Jump to content

Nightcats:Sorcery: Difference between revisions

From Crucible Codex
No edit summary
No edit summary
Line 1: Line 1:
{{NightcatsHeader}}
{{NightcatsHeader}}
<div class="nightcats-theme">
<div class="codex-page codex-page--nightcats">


=Sorcery=
=Sorcery=
Line 65: Line 65:


It also creates debts that cannot be repaid.
It also creates debts that cannot be repaid.
{{NightcatsNav}}


</div>
</div>
[[Category:Nightcats]]

Revision as of 12:40, 2 April 2026

Nightcats
Nightcats


Sorcery

Sorcery exists in Jhelum.

It is not common. It is not safe. It is never casual.

The Nature Of Sorcery

Sorcery is not a craft taught openly.

It is:

  • Bargained for in whispers
  • Unearthed in places best left buried
  • Passed from master to student under strict secrecy

No one practices it without consequence.

Forms Of Sorcery

Common workings include:

  • Blood rites — power drawn through sacrifice
  • Incense and dreamwork — visions, persuasion, hidden truths
  • Idol-binding — spirits housed in carved forms
  • Curses and bindings — slow, patient, and difficult to undo

Most practitioners know only one path—and that imperfectly.

The Cost

Sorcery always takes something:

  • Blood
  • Time
  • Memory
  • Pieces of the self

Those who lean on it too often become something else.

How People See It

Most folk:

  • Fear it openly
  • Respect it quietly
  • Avoid those who use it too freely

A known sorcerer is never ignored.

Sorcerers In The World

They are rare, but never absent:

  • Temple adepts who guard forbidden rites
  • Hermits deep in the jungle
  • Advisors who stand just behind power
  • Wanderers who have seen too much

Some serve gods. Some serve nothing at all.

A Final Truth

Sorcery solves problems.

It also creates debts that cannot be repaid.