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{{TrekHeader}} <div class="codex-page codex-page--trek"> = To Boldly Go = <div class="codex-subtitle">A Purpose-Built ''Star Trek'' Roleplaying System</div> <p class="codex-lead">''To Boldly Go'' emphasizes capable characters, an ensemble crew, fast resolution, scientific discovery, command decisions, and dramatic starship action.</p> The rules are organized around what Starfleet characters actually do rather than around long lists of narrowly defined abilities. <div class="trek-mission"> <div class="trek-mission-title">The Continuing Mission</div> Explore strange new worlds. Seek out new life and new civilizations. Protect the ship and crew. Confront difficult choices. Return next week to do it all again. </div> == Rules Chapters == <div class="codex-grid trek-grid"> <div class="codex-card"> <div class="codex-panel-title">[[Trek:Your First, Best Destiny|Your First, Best Destiny]]</div> Create the character you want to play. Attributes, Disciplines, Focuses, Talents, Hindrances, species traits, personal history, and a character’s place aboard ship. </div> <div class="codex-card"> <div class="codex-panel-title">[[Trek:The Continuing Mission|The Continuing Mission]]</div> Character development without a relentless climb in power. New Focuses, changing responsibilities, character redesign, and the structure of a continuing campaign. </div> <div class="codex-card"> <div class="codex-panel-title">[[Trek:Strange New Worlds|Strange New Worlds]]</div> Scientific investigation, unfamiliar phenomena, first contact, diplomacy, extended challenges, and solutions to problems no one has encountered before. </div> <div class="codex-card"> <div class="codex-panel-title">[[Trek:Risk Is Our Business|Risk Is Our Business]]</div> Action scenes, physical conflict, phasers, injuries, environmental hazards, opposed rolls, Fortune, and the consequences of failure. </div> <div class="codex-card"> <div class="codex-panel-title">[[Trek:The Center Seat|The Center Seat]]</div> Leadership, responsibility, difficult decisions, coordinating the crew, assuming command, and earning the authority to occupy the center seat. </div> <div class="codex-card"> <div class="codex-panel-title">[[Trek:All Hands|All Hands]]</div> Bridge stations, departmental operations, supporting characters, damage control, away teams, and starship encounters. </div> </div> == The Mission Continues == These rules are intended to produce episodes rather than tactical exercises. Characters confront dangers, mysteries, and moral problems; contribute according to their abilities and responsibilities; and return from each mission with new experiences that may shape the stories still to come. <div class="codex-callout trek-briefing"> <div class="codex-callout-title">The Starfleet Approach</div> Understand the problem before trying to control it. Give every member of the crew something meaningful to contribute. Resort to force only when no better solution will protect the ship, the crew, or innocent lives. </div> <div class="codex-navbox codex-navbox--trek"> <strong class="codex-nav-title">Trek Codex</strong> [[Trek:Home|Home]] • [[Trek:Campaign|Campaign]] • [[Trek:Crew|Crew]] • [[Trek:USS Scorpio|USS ''Scorpio'']] • [[Trek:Mirabilis Sector|Mirabilis Sector]] • [[Trek:Mission Log|Mission Log]] • [[Trek:Rules|Rules]] </div> </div> [[Category:Star Trek]] [[Category:To Boldly Go]]
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