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{{NightcatsHeader}} <div class="codex-page codex-page--nightcats"> =Flaws= These flaws are available to all characters. Most flaws give a Penalty Die in specific situations. {| class="wikitable" ! Flaw !! Effect !! Category |- | All Thumbs || 1 Penalty Die when performing delicate manual tasks || Skill |- | Arrogant || 1 Penalty Die when dealing politely with those you consider beneath you || Social |- | Big Mouth || Your boasting attracts trouble and unwanted attention || Social |- | Blood Feud || Someone has sworn revenge against you || Story |- | Brute || 1 Penalty Die in polite or refined social situations || Social |- | Code-Bound || You follow a code (pirate, sellsword, etc.) and will not break it, even when it costs you || Moral |- | Cold-Bitten || 1 Penalty Die in cold environments || Physical |- | Craven || 1 Penalty Die resisting fear or intimidation || Mental |- | Cursed || Start with −1 Hero Point || Supernatural |- | Curious|| When confronted with the unknown, you must investigate || Mental |- | Delicate || −2 Lifeblood || Physical |- | Double Life || You maintain a hidden identity or allegiance; if exposed, serious consequences follow || Story |- | Drunkard || Often incapacitated by drink; 1 Penalty Die to resist alcohol || Physical |- | Empty Head || You frequently forget names, plans, and details || Mental |- | Fearful (Phobia) || 1 Penalty Die when confronting your specific fear || Mental |- | Fire-Touched || Strange mystical events seem drawn to you || Supernatural |- | Freezes in Battle || When combat begins roll d3 rounds of hesitation before acting normally || Combat |- | Gold Fever || 1 Penalty Die when treasure or payment is at stake || Mental |- | Greedy || 1 Penalty Die when treasure or payment is at stake || Mental |- | Gullible || 1 Penalty Die when resisting persuasion or scams || Social |- | Half-Learned Arts || 1 Penalty Die on all sorcery rolls || Mental |- | Hard of Hearing or One-Eyed || 1 Penalty Die when the injury would hinder you || Physical |- | Heat-Worn || 1 Penalty Die in hot environments || Physical |- | Honor-Bound || You must act with honor, even when it costs you advantage or safety || Moral |- | Hot-Headed || 1 Penalty Die when anger would cloud your judgment || Mental |- | Hunted || Enemies actively pursue you || Story |- | Ill-Reputed || People distrust you on first meeting || Social |- | Ill-Starred || Once per adventure the GM may force a reroll of your success || Fate |- | Impulsive || 1 Penalty Die when patience or planning is required || Mental |- | Ignorant || 1 Penalty Die on rolls involving lore, history, or scholarly knowledge || Mental |- | Infamous || Your dark reputation precedes you || Social |- | Landlubber || 1 Penalty Die when performing tasks at sea || Skill |- | Lustful || 1 Penalty Die when resisting seduction or temptation || Mental |- | Marked Face || You are easily recognized and difficult to disguise || Social |- | Missing Limb || Certain physical tasks become difficult || Physical |- | Mute || You cannot speak, making communication difficult || Physical |- | Naïve|| 1 Penalty Die on rolls to detect lies, deceit, or hidden motives || Mental |- | Obsessive || You are distracted by a personal fixation || Mental |- | Old Bones || Physical exertion tires you quickly || Physical |- | Out of Place || 1 Penalty Die when navigating unfamiliar environments || Skill |- | Overconfident || 1 Penalty Die when caution or restraint would be wiser || Mental |- | Plain-Spoken || 1 Penalty Die when attempting deception || Social |- | Reckless || You rush into danger without thinking || Mental |- | Ruin-Shaken || 1 Penalty Die in ancient ruins or forgotten places || Supernatural |- | Shifty || 1 Penalty Die when trying to gain trust or appear honest || Social |- | Slave to the Pipe || Addicted to a substance; without it, take 1 Penalty Die on all rolls || Physical |- | Soft-Hearted || You cannot easily abandon those in need || Moral |- | Sorcerer’s Enemy || A sorcerer seeks revenge against you || Story |- | Superstitious || 1 Penalty Die when fear of omens, curses, or bad luck affects you || Mental |- | Vengeful || 1 Penalty Die when confronting someone who has wronged you || Mental |- | Vow-Bound || You have sworn a binding vow (silence, vegetarian, etc.) that shapes your life and limits your choices.|| Mental |- | Wanted || Authorities or enemies seek your capture || Story |- | Wary of Sorcery || 1 Penalty Die when dealing with sorcerers || Supernatural |} {{NightcatsNav}} [[Category:Nightcats]] </div>
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