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BurningTemple:Martial Styles
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{{BurningTempleHeader}} <div class="codex-page codex-page--ffbt"> <div class="ffbt-callout"> “You cannot hide your soul. It moves when you move. That is your true style.” — Master Crane Cloud </div> = Martial Styles = In ''Five Fists of the Burning Temple'', style is everything. It defines your identity, your tactics, your narrative weight. Every martial artist begins with a single martial style—more than a mere technique, it is a personal code. Styles on this page each include: * Philosophy: what the style represents * Stance Bonus: a passive benefit when using the style * Favored Maneuver Tags: the types of combat maneuvers favored by the style * Signature Techniques: special abilities unlocked at Novice, Seasoned, and Veteran Rank * Favored Weapons: the weapons most associated with the style You may only benefit from one martial style at a time. Switching styles requires the Dual Stylist Edge and requires an Action, unless otherwise specified. == Choosing a Style == You choose a style when you take the Martial Arts [Style] skill. New characters begin with a single style. Experienced characters can choose multiple styles later on, after they take the Dual Stylist Edge. == Crane Style: Grace Is Stronger Than Stone == <div class="ffbt-card"> [[File:crane.png|150px|left]] '''Philosophy:''' Elegance, defense, and balance '''Stance Bonus:''' +1 Parry when unencumbered and using only one weapon '''Favored Maneuver Tags:''' Counter, Movement '''Favored Weapons:''' Sword (any), War Fan, Hairpin Blade </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Winged Step | Ignore difficult terrain while moving |- | Seasoned | Tranquil Rebuke | On a successful Parry, force the attacker to make a Spirit roll or become Distracted |- | Veteran | Sky-Above Counter | If you move at least 2" before attacking, gain +2 to hit |} == Drunken Style: Chaos Is the True Form == <div class="ffbt-card"> [[File:drunken.png|150px|left]] '''Philosophy:''' Deception, unpredictability, and instinct '''Stance Bonus:''' +2 to resist Tests involving Smarts or Agility '''Favored Maneuver Tags:''' Movement, Strike '''Favored Weapons:''' Iron Flask, Bamboo Staff, Improvised Bottles </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Stagger Step | When missed by a melee attack, you may move 1" in any direction |- | Seasoned | Bottle Spirit | Once per session, reroll a failed Trait roll with +2 |- | Veteran | Stumbling Storm | Make a second Fighting attack at –2 against a different target within reach |} == Eagle Claw Style: Seize With Justice == <div class="ffbt-card"> [[File:eagle.png|150px|left]] '''Philosophy:''' Control, counterattacks, and battlefield domination '''Stance Bonus:''' +1 to disarm attempts '''Favored Maneuver Tags:''' Grapple, Counter '''Favored Weapons:''' Iron Claws, Cestus, Claw Gauntlets </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Grip of Justice | After a successful block (Parry), you may attempt to Disarm as a free action |- | Seasoned | Crippling Talon | Called Shots to limbs inflict –2 to Strength or Agility-based rolls (GM’s discretion) |- | Veteran | Sky Rips Open | Leap 2" and make a single crushing attack that counts as a Heavy Weapon |} == Fan Style: Beauty Is a Blade == <div class="ffbt-card"> [[File:fan.png|150px|left]] '''Philosophy:''' Elegance, misdirection, and flourish '''Stance Bonus:''' +1 to Tests that Distract or Entangle '''Favored Maneuver Tags:''' Strike, Grapple '''Favored Weapons:''' War Fan, Silk Scarf </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Flash and Flicker | On any successful Test with Performance, gain +1 Parry for 1 round |- | Seasoned | Silk Serpent’s Kiss | While holding a cloth, fan, or scarf, attacks count as having Reach +1 |- | Veteran | Thousand Petal Bloom | Strike all enemies within Reach at –2, rolling once against each, with no MAP |} == Horse Style: Strength in Swift Motion == <div class="ffbt-card"> [[File:horse.png|150px|left]] '''Philosophy:''' Stamina, movement, and overwhelming force '''Stance Bonus:''' +1 Toughness during round in which character moves 2” or more '''Favored Maneuver Tags:''' Strike, Movement '''Favored Weapons:''' Staff, Spear, Halbered, Dao (Saber) </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Trample and Tread | After Knocking Prone an enemy, can move 1” without provoking Free Attacks; check Athletics to vault or reposition |- | Seasoned | Thundering Charge | Once per round, move 3” or more before attacking and gain +1d4 damage; cause target to become Distracted on a Raise |- | Veteran | Four-Legged Storm | If taking Run action, make two unarmed attacks during movement, even against different targets, with no MAP |} == Hundred Forms Style: The Art of All Arms == <div class="ffbt-card"> [[File:weaponstyle.png|150px|left]] '''Philosophy:''' The weapon is not the master—the hand is '''Stance Bonus:''' +1 to actions with wielded melee weapons (attack, parry, disarm, or Tests) '''Favored Maneuver Tags:''' Strike, Movement '''Favored Weapons:''' Any melee weapon </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Whirling Entry | Move at least 2” before an attack; gain +1 to the attack and damage |- | Seasoned | Form Without Form | Once per encounter, if you change weapons mid-combat, you can make a Test or Strike as a free action with the new weapon |- | Veteran | Blade Circle Breaker | When surrounded by 2+ foes, can perform a Whirlwind melee weapon attack at no penalty |} == Iron Body Style: Stone Cannot Bleed == <div class="ffbt-card"> [[File:ironbody.png|150px|left]] '''Philosophy:''' Defense, resilience, and overpowering stillness '''Stance Bonus:''' +2 Toughness while unarmored '''Favored Maneuver Tags:''' Strike, Counter '''Favored Weapons:''' Staff, Iron Bracers, Halberd </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Stone Posture | Ignore 1 point of Wound penalty for 1 round (once per turn) |- | Seasoned | Iron Pulse | Force all enemies adjacent to you to make Strength rolls or be pushed 1d4" and Distracted |- | Veteran | Mountain Will Not Fall | Once per session, ignore all Wound penalties for 1d4 rounds |} == Mantis Style: Patience Holds the Blade == <div class="ffbt-card"> [[File:mantis.png|150px|left]] '''Philosophy:''' Grapples, traps, and relentless pursuit '''Stance Bonus:''' +1 to rolls made to maintain or escape Grapples '''Favored Maneuver Tags:''' Grapple, Strike '''Favored Weapons:''' Claw Gauntlets, Hook Sword </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Hook and Hold | On a Fighting success, you may Grapple instead of dealing damage |- | Seasoned | Mantis Bind | If you win a Grapple, target is both Bound and Distracted |- | Veteran | Cracking Carapace | Once per fight, automatically inflict a Wound on a Bound foe (Vigor roll negates) |} == Monkey Style: Laughter Before Death == <div class="ffbt-card"> [[File:monkey.png|150px|left]] '''Philosophy:''' Agility, unpredictability, and trickery '''Stance Bonus:''' +1 to Athletics rolls when jumping or climbing '''Favored Maneuver Tags:''' Movement, Strike '''Favored Weapons:'''Jo Staff, Improvised Weapons </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Flip-Strike | Leap 1" as a free action before attacking; gain +1 if attacking from above |- | Seasoned | Trickster’s Rebound | If you succeed with a Trick, gain +2 to your next Fighting roll |- | Veteran | Laughing Fool’s Fury | When you take a Wound, make an immediate attack against your attacker |} == Moth Style: To Fly Into Flame Is Still to Fly == <div class="ffbt-card"> [[File:moth.png|150px|left]] '''Philosophy:''' Hypnotic movement, evasive misdirection, baiting '''Stance Bonus:''' +1 to all Performance Tests made in combat '''Favored Maneuver Tags:''' Strike, Grapple '''Favored Weapons:''' Twin Daggers, Throwing Needles, Silk Scarf </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Flutter Drift | After a successful Performance Test, impose Distracted on two targets |- | Seasoned | Folded Wing Trap | Turn a successful Parry into a disarm attempt with +2 |- | Veteran | Final Ember Spin | Once per session, turn a Wound into a cinematic final strike: +4 to attack and damage |} == Ox Style: Stand, Endure, Break == <div class="ffbt-card"> [[File:ox.png|150px|left]] '''Philosophy:''' Earthbound, powerful, defensive, unstoppable force '''Stance Bonus:''' +2 to resist Shove, Knockback, or Grapple attempts '''Favored Maneuver Tags:''' Strike, Movement '''Favored Weapons:''' Tonfa, Jo Staff, War Club </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Rooted Stance | Gain +1 to resist Shove, Grapple, and Tests to unbalance |- | Seasoned | Horn Charge | After moving at least 4", your next melee attack gains +1d6 damage |- | Veteran | Earth Splits Open | Once per session, spend a turn focusing; on next round, your attack causes all targets in a Medium Burst Template to be Knocked Prone and Distracted (Strength roll to resist) |} == Scorpion Style: Strike Fast, Sting Hard == <div class="ffbt-card"> [[File:scorpion.png|150px|left]] '''Philosophy:''' Precision, subtlety, and pressure-point mastery '''Stance Bonus:''' +1 Parry against enemies who have already acted this round '''Favored Maneuver Tags:''' Strike, Counter '''Favored Weapons:''' Dao Saber, Hook Sword, Twin Daggers </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Curled Tail Counter | If you avoid a melee attack, can immediately make an unarmed counterattack at –2. On a hit, the target is also Distracted until the end of their next turn |- | Seasoned | Sting Beneath the Heart | Called shots that hit cause target to suffer –1 to all Trait rolls for 1d4 rounds |- | Veteran | Whiplash Wake | After a successful attack, immediately make a free Test with Agility or Boast |} == Snake Style: To Strike, One Must First Coil == <div class="ffbt-card"> [[File:snake.png|150px|left]] '''Philosophy:''' Precision, subtlety, and pressure-point mastery '''Stance Bonus:''' +1 to Called Shots '''Favored Maneuver Tags:''' Strike, Counter '''Favored Weapons:''' Chain Whip, Rope Dart, Twin Daggers </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Needle Fang | Ignore 1 point of armor (AP 1) on your melee damage |- | Seasoned | Serpent’s Whisper | When you Test with Taunt, target is Vulnerable even on a Success |- | Veteran | Venom Lash | Raise on a Fighting attack causes the target to take –2 to all Trait rolls for 1 round |} == Tiger Style: The Claws of the Proud Beast == <div class="ffbt-card"> [[File:tiger.png|150px|left]] '''Philosophy:''' Power, directness, and righteous fury '''Stance Bonus:''' +1 to attack rolls against enemies who are Shaken '''Favored Maneuver Tags:''' Strike, Movement '''Favored Weapons:''' Iron Claws, Cestus, Short Sword </div> {| class="wikitable ffbt-table" ! Rank ! Signature Technique ! Effect |- | Novice | Pouncing Strike | Move 1" before attacking without triggering Free Attacks |- | Seasoned | Iron Roar | Intimidate as a free action once per round |- | Veteran | Tiger Breaks the Cage | +2 damage vs targets in Grapples or who are Bound |} == Style-Specific Edges == Requires Martial Arts [Style] d8+ and Seasoned Rank. One Edge per style unless the GM rules otherwise. === Crane Style: Feather Step === Ignore penalties from difficult terrain and maintain perfect balance on narrow or unstable surfaces. === Drunken Style: Staggering Flow === Once per round, after succeeding on an Agility Trick, you may immediately move 2” in any direction without triggering Free Attacks. === Eagle Claw Style: Rending Talon Grip === When you grapple a foe, you may immediately make an opposed Martial Arts [Style] roll as a free action. If successful, the target suffers –2 Parry and –2 to Strength rolls until the grapple ends. If you gain a Raise on the initial grapple, the target also becomes Distracted. === Fan Style: Blinding Sweep === Once per turn, when wielding a fan or slashing weapon, you may make a free Agility-based Test against an adjacent foe. If successful, they suffer –2 Parry until the end of their next turn. === Horse Style: Unbridled Momentum === When moving at least 6” in a straight line before attacking, you gain +1 damage and +1 to resist being Shaken that round. === Hundred Forms Style: Adaptive Flow === Once per round, after an enemy misses you in melee, you may switch your Stance as a free action—even if it is not your turn. === Iron Body Style: Breath of Stone === Once per combat, spend a Bennie to gain +2 Toughness and +2 to resist being Shaken for 3 rounds. === Mantis Style: Hook and Trap === Once per round, when your Fighting attack hits with a Raise, you may force the target to make a Strength roll or be Entangled until the end of their next turn. === Monkey Style: Trickster’s Rebound === After a successful Trick, gain +2 to your next Martial Artist or Athletics attack before the end of your next turn. === Moth Style: Shimmering Guard === Enemies suffer –2 to hit you with ranged attacks if you moved at least 4" this turn. Your flowing footwork disrupts aim and timing. === Ox Style: Unyielding Frame === While Shaken, you gain +1 Toughness and your movement is not restricted. The Ox does not break under pressure. === Scorpion Style: Venom Skin === Immune to mundane poisons; gain +2 to resist magical, qi-based, or alchemical toxins. Can identify poisons by scent or taste. === Snake Style: Coiling Defense === When fighting Defensively or taking the Defend maneuver, enemies take an additional –1 to attack rolls against you. === Tiger Style: Relentless === Reroll damage against Shaken foes using Tiger-style strikes. Take the better result. {{Burning Temple Nav}} </div> </div> [[Category:Burning Temple]]
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