ! Edge !! Effect |- | Command Presence || Gain +1 Signal die when leading or issuing commands. |- | Connected || Gain +1 Signal die when leveraging contacts or gathering information. |- | Disarming || Gain +1 Signal die when building trust or calming others. |- | Intimidating || Gain +1 Signal die when threatening or coercing. |- | Persuasive || Gain +1 Signal die on negotiation, diplomacy, or deception. |} == Stealth & Mobility Edges == {| class="codex-table" ! Edge !! Effect |- | Free Runner || Gain +1 Signal die when navigating dense or vertical environments. |- | Ghost || Gain +1 Signal die on stealth and infiltration. |- | Sleight of Hand || Gain +1 Signal die on pickpocketing, palming objects, bypassing simple locks, or fine manual trickery. |} == Technical & Operational Edges == {| class="codex-table" ! Edge !! Effect |- | Ace || Gain +1 Signal die when piloting spacecraft, aircraft, or vehicles. |- | Field Medic || Gain +1 Signal die on emergency treatment and stabilization. |- | Gearhead || Gain +1 Signal die on repair, modification, and fabrication. |- | Interface || Gain +1 Signal die on hacking, system intrusion, and network control. |- | Specialist|| Gain +1 Signal die in a chosen academic or scientific field. |} == Special Edges == {| class="codex-table" ! Edge !! Effect |- | Exotic Asset || Gain +1 Signal die when using rare or restricted equipment. |- | Void Sense || Gain +1 Signal die when navigating or orienting in space. |} {{BeyondNav}} [[Category:Beyond]] </div>
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