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{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--setting ss-page--glossary"> = Glossary = The world of the Seventh Sun has inherited words from more than a billion cycles of history. Some retain precise technical meanings. Others have changed from Sun to Sun, or survive only because no better word has replaced them. {| class="wikitable" ! Term !! Meaning |- | Age || A subdivision of an Epoch. Historians use ''Age'' and ''Era'' inconsistently, and the two terms are not reliably distinct. |- | Aeon || A numbered subdivision of a Sun. The present is the Seventeenth Aeon of the Seventh Sun. |- | Alliant || One of the posthuman lineages of the Seventh Sun, distinguished by a living or engineered exoskeleton. |- | Antilife || A force, condition, or process arising from the darkest days of an earlier Sun. Its nature remains uncertain, but it is worse than an ordinary plague, machine revolt, or berserk nanite swarm. |- | Behemoth || A colossal war machine, engineered monster, or other immense engine of destruction surviving from an earlier age. |- | Blade || A Path whose heroes meet danger through direct action, physical courage, and martial prowess. |- | Civil Order || The laws, customs, institutions, and mutual obligations by which civilized communities govern themselves. |- | Cycle || A standard measure of time of uncertain origin. Some Magisters associate cycles with deep periodic fluctuations in the phasm. |- | Cycloid || A calendrical measure related to the cycle. Its origin, duration, and theoretical significance are disputed. |- | Dawn Time || The beginning of history: our own remote age, at least a billion cycles ago. No one agrees upon a more precise date, and what does it matter? |- | Devisor || One of the posthuman lineages of the Seventh Sun: compact, powerfully built people with a strong affinity for tools and machines. |- | Emissariate || The body of Emissaries who serve the Monitors and minister to the peoples of the Seventh Sun. |- | Emissary || A Path whose heroes serve as the agents, ministers, and living conduits of the Monitors. |- | Epoch || A named subdivision of an Aeon, such as the Epoch of the Great Freeze or the Epoch of the Golden Archon. |- | Era || A subdivision of an Epoch. Historians use ''Era'' and ''Age'' inconsistently, and the two terms are not reliably distinct. |- | Fifth Sun || An earlier Sun remembered for terrible wars and transformations whose consequences still trouble the Seventh Sun. |- | Gorgonid || A broad family of peoples created or altered during the wars of the Fifth Sun. Civilized prejudice commonly treats all Gorgonids as monsters, although they are neither uniform nor necessarily hostile. |- | Grace of the Monitor || The alteration made by a Monitor to an Emissary's nervous system, allowing the Emissary to receive the Monitor's contact and channel phasm without a vinculum. Usually shortened to ''the Grace''. |- | Inheritor || One of the posthuman lineages of the Seventh Sun. |- | Legacy || A surviving thing, place, system, creature, or consequence inherited from an earlier Sun. |- | Magister || A formal title for one who generates and shapes phasm, and the name of the Path devoted to that art. |- | Manifold || A component of the process by which a Magister generates and shapes phasm. It is not a name for the universe or a collection of realities. |- | Monitor || One of the immensely powerful intelligences that watch over cities and peoples, command phasmic power, and act as the practical gods of the Seventh Sun. |- | Optimate || One of the posthuman lineages of the Seventh Sun, created for exceptional physical and mental capability. |- | Path || The fundamental manner in which a hero meets danger and changes the world. A Path guides a concept without functioning as a class. |- | Phasm || The medium or process through which reality can be altered by trained minds, ancient machines, Monitors, and other powers. |- | Phasmic || Involving, produced by, or operating through phasm. |- | Phasmoid || A creature, entity, or phenomenon substantially constituted, generated, or sustained by phasm. |- | Protyle || Reconfigurable matter found in many relics. Protyle can assume new forms and functions, although its operation is rarely obvious and it comes with no manual. |- | Resurrector || A Path whose heroes restore, repair, and awaken the machines and systems of the past rather than inventing replacements for them. |- | Scourge || A contagious form of undeath associated with invasive or corrupted ancient technology. |- | Scutter || One of the small, agile, tree-dwelling posthuman lineages of the Seventh Sun, recognized by tails ending in leaflike fans. |- | Seventh Sun || The present great division of history, now in its Seventeenth Aeon. |- | Shadow || A Path whose heroes rely upon secrecy, subtlety, infiltration, and indirect action. |- | Shaper || A colloquial term for a Magister: someone who generates and shapes phasm. |- | Sun || One of the great successive divisions of history after Dawn Time. Each Sun encompasses multiple Aeons and is separated from the next by a profound transformation of civilization and the world. |- | Tineran || Name given to nomadic Inheritors. Also known as Roadclans. |- | Tradition || A body of practices by which a hero develops a Path according to the strengths, customs, and teachings of a particular culture or discipline. |- | Tzaadra Magna || The great supercontinent of Earth in the Seventh Sun. ''Tzaadra'' has no independent meaning and is not a name for the planet. |- | Viator || One of the posthuman lineages of the Seventh Sun, adapted to travel and life beyond settled lands. |- | Vinculum || A device or implanted instrument through which a Magister generates and shapes phasm. |- | Waylander || A Path whose heroes master travel, survival, and action in the wild lands beyond the protection of civilization. |} [[Category:Seventh Sun]] [[Category:Setting]] </div>
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