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{{BeyondHeader}} <div class="codex-page codex-page--beyond"> = Worlds = ''Places where stories happen.'' Worlds in ''Beyond'' are described with Codes and Tags. Codes give the broad profile. Tags provide detail, texture, danger, and opportunity. Worlds are meant to be read, not decoded. == World Codes == Each world has four Codes: * '''Tech Code''' * '''Environment Code''' * '''Population Code''' * '''Authority Code''' == Tech Code == Tech Code describes the general level of technology. '''Primitive''' Pre-industrial or early agrarian societies. '''Industrial''' Mechanized industry, mass production, early electronics, and limited advanced systems. '''Stellar''' Interstellar-capable civilization with starships, advanced medicine, sophisticated computing, and common space technology. '''Advanced''' Rare, cutting-edge, exotic, or unusually developed technology. == Environment Code == Environment Code describes what it is like to stand on the world. '''Airless''' No breathable atmosphere. '''Thin Dry''' Thin atmosphere, little water, and environmental gear usually required. '''Breathable Dry''' Breathable atmosphere but scarce water. '''Breathable Wet''' Breathable atmosphere with abundant water. '''Dense / Extreme''' Dense, high-pressure, corrosive, or otherwise difficult conditions. '''Toxic''' The atmosphere or environment is hostile to ordinary life. == Population Code == Population Code describes how settled the world is. '''None''' No permanent population. '''Sparse''' Outposts, small settlements, stations, or scattered enclaves. '''Moderate''' Towns, cities, or regional populations. '''Dense''' Heavily settled world with major population centers. '''Massive''' Planet-wide civilization or immense settled population. == Authority Code == Authority Code describes how organized and forceful social control is. '''None''' No effective authority. '''Local''' Patchwork authority, local councils, clans, city-states, or competing settlements. '''Organized''' Stable institutions and predictable law. '''Strict''' Strong enforcement, limited freedoms, and serious penalties. '''Oppressive''' Total control, heavy monitoring, or severe coercion. == Tags == Tags describe what makes a world memorable. A world usually has '''2β4 Tags'''. Tags may be: * Science Tags * Socio Tags * Trade Tags * Danger Tags == Science Tags == Examples include: * Active Tectonics * Exotic Chemistry * Frozen World * High Gravity * Low Gravity * Radiation Belt * Runaway Greenhouse * Subsurface Ocean * Terraforming Project * Thin Biosphere * Tidally Locked == Socio Tags == Examples include: * Anarchy * Bureaucratic * Clan-Based * Corporate * Dangerous To Visit * Honor-Bound * Militaristic * Oppressed * Religious * Stratified * Surveilled * Theocracy * Traditionalist * Xenophobic == Trade Tags == Examples include: * Agricultural * Core World * Frontier * High Tech * Low Tech * Mining World * Pirate Haven * Research Station * Trade Hub == Example World == '''Kharos''' * Tech Code: Industrial * Environment Code: Thin Dry * Population Code: Dense * Authority Code: Strict * Tags: Mining World, High Gravity, Radiation Belt, Corporate Kharos is a dense industrial mining world with thin air, heavy gravity, and strict corporate control beneath constant radiation storms. == The Rule Of Worlds == If a world cannot be described in one clear sentence, add or change Tags until it can. {{BeyondNav}} [[Category:Beyond]] </div>
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