Nightcats:Bestiary: Difference between revisions
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“The jungle does not hate you. | “The jungle does not hate you. | ||
It simply | It simply grows over your bones.” | ||
</div> | </div> | ||
| Line 14: | Line 14: | ||
They are occupied. | They are occupied. | ||
This is not a scholar’s bestiary. It is a survivor’s ledger. | |||
Each entry is a '''template'''. Most creatures in Jhelum are variations on these forms. | |||
== How to Use These Creatures == | |||
{| class="wikitable codex-table" | {| class="wikitable codex-table" | ||
| Line 26: | Line 24: | ||
|- | |- | ||
| '''Strength''' | | '''Strength''' | ||
| Power | | Power and force | ||
|- | |- | ||
| '''Agility''' | | '''Agility''' | ||
| Speed | | Speed and stealth | ||
|- | |- | ||
| '''Mind''' | | '''Mind''' | ||
| Instinct | | Instinct or cunning | ||
|- | |- | ||
| '''Lifeblood''' | | '''Lifeblood''' | ||
| | | Staying power | ||
|- | |- | ||
| '''Protection''' | | '''Protection''' | ||
| Natural | | Natural armor | ||
|- | |- | ||
| '''Damage''' | | '''Damage''' | ||
| | | Harm inflicted | ||
|- | |- | ||
| '''Traits''' | | '''Traits''' | ||
| Short | | Short mechanical rules | ||
|} | |} | ||
Variants are handled by small adjustments, not new stat blocks. | |||
--- | |||
== Apex Predators == | |||
=== Tiger (Template) === | |||
<div class="nightcats-panel nightcats-panel--beast"> | <div class="nightcats-panel nightcats-panel--beast"> | ||
<div class="nightcats-panel- | <div class="nightcats-panel-image"> | ||
[[File:NCStripedTiger.png|400px]] | |||
</div> | |||
<div class="nightcats- | <div class="nightcats-panel-title">Tiger</div> | ||
<div class="nightcats-panel-subtitle">The jungle chooses</div> | |||
< | |||
</div> | |||
A tiger does not hunt loudly. It watches, chooses, and ends the matter. | |||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! Strength | ! Strength || 3 | ||
| | |||
|- | |- | ||
! Agility | ! Agility || 3 | ||
| 3 | |||
|- | |- | ||
! Mind | ! Mind || 1 | ||
| | |||
|- | |- | ||
! Lifeblood | ! Lifeblood || 18 | ||
| | |||
|- | |- | ||
! Protection | ! Protection || 1 | ||
| | |||
|- | |- | ||
! Damage | ! Damage || 1d6H | ||
| | |||
|- | |- | ||
! Traits | ! Traits | ||
| | | '''Ambush:''' Gains 1 Bonus Die when attacking unseen. '''Pounce:''' Knocks down, pins, or controls a target on a surprise hit. | ||
|} | |} | ||
</div> | </div> | ||
==== Tiger Variants ==== | |||
; Leopard / Black Panther | |||
Lifeblood 12, Agility 4. Built for stealth over strength. | |||
; Man-Eater | |||
Gains 1 Bonus Die when attacking humans. | |||
; Old Tiger | |||
Mind 2. Anticipates routines and avoids traps. | |||
; Ash Tiger | |||
Adds: '''Burning Wounds:''' Causes lingering harm after a hit. | |||
--- | |||
== River Predators == | |||
=== Crocodile (Template) === | |||
<div class="nightcats-panel nightcats-panel--beast"> | |||
<div class="nightcats-panel-image"> | |||
[[File:NCRiverCrocodile.png|400px]] | |||
| | |||
</div> | </div> | ||
<div class="nightcats-panel-title">Crocodile</div> | |||
<div class="nightcats-panel-title"> | <div class="nightcats-panel-subtitle">The river takes</div> | ||
<div class="nightcats-panel-subtitle"> | |||
</div> | |||
The water does not warn you. It opens. | |||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! Strength | ! Strength || 4 | ||
| | |||
|- | |- | ||
! Agility | ! Agility || 1 | ||
| | |||
|- | |- | ||
! Mind | ! Mind || 0 | ||
| | |||
|- | |- | ||
! Lifeblood | ! Lifeblood || 18 | ||
| | |||
|- | |- | ||
! Protection | ! Protection || 2 | ||
| | |||
|- | |- | ||
! Damage | ! Damage || 1d6H | ||
| | |||
|- | |- | ||
! Traits | ! Traits | ||
| | | '''Ambush:''' Gains 1 Bonus Die when striking unseen from water. '''Death Roll:''' Grappled targets take immediate extra harm in water. | ||
|} | |} | ||
</div> | </div> | ||
==== Crocodile Variants ==== | |||
; Gharial | |||
Strength 3, Agility 2, Damage 1d6. | |||
Trait: '''Snatch:''' Gains 1 Bonus Die when grabbing small or lightly armored prey. | |||
; Giant Crocodile | |||
Strength 5, Lifeblood 22, Protection 3. | |||
; Temple Crocodile | |||
Mind 1. Does not flee humans. | |||
--- | |||
== Pack Hunters and Scavengers == | |||
=== Jackal (Template) === | |||
<div class="nightcats-panel nightcats-panel--beast"> | <div class="nightcats-panel nightcats-panel--beast"> | ||
<div class="nightcats-panel-title"> | <div class="nightcats-panel-title">Jackal</div> | ||
<div class="nightcats-panel-subtitle"> | <div class="nightcats-panel-subtitle">The edge of hunger</div> | ||
</div> | |||
Jackals live where death is near. One is nothing. Several are a decision. | |||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! Strength | ! Strength || 1 | ||
| | |||
|- | |- | ||
! Agility | ! Agility || 2 | ||
| | |||
|- | |- | ||
! Mind | ! Mind || 0 | ||
| 0 | |||
|- | |- | ||
! Lifeblood | ! Lifeblood || 7 | ||
| | |||
|- | |- | ||
! Protection | ! Protection || 0 | ||
| 0 | |||
|- | |- | ||
! Damage | ! Damage || 1d6L | ||
| 1d6L | |||
|- | |- | ||
! Traits | ! Traits | ||
| | | '''Pack:''' Gains 1 Bonus Die when attacking with allies. '''Scavenger:''' Gains 1 Bonus Die to detect weakness or isolation. | ||
|} | |} | ||
</div> | </div> | ||
==== Jackal Variants ==== | |||
; Dhole | |||
Lifeblood 8. Pack always active with 2+. | |||
; Wolf | |||
Strength 2, Lifeblood 9, Damage 1d6. | |||
; Hyena | |||
Strength 2, Lifeblood 10, Protection 1. | |||
Trait: '''Bone Crusher:''' Ignores 1 point of Protection. | |||
--- | |||
== Jungle Dangers == | |||
= | <div class="nightcats-panel-grid nightcats-panel-grid--two"> | ||
<div class="nightcats-panel nightcats-panel--beast"> | <div class="nightcats-panel nightcats-panel--beast"> | ||
<div class="nightcats-panel-title">Great Python</div> | |||
<div class="nightcats-panel-title"> | |||
</div> | |||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! Strength | ! Strength || 3 | ||
| | |||
|- | |- | ||
! Agility | ! Agility || 1 | ||
| | |||
|- | |- | ||
! Mind | ! Mind || 0 | ||
| 0 | |||
|- | |- | ||
! Lifeblood | ! Lifeblood || 16 | ||
| | |||
|- | |- | ||
! Protection | ! Protection || 1 | ||
| | |||
|- | |- | ||
! Damage | ! Damage || 1d6 | ||
| | |||
|- | |- | ||
! Traits | ! Traits | ||
| | | '''Constrict:''' Seizes and inflicts damage each round until freed. '''Ambush:''' Gains 1 Bonus Die when striking from concealment. | ||
|} | |} | ||
</div> | </div> | ||
<div class="nightcats-panel nightcats-panel--beast"> | <div class="nightcats-panel nightcats-panel--beast"> | ||
<div class="nightcats-panel-title"> | <div class="nightcats-panel-title">Sloth Bear</div> | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! Strength | ! Strength || 3 | ||
| | |||
|- | |- | ||
! Agility | ! Agility || 1 | ||
| 1 | |||
|- | |- | ||
! Mind | ! Mind || 0 | ||
| 0 | |||
|- | |- | ||
! Lifeblood | ! Lifeblood || 13 | ||
| | |||
|- | |- | ||
! Protection | ! Protection || 1 | ||
| 1 | |||
|- | |- | ||
! Damage | ! Damage || 1d6 | ||
| 1d6 | |||
|- | |- | ||
! Traits | ! Traits | ||
| | | '''Frenzy:''' Gains 1 Bonus Die after taking a wound. '''Maul:''' May inflict an additional hit against a prone or stunned target. | ||
|} | |} | ||
</div> | </div> | ||
</div> | </div> | ||
--- | |||
== The Green That Hungers == | |||
<div class="nightcats-panel nightcats-panel--hazard"> | |||
<div class="nightcats-panel-image"> | |||
[[File:NCStranglerVines.png|400px]] | |||
| | |||
</div> | </div> | ||
<div class="nightcats-panel-title">Strangler Vines</div> | |||
<div class="nightcats-panel-title"> | |||
</div> | |||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! Strength | ! Strength || 3 | ||
| | |||
|- | |- | ||
! Agility | ! Agility || 0 | ||
| | |||
|- | |- | ||
! Mind | ! Mind || 0 | ||
| 0 | |||
|- | |- | ||
! Lifeblood | ! Lifeblood || 15 | ||
| | |||
|- | |- | ||
! Protection | ! Protection || 1 | ||
| | |||
|- | |- | ||
! Damage | ! Damage || 1d6 | ||
| 1d6 | |||
|- | |- | ||
! Traits | ! Traits | ||
| | | '''Immobilize:''' Prevents movement until freed. '''Constrict:''' Inflicts damage each round while held. | ||
|} | |} | ||
</div> | </div> | ||
<div class="nightcats-panel nightcats-panel-- | <div class="nightcats-panel nightcats-panel--hazard"> | ||
<div class="nightcats-panel-title"> | <div class="nightcats-panel-title">Devils Pitcher</div> | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! Strength | ! Strength || 2 | ||
| | |||
|- | |- | ||
! Agility | ! Agility || 0 | ||
| | |||
|- | |- | ||
! Mind | ! Mind || 0 | ||
| 0 | |||
|- | |- | ||
! Lifeblood | ! Lifeblood || 10 | ||
| | |||
|- | |- | ||
! Protection | ! Protection || 1 | ||
| | |||
|- | |- | ||
! Damage | ! Damage || 1d6 | ||
| | |||
|- | |- | ||
! Traits | ! Traits | ||
| | | '''Trap:''' Requires a test to escape once entered. '''Dissolving Sap:''' Inflicts damage each round while trapped. | ||
|} | |} | ||
</div> | </div> | ||
--- | |||
== Jungle Horrors == | |||
<div class="nightcats-panel-grid nightcats-panel-grid--two"> | |||
<div class="nightcats-panel nightcats-panel--sorcery"> | |||
<div class="nightcats-panel nightcats-panel-- | |||
<div class="nightcats-panel-image"> | <div class="nightcats-panel-image"> | ||
[[File: | [[File:NCGiantSpider.png|400px]] | ||
</div> | </div> | ||
<div class="nightcats-panel-title">Giant Spider</div> | |||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! Strength | ! Strength || 2 | ||
| | |||
|- | |- | ||
! Agility | ! Agility || 3 | ||
| | |||
|- | |- | ||
! Mind | ! Mind || 0 | ||
| 0 | |||
|- | |- | ||
! Lifeblood | ! Lifeblood || 10 | ||
| | |||
|- | |- | ||
! Protection | ! Protection || 1 | ||
| 1 | |||
|- | |- | ||
! Damage | ! Damage || 1d6 | ||
| 1d6 | |||
|- | |- | ||
! Traits | ! Traits | ||
| | | '''Web:''' Restrains targets until cut free. '''Venom:''' Forces a test or weakens the victim. | ||
|} | |} | ||
</div> | </div> | ||
<div class="nightcats-panel nightcats-panel-- | <div class="nightcats-panel nightcats-panel--sorcery"> | ||
<div class="nightcats-panel-title"> | <div class="nightcats-panel-title">Vampire Bat Swarm</div> | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! Strength | ! Strength || 1 | ||
| | |||
|- | |- | ||
! Agility | ! Agility || 3 | ||
| | |||
|- | |- | ||
! Mind | ! Mind || 0 | ||
| 0 | |||
|- | |- | ||
! Lifeblood | ! Lifeblood || 10 | ||
| 10 | |||
|- | |- | ||
! Protection | ! Protection || 0 | ||
| | |||
|- | |- | ||
! Damage | ! Damage || 1d6L | ||
| | |||
|- | |- | ||
! Traits | ! Traits | ||
| | | '''Swarm:''' Suffers 1 Penalty Die vs brute attacks. '''Drain:''' Inflicts extra Lifeblood loss. | ||
|} | |} | ||
</div> | </div> | ||
<div class="nightcats-panel | <div class="nightcats-panel nightcats-panel--sorcery"> | ||
<div class="nightcats-panel-title">Giant Centipede</div> | |||
<div class="nightcats-panel-title"> | |||
</div> | |||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! Strength | ! Strength || 2 | ||
| | |||
|- | |- | ||
! Agility | ! Agility || 2 | ||
| | |||
|- | |- | ||
! Mind | ! Mind || 0 | ||
| 0 | |||
|- | |- | ||
! Lifeblood | ! Lifeblood || 9 | ||
| | |||
|- | |- | ||
! Protection | ! Protection || 1 | ||
| | |||
|- | |- | ||
! Damage | ! Damage || 1d6 | ||
| | |||
|- | |- | ||
! Traits | ! Traits | ||
| | | '''Venom:''' Forces a test or causes severe weakness. '''Horror:''' Imposes 1 Penalty Die from shock or revulsion. | ||
|} | |} | ||
</div> | </div> | ||
<div class="nightcats-panel nightcats-panel--hazard"> | <div class="nightcats-panel nightcats-panel--hazard"> | ||
<div class="nightcats-panel-title"> | <div class="nightcats-panel-title">Poison Puffball</div> | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! Strength | ! Strength || 0 | ||
| | |||
|- | |- | ||
! Agility | ! Agility || 0 | ||
| 0 | |||
|- | |- | ||
! Mind | ! Mind || 0 | ||
| 0 | |||
|- | |- | ||
! Lifeblood | ! Lifeblood || 6 | ||
| | |||
|- | |- | ||
! Protection | ! Protection || 0 | ||
| 0 | |||
|- | |- | ||
! Damage | ! Damage || 1d6L | ||
| 1d6L | |||
|- | |- | ||
! Traits | ! Traits | ||
| | | '''Spore Cloud:''' Fills an area and imposes 1 Penalty Die. '''Poison:''' Causes collapse after prolonged exposure. | ||
|} | |} | ||
</div> | </div> | ||
| Line 758: | Line 379: | ||
</div> | </div> | ||
--- | |||
== Using the Bestiary == | |||
These are not balanced encounters. | |||
They are problems. | |||
If the players treat them like enemies, they die. | |||
If they treat them like dangers, they live. | |||
</div> | </div> | ||
Revision as of 22:06, 11 April 2026
“The jungle does not hate you.
It simply grows over your bones.”
Bestiary of Jhelum
The lands beyond the walls are not empty.
They are occupied.
This is not a scholar’s bestiary. It is a survivor’s ledger.
Each entry is a template. Most creatures in Jhelum are variations on these forms.
How to Use These Creatures
| Stat | Meaning |
|---|---|
| Strength | Power and force |
| Agility | Speed and stealth |
| Mind | Instinct or cunning |
| Lifeblood | Staying power |
| Protection | Natural armor |
| Damage | Harm inflicted |
| Traits | Short mechanical rules |
Variants are handled by small adjustments, not new stat blocks.
---
Apex Predators
Tiger (Template)
A tiger does not hunt loudly. It watches, chooses, and ends the matter.
| Strength | 3 |
|---|---|
| Agility | 3 |
| Mind | 1 |
| Lifeblood | 18 |
| Protection | 1 |
| Damage | 1d6H |
| Traits | Ambush: Gains 1 Bonus Die when attacking unseen. Pounce: Knocks down, pins, or controls a target on a surprise hit. |
Tiger Variants
- Leopard / Black Panther
Lifeblood 12, Agility 4. Built for stealth over strength.
- Man-Eater
Gains 1 Bonus Die when attacking humans.
- Old Tiger
Mind 2. Anticipates routines and avoids traps.
- Ash Tiger
Adds: Burning Wounds: Causes lingering harm after a hit.
---
River Predators
Crocodile (Template)
The water does not warn you. It opens.
| Strength | 4 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 18 |
| Protection | 2 |
| Damage | 1d6H |
| Traits | Ambush: Gains 1 Bonus Die when striking unseen from water. Death Roll: Grappled targets take immediate extra harm in water. |
Crocodile Variants
- Gharial
Strength 3, Agility 2, Damage 1d6. Trait: Snatch: Gains 1 Bonus Die when grabbing small or lightly armored prey.
- Giant Crocodile
Strength 5, Lifeblood 22, Protection 3.
- Temple Crocodile
Mind 1. Does not flee humans.
---
Pack Hunters and Scavengers
Jackal (Template)
Jackals live where death is near. One is nothing. Several are a decision.
| Strength | 1 |
|---|---|
| Agility | 2 |
| Mind | 0 |
| Lifeblood | 7 |
| Protection | 0 |
| Damage | 1d6L |
| Traits | Pack: Gains 1 Bonus Die when attacking with allies. Scavenger: Gains 1 Bonus Die to detect weakness or isolation. |
Jackal Variants
- Dhole
Lifeblood 8. Pack always active with 2+.
- Wolf
Strength 2, Lifeblood 9, Damage 1d6.
- Hyena
Strength 2, Lifeblood 10, Protection 1. Trait: Bone Crusher: Ignores 1 point of Protection.
---
Jungle Dangers
| Strength | 3 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 16 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Constrict: Seizes and inflicts damage each round until freed. Ambush: Gains 1 Bonus Die when striking from concealment. |
| Strength | 3 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 13 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Frenzy: Gains 1 Bonus Die after taking a wound. Maul: May inflict an additional hit against a prone or stunned target. |
---
The Green That Hungers
| Strength | 3 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 15 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Immobilize: Prevents movement until freed. Constrict: Inflicts damage each round while held. |
| Strength | 2 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 10 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Trap: Requires a test to escape once entered. Dissolving Sap: Inflicts damage each round while trapped. |
---
Jungle Horrors
| Strength | 2 |
|---|---|
| Agility | 3 |
| Mind | 0 |
| Lifeblood | 10 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Web: Restrains targets until cut free. Venom: Forces a test or weakens the victim. |
| Strength | 1 |
|---|---|
| Agility | 3 |
| Mind | 0 |
| Lifeblood | 10 |
| Protection | 0 |
| Damage | 1d6L |
| Traits | Swarm: Suffers 1 Penalty Die vs brute attacks. Drain: Inflicts extra Lifeblood loss. |
| Strength | 2 |
|---|---|
| Agility | 2 |
| Mind | 0 |
| Lifeblood | 9 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Venom: Forces a test or causes severe weakness. Horror: Imposes 1 Penalty Die from shock or revulsion. |
| Strength | 0 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 6 |
| Protection | 0 |
| Damage | 1d6L |
| Traits | Spore Cloud: Fills an area and imposes 1 Penalty Die. Poison: Causes collapse after prolonged exposure. |
---
Using the Bestiary
These are not balanced encounters.
They are problems.
If the players treat them like enemies, they die.
If they treat them like dangers, they live.
