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{{NightcatsHeader}} <div class="codex-page codex-page--nightcats"> =Boons= ''"Some are born with luck. Others steal it."'' These boons are available to all characters. Boons represent unusual talents, good luck, or blessings. Most boons grant a '''+1 Bonus Die''' in specific situations. No boon may be taken more than once. ==Combat Boons== {| class="wikitable" ! Boon !! Effect |- | Akhara-Trained || +1 Bonus Die when fighting unarmed; may use Agility instead of Strength |- | Brawler || +1 Bonus Die when fighting unarmed |- | Cutthroat || +1 Bonus Die vs unaware targets; +1 damage if successful |- | Deadly Aim || +1 Bonus Die with ranged attacks |- | Duelist || +1 Bonus Die when fighting a single opponent in melee |- | Mighty Fists || Add full Strength to unarmed damage |- | Mighty Shot || Add full Strength to one ranged weapon type |- | Night Fighter || No penalties when fighting in darkness |- | Relentless || After dropping an enemy, gain +1 Bonus Die on your next attack |- | Tiger Claws || +1 Bonus Die when using Bagh Nakh, Katar, or daggers in melee |- | Tiger Trance || After taking damage, gain +1 Bonus Die to melee attacks for the rest of the fight; cannot disengage until foes are dead |- | Trademark Weapon || +1 Bonus Die with a chosen weapon |- | War Cry || Enemies suffer 1 Penalty Die in the first round of combat |- | War Leader || Allies gain +1 Bonus Die to attacks for one round (1/day) |- | Whispering Ring || +1 Bonus Die for ranged attacks with thrown chakrams; draw and throw a chakram in the same action |} ==Defense Boons== {| class="wikitable" ! Boon !! Effect |- | Hard to Kill || +2 Lifeblood |- | Monkey Grace || +1 Defense when unarmored |- | Quick Recovery || Recover +1 extra Lifeblood after combat |- | Shield Dancer || Shield’s Defense bonus applies against all melee attackers, not just one |- | Thick Skin || +1 Protection even without armor |- | War Harness || Light armor counts as medium armor with no penalties |} ==Knowledge Boons== {| class="wikitable" ! Boon !! Effect |- | Alert || +1 Bonus Die on perception checks to notice visible, audible, or otherwise ordinary signs of trouble |- | Learned || +1 Bonus Die when recalling lore |- | Night Eyes || No penalties to perception in darkness |- | Sixth Sense || +1 Bonus Die to detect hidden dangers, ambushes, traps, or threats before they become obvious |} ==Mystic Boons== {| class="wikitable" ! Boon !! Effect |- | Favored Offering || +1 Bonus Die when acting in line with a deity’s domain |- | Inner Fire || Gain +2 Arcane Power |- | Mark of the Gods || Permanently gain +1 Hero Point (you replenish to 4 instead of 3) |- | Omen Reader || +1 Bonus Die when interpreting signs or portents |- | Resistance to Sorcery || +1 Bonus Die when making a Resistance roll against sorcery |- | Scent of Sorcery || +1 Bonus Die when detecting sorcery |- | Temple-Blessed || +1 Bonus Die on one roll per day after prayer |} ==Skill Boons== {| class="wikitable" ! Boon !! Effect |- | Case the Place || In a location, ask the GM 1 question about entrances, exits, guards, or vulnerabilities |- | Deft Hands || +1 Bonus Die for delicate manual tasks |- | Escape Artist || +1 Bonus Die when escaping bonds or restraints |- | Iron Thews || +1 Bonus Die when lifting, breaking, or forcing objects |- | Iron Will || +1 Bonus Die to resist coercion or supernatural influences |- | Many Faces || +1 Bonus Die when disguising yourself |- | Saddle-Born || +1 Bonus Die when riding or fighting from a mount |- | Sneaky || +1 Bonus Die when sneaking or hiding |- | Sure-Footed || +1 Bonus Die when balancing or climbing |- | Sure-Limbed || +1 Bonus Die when climbing, swimming, sprinting, or leaping |- | Survivor || +1 Bonus Die to resist fatigue, hunger, or thirst |} ==Social Boons== {| class="wikitable" ! Boon !! Effect |- | Artist's Eye || +1 Bonus Die when creating, valuing, or judging works of art |- | Bazaar Tongue || +1 Bonus Die when haggling or dealing with merchants |- | Commanding Presence || +1 Appeal (4 starting max), Appeal max increases to 6 |- | Dread Presence || +1 Bonus Die when intimidating someone |- | Gutter Rat || +1 Bonus Die when dealing with criminals or smugglers |- | High Born || +1 Bonus Die when dealing with nobles |- | Reads the Lie || +1 Bonus Die to detect lies |- | Shrewd || +1 Bonus Die to resist deception, intimidation, or social manipulation |- | Silver Tongue || +1 Bonus Die when persuading or deceiving |- | Striking || +1 Bonus Die when charm or appearance matters |- | Street Rat || +1 Bonus Die when dealing with criminals or the underworld |- | Tavern Fox || +1 Bonus Die when gathering rumors or contacts in taverns |- | Temple Dancer || +1 Bonus Die when performing or distracting |- | Temple Insider || +1 Bonus Die with priests or temple customs |} ==Special Boons== {| class="wikitable" ! Boon !! Effect |- | Brawny || +1 Strength (4 starting max), Strength max increases to 6 |- | Mark of Fate || Once per session, reroll a failed test (must accept the second result) |- | Panther Grace || +1 Agility (4 starting max), Agility max increases to 6 |- | Savant || +1 Mind (4 starting max), Mind max increases to 6 |- | Slippery || Once per scene, automatically escape restraint or capture |} ==Survival Boons== {| class="wikitable" ! Boon !! Effect |- | Beast-Friend || +1 Bonus Die when calming, handling, or understanding animals |- | Brave || +1 Bonus Die on Fear rolls |- | Healing Hands || +1 Bonus Die when treating injuries |- | Jungle Born || +1 Bonus Die for jungle survival or tracking |- | Leechwise || +1 Bonus Die when resisting disease or parasites |- | Poison-Hardened || +1 Bonus Die when resisting poison |- | River-Born || +1 Bonus Die for sailing or shipboard tasks |- | Swamp Born || +1 Bonus Die for swamp survival or tracking |} {{NightcatsNav}} [[Category:Nightcats]] </div>
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