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= Nightcats =
= Nightcats =
[[File:nightcats cover.jpg|400px|right]]
[[File:nightcats cover.jpg|400px|right]]
 
''A Sword-and-Sorcery Setting of Jungles, Ruins, River Kingdoms, and Ancient Dread for'' '''Barbarians of Lemuria'''
''A Sword-and-Sorcery Setting of Jungles, Ruins, River Kingdoms, and Ancient Dread for '' Barbarians of Lemuria


''Nightcats'' is a world of steaming dense jungles, fallen cities, half-swallowed roads, river and island kingdoms, painted idols, moonlit blades, and old stones that remember too much. It is a setting of ambush, treasure, betrayal, temple-robbing, and desperate courage in places where civilization is narrow and the wilderness is vast.
''Nightcats'' is a world of steaming dense jungles, fallen cities, half-swallowed roads, river and island kingdoms, painted idols, moonlit blades, and old stones that remember too much. It is a setting of ambush, treasure, betrayal, temple-robbing, and desperate courage in places where civilization is narrow and the wilderness is vast.


Welcome to '''Jhelum''', a hot and dangerous land of great rivers, crowded cities, jungle frontiers, and ancient powers. Beyond its roads and courts stretches a green immensity filled with beasts, ruins, forgotten shrines, jungle tribes, and things older than memory.
Welcome to '''[[Nightcats:Jhelum|Jhelum]]''', a hot and dangerous land of great rivers, crowded cities, jungle frontiers, and ancient powers. Beyond its roads and courts stretches a green immensity filled with beasts, ruins, forgotten shrines, jungle tribes, and things older than memory.


And at the heart of Jhelum broods the '''[[Sea of Blood]]'''. Vast and red as a wound beneath the sun, it is both trade road and menace, a barbaric inland sea whose waters touch pirate ports, old kingdoms, ruined shores, and secrets better left drowned. The Sea of Blood is beautiful, infamous, and never wholly safe.
And at the heart of Jhelum broods the '''[[Nightcats:Sea of Blood|Sea of Blood]]'''. Vast and red as a wound beneath the sun, it is both trade road and menace, a barbaric inland sea whose waters touch pirate ports, old kingdoms, ruined shores, and secrets better left drowned. The Sea of Blood is beautiful, infamous, and never wholly safe.


Nightcats are already in motion when play begins: scouts, thieves, priests, mercenaries, caravan guards, hunters, dancers, sailors, exiles, pirates, and tomb robbers. They are capable people thrown into danger, mystery, splendour, and dread.
Nightcats are already in motion when play begins: scouts, thieves, priests, mercenaries, caravan guards, hunters, dancers, sailors, exiles, pirates, and tomb robbers. They are capable people thrown into danger, mystery, splendour, and dread.
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== Adventures and Play ==
== Adventures and Play ==


''Nightcats'' is built for bold, fast-moving sword-and-sorcery adventure:
''Nightcats'' is built for bold, fast-moving sword-and-sorcery adventure with the rules-light ''Barbarians of Lemuria'' ruleset:
* jungle expeditions
* jungle expeditions
* temple robberies
* temple robberies
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== Start Here ==
== Start Here ==
 
* [[Nightcats:Players Guide|Players Guide]]
* [[Nightcats Character Creation|Character Creation]]
* [[Nightcats:Character Creation|Character Creation]]
* [[Nightcats Careers|Careers]]
* [[Nightcats:Careers|Careers]]
* [[Nightcats Boons|Boons]]
* [[Nightcats:Boons|Boons]]
* [[Nightcats Flaws|Flaws]]
* [[Nightcats:Flaws|Flaws]]
* [[Nightcats Name Generators|Name Generators]]
* [[Nightcats:Name Generators|Name Generators]]
* [[Nightcats Peoples|Peoples]]
* [[Nightcats:Peoples|Peoples]]


== The Setting ==
== The Setting ==


* [[Jhelum]]
* [[Nightcats:Jhelum|Jhelum]]
* [[Sea of Blood]]
* [[Nightcats:Sea of Blood|Sea of Blood]]
* [[Customs of Jhelum]]
* [[Nightcats:Cities of Jhelum|Cities of Jhelum]]
* [[Nightcats Magic and Divinity|Magic and Divinity]]
* [[Nightcats:Rivers of Jhelum|Rivers of Jhelum]]
* [[Nightcats Tools|Nightcats Tools]]
* [[Nightcats:Customs of Jhelum|Customs of Jhelum]]
* [[Nightcats:Sorcery|Sorcery]]
* [[Nightcats:Million Gods| Million Gods]]


== Current State ==
== Current State ==


The ''Nightcats'' section of the Codex is under active expansion as material is migrated, revised, and reorganized into its new form.
The ''Nightcats'' section of the Codex is under active expansion as material is migrated, revised, and reorganized into its new form.
 
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[[Category:Nightcats]]
[[Category:Nightcats]]
[[Category:Settings]]
[[Category:Settings]]

Latest revision as of 14:57, 15 August 2026

Nightcats
Nightcats


Nightcats

[edit]

A Sword-and-Sorcery Setting of Jungles, Ruins, River Kingdoms, and Ancient Dread for Barbarians of Lemuria

Nightcats is a world of steaming dense jungles, fallen cities, half-swallowed roads, river and island kingdoms, painted idols, moonlit blades, and old stones that remember too much. It is a setting of ambush, treasure, betrayal, temple-robbing, and desperate courage in places where civilization is narrow and the wilderness is vast.

Welcome to Jhelum, a hot and dangerous land of great rivers, crowded cities, jungle frontiers, and ancient powers. Beyond its roads and courts stretches a green immensity filled with beasts, ruins, forgotten shrines, jungle tribes, and things older than memory.

And at the heart of Jhelum broods the Sea of Blood. Vast and red as a wound beneath the sun, it is both trade road and menace, a barbaric inland sea whose waters touch pirate ports, old kingdoms, ruined shores, and secrets better left drowned. The Sea of Blood is beautiful, infamous, and never wholly safe.

Nightcats are already in motion when play begins: scouts, thieves, priests, mercenaries, caravan guards, hunters, dancers, sailors, exiles, pirates, and tomb robbers. They are capable people thrown into danger, mystery, splendour, and dread.

Adventures and Play

[edit]

Nightcats is built for bold, fast-moving sword-and-sorcery adventure with the rules-light Barbarians of Lemuria ruleset:

  • jungle expeditions
  • temple robberies
  • river journeys
  • pirate voyages on the Sea of Blood
  • court intrigues
  • feuds, vendettas, and betrayals
  • torchlit battles in forgotten places
  • cults, sorcerers, and older things beneath the earth

Tone and Inspirations

[edit]

The tone of Nightcats draws on classic sword-and-sorcery, jungle adventure fiction, lost-world romance, and Indian-inspired antiquity. It is a world of splendour and menace, where gold glitters in ruined sanctuaries, kings rule behind carved walls, the jungle swallows empires, sorcerers cast spells in forgotten crypts, and the gods are never entirely absent.

Start Here

[edit]

The Setting

[edit]

Current State

[edit]

The Nightcats section of the Codex is under active expansion as material is migrated, revised, and reorganized into its new form.