Nightcats:Bestiary: Difference between revisions
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{{NightcatsHeader}} | {{NightcatsHeader}} | ||
<div class="codex-page codex-page--nightcats"> | <div class="codex-page codex-page--nightcats"> | ||
= Bestiary of Jhelum = | = Bestiary of Jhelum = | ||
| Line 23: | Line 16: | ||
! Stat !! Meaning | ! Stat !! Meaning | ||
|- | |- | ||
| '''Strength''' | | '''Strength''' || Power and force | ||
| Power and force | |||
|- | |- | ||
| '''Agility''' | | '''Agility''' || Speed and stealth | ||
| Speed and stealth | |||
|- | |- | ||
| '''Mind''' | | '''Mind''' || Instinct or cunning | ||
| Instinct or cunning | |||
|- | |- | ||
| '''Lifeblood''' | | '''Lifeblood''' || Staying power | ||
| Staying power | |||
|- | |- | ||
| '''Protection''' | | '''Protection''' || Natural armor | ||
| Natural armor | |||
|- | |- | ||
| '''Damage''' | | '''Damage''' || Harm inflicted | ||
| Harm inflicted | |||
|- | |- | ||
| '''Traits''' | | '''Traits''' || Short mechanical rules | ||
| Short mechanical rules | |||
|} | |} | ||
== Apex Predators == | == Apex Predators == | ||
<div class="nightcats-panel nightcats-panel--beast"> | <div class="nightcats-panel nightcats-panel--beast"> | ||
| Line 77: | Line 57: | ||
|- | |- | ||
! Traits | ! Traits | ||
| '''Ambush:''' Gains 1 Bonus Die when attacking unseen. '''Pounce:''' Knocks down | | '''Ambush:''' Gains 1 Bonus Die when attacking unseen.<br> | ||
'''Pounce:''' Knocks down or pins a target on a surprise hit. | |||
|} | |} | ||
'''Variants''' | |||
* '''Leopard / Black Panther''' — Lifeblood 12, Agility 4. | |||
Lifeblood 12, Agility 4. | * '''Man-Eater''' — Gains 1 Bonus Die vs humans. | ||
* '''Old Tiger''' — Mind 2. | |||
* '''Ash Tiger''' — Burning Wounds; Fearless. | |||
</div> | |||
== River Predators == | == River Predators == | ||
<div class="nightcats-panel nightcats-panel--beast"> | <div class="nightcats-panel nightcats-panel--beast"> | ||
| Line 125: | Line 96: | ||
|- | |- | ||
! Traits | ! Traits | ||
| '''Ambush:''' Gains 1 Bonus Die when striking unseen from water. '''Death Roll:''' | | '''Ambush:''' Gains 1 Bonus Die when striking unseen from water.<br> | ||
'''Death Roll:''' Inflicts extra harm against grappled prey in water. | |||
|} | |} | ||
'''Variants''' | |||
* '''Gharial''' — Strength 3, Agility 2, Damage 1d6; Bonus Die to snatch small prey. | |||
Strength 3, Agility 2, Damage 1d6. | * '''Giant Crocodile''' — Strength 5, Lifeblood 22, Protection 3. | ||
* '''Temple Crocodile''' — Mind 1. | |||
</div> | |||
== Pack Hunters and Scavengers == | == Pack Hunters and Scavengers == | ||
<div class="nightcats-panel nightcats-panel--beast"> | <div class="nightcats-panel nightcats-panel--beast"> | ||
| Line 151: | Line 114: | ||
<div class="nightcats-panel-subtitle">The edge of hunger</div> | <div class="nightcats-panel-subtitle">The edge of hunger</div> | ||
Jackals live where death is near | Jackals live where death is near. | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
| Line 167: | Line 130: | ||
|- | |- | ||
! Traits | ! Traits | ||
| '''Pack:''' Gains 1 Bonus Die when attacking with allies. '''Scavenger:''' Gains 1 Bonus Die to detect weakness or isolation. | | '''Pack:''' Gains 1 Bonus Die when attacking with allies.<br> | ||
'''Scavenger:''' Gains 1 Bonus Die to detect weakness or isolation. | |||
|} | |} | ||
'''Variants''' | |||
* '''Dhole''' — Lifeblood 8; Pack always active. | |||
Lifeblood 8 | * '''Wolf''' — Strength 2, Lifeblood 9. | ||
* '''Hyena''' — Strength 2, Lifeblood 10, Protection 1; ignores 1 Protection. | |||
</div> | |||
== Jungle Dangers == | == Jungle Dangers == | ||
| Line 190: | Line 147: | ||
<div class="nightcats-panel nightcats-panel--beast"> | <div class="nightcats-panel nightcats-panel--beast"> | ||
<div class="nightcats-panel-title"> | <div class="nightcats-panel-image"> | ||
[[File:NCGreatPython.png|400px]] | |||
</div> | |||
<div class="nightcats-panel-title">Python</div> | |||
<div class="nightcats-panel-subtitle">A branch that tightens</div> | |||
Most who die to a python never knew it was there. | |||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
| Line 206: | Line 170: | ||
|- | |- | ||
! Traits | ! Traits | ||
| ''' | | '''Grapple:''' Seizes a target on a hit.<br> | ||
'''Constrict:''' Inflicts damage each round while holding a victim. | |||
|} | |} | ||
'''Variants''' | |||
* '''Tree Python''' — Agility 2; Bonus Die from above. | |||
* '''River Python''' — Protection 2. | |||
* '''Giant Python (40 ft)''' — Strength 4, Lifeblood 20, Protection 2. | |||
* '''Swallower Python''' — If a victim is helpless, may consume them whole over several rounds. | |||
</div> | </div> | ||
| Line 227: | Line 200: | ||
|- | |- | ||
! Traits | ! Traits | ||
| '''Frenzy:''' Gains 1 Bonus Die after taking a wound. '''Maul:''' | | '''Frenzy:''' Gains 1 Bonus Die after taking a wound.<br> | ||
'''Maul:''' Inflicts extra harm to prone targets. | |||
|} | |} | ||
</div> | </div> | ||
</div> | </div> | ||
== The Green That Hungers == | == The Green That Hungers == | ||
| Line 258: | Line 230: | ||
|- | |- | ||
! Traits | ! Traits | ||
| '''Immobilize:''' Prevents movement until freed. '''Constrict:''' Inflicts damage each round while | | '''Immobilize:''' Prevents movement until freed.<br> | ||
'''Constrict:''' Inflicts damage each round while trapped. | |||
|} | |||
</div> | |||
<div class="nightcats-panel nightcats-panel--hazard"> | |||
<div class="nightcats-panel-image"> | |||
[[File:NCJawedPlant.png|400px]] | |||
</div> | |||
<div class="nightcats-panel-title">Giant Jawed Plant</div> | |||
<div class="nightcats-panel-subtitle">A mouth that waits</div> | |||
It does not move. It does not chase. | |||
It waits for something to step too close. | |||
{| class="nightcats-stats" | |||
! Strength || 4 | |||
|- | |||
! Agility || 0 | |||
|- | |||
! Mind || 0 | |||
|- | |||
! Lifeblood || 18 | |||
|- | |||
! Protection || 2 | |||
|- | |||
! Damage || 1d6H | |||
|- | |||
! Traits | |||
| '''Snap Trap:''' Strikes with 1 Bonus Die when triggered.<br> | |||
'''Digest:''' Inflicts damage each round on trapped victims. | |||
|} | |} | ||
</div> | </div> | ||
| Line 279: | Line 283: | ||
|- | |- | ||
! Traits | ! Traits | ||
| '''Trap:''' Requires a test to escape once | | '''Trap:''' Requires a test to escape once inside.<br> | ||
'''Dissolving Sap:''' Inflicts damage each round while trapped. | |||
|} | |} | ||
</div> | </div> | ||
--- | <div class="nightcats-panel nightcats-panel--hazard"> | ||
<div class="nightcats-panel-title">Needle Thorn Creepers</div> | |||
{| class="nightcats-stats" | |||
! Strength || 1 | |||
|- | |||
! Agility || 0 | |||
|- | |||
! Mind || 0 | |||
|- | |||
! Lifeblood || 8 | |||
|- | |||
! Protection || 0 | |||
|- | |||
! Damage || 1d6L | |||
|- | |||
! Traits | |||
| '''Needle Thorns:''' Inflicts damage on contact.<br> | |||
'''Fever:''' Causes sickness if untreated. | |||
|} | |||
</div> | |||
<div class="nightcats-panel nightcats-panel--hazard"> | |||
<div class="nightcats-panel-title">Poison Puffball</div> | |||
{| class="nightcats-stats" | |||
! Strength || 0 | |||
|- | |||
! Agility || 0 | |||
|- | |||
! Mind || 0 | |||
|- | |||
! Lifeblood || 6 | |||
|- | |||
! Protection || 0 | |||
|- | |||
! Damage || 1d6L | |||
|- | |||
! Traits | |||
| '''Spore Cloud:''' Imposes 1 Penalty Die in area.<br> | |||
'''Poison:''' Causes collapse with exposure. | |||
|} | |||
</div> | |||
== Jungle Horrors == | == Jungle Horrors == | ||
<div class="nightcats-panel nightcats-panel--sorcery"> | <div class="nightcats-panel nightcats-panel--sorcery"> | ||
| Line 310: | Line 355: | ||
|- | |- | ||
! Traits | ! Traits | ||
| '''Web:''' Restrains targets until cut free. '''Venom:''' Forces a test or weakens the victim. | | '''Web:''' Restrains targets until cut free.<br> | ||
'''Venom:''' Forces a test or weakens the victim. | |||
|} | |} | ||
</div> | </div> | ||
<div class="nightcats-panel nightcats-panel--sorcery"> | <div class="nightcats-panel nightcats-panel--sorcery"> | ||
<div class="nightcats-panel-image"> | |||
[[File:NCVampireBats.png|400px]] | |||
</div> | |||
<div class="nightcats-panel-title">Vampire Bat Swarm</div> | <div class="nightcats-panel-title">Vampire Bat Swarm</div> | ||
| Line 331: | Line 381: | ||
|- | |- | ||
! Traits | ! Traits | ||
| '''Swarm:''' Suffers 1 Penalty Die vs brute attacks. '''Drain:''' Inflicts extra Lifeblood loss. | | '''Swarm:''' Suffers 1 Penalty Die vs brute attacks.<br> | ||
'''Drain:''' Inflicts extra Lifeblood loss. | |||
|} | |} | ||
</div> | </div> | ||
<div class="nightcats-panel nightcats-panel--sorcery"> | <div class="nightcats-panel nightcats-panel--sorcery"> | ||
<div class="nightcats-panel-image"> | |||
[[File:NCGiantCentipede.png|400px]] | |||
</div> | |||
<div class="nightcats-panel-title">Giant Centipede</div> | <div class="nightcats-panel-title">Giant Centipede</div> | ||
| Line 352: | Line 407: | ||
|- | |- | ||
! Traits | ! Traits | ||
| '''Venom:''' Forces a test or causes severe weakness. '''Horror:''' Imposes 1 Penalty Die from | | '''Venom:''' Forces a test or causes severe weakness.<br> | ||
'''Horror:''' Imposes 1 Penalty Die from revulsion. | |||
|} | |} | ||
</div> | </div> | ||
</div> | </div> | ||
Revision as of 22:18, 11 April 2026
Bestiary of Jhelum
The lands beyond the walls are not empty.
They are occupied.
This is not a scholar’s bestiary. It is a survivor’s ledger.
Each entry is a template. Most creatures in Jhelum are variations on these forms.
How to Use These Creatures
| Stat | Meaning |
|---|---|
| Strength | Power and force |
| Agility | Speed and stealth |
| Mind | Instinct or cunning |
| Lifeblood | Staying power |
| Protection | Natural armor |
| Damage | Harm inflicted |
| Traits | Short mechanical rules |
Apex Predators
A tiger does not hunt loudly. It watches, chooses, and ends the matter.
| Strength | 3 |
|---|---|
| Agility | 3 |
| Mind | 1 |
| Lifeblood | 18 |
| Protection | 1 |
| Damage | 1d6H |
| Traits | Ambush: Gains 1 Bonus Die when attacking unseen. Pounce: Knocks down or pins a target on a surprise hit. |
Variants
- Leopard / Black Panther — Lifeblood 12, Agility 4.
- Man-Eater — Gains 1 Bonus Die vs humans.
- Old Tiger — Mind 2.
- Ash Tiger — Burning Wounds; Fearless.
River Predators
The water does not warn you. It opens.
| Strength | 4 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 18 |
| Protection | 2 |
| Damage | 1d6H |
| Traits | Ambush: Gains 1 Bonus Die when striking unseen from water. Death Roll: Inflicts extra harm against grappled prey in water. |
Variants
- Gharial — Strength 3, Agility 2, Damage 1d6; Bonus Die to snatch small prey.
- Giant Crocodile — Strength 5, Lifeblood 22, Protection 3.
- Temple Crocodile — Mind 1.
Pack Hunters and Scavengers
Jackals live where death is near.
| Strength | 1 |
|---|---|
| Agility | 2 |
| Mind | 0 |
| Lifeblood | 7 |
| Protection | 0 |
| Damage | 1d6L |
| Traits | Pack: Gains 1 Bonus Die when attacking with allies. Scavenger: Gains 1 Bonus Die to detect weakness or isolation. |
Variants
- Dhole — Lifeblood 8; Pack always active.
- Wolf — Strength 2, Lifeblood 9.
- Hyena — Strength 2, Lifeblood 10, Protection 1; ignores 1 Protection.
Jungle Dangers
Most who die to a python never knew it was there.
| Strength | 3 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 16 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Grapple: Seizes a target on a hit. Constrict: Inflicts damage each round while holding a victim. |
Variants
- Tree Python — Agility 2; Bonus Die from above.
- River Python — Protection 2.
- Giant Python (40 ft) — Strength 4, Lifeblood 20, Protection 2.
- Swallower Python — If a victim is helpless, may consume them whole over several rounds.
| Strength | 3 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 13 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Frenzy: Gains 1 Bonus Die after taking a wound. Maul: Inflicts extra harm to prone targets. |
The Green That Hungers
| Strength | 3 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 15 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Immobilize: Prevents movement until freed. Constrict: Inflicts damage each round while trapped. |
It does not move. It does not chase.
It waits for something to step too close.
| Strength | 4 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 18 |
| Protection | 2 |
| Damage | 1d6H |
| Traits | Snap Trap: Strikes with 1 Bonus Die when triggered. Digest: Inflicts damage each round on trapped victims. |
| Strength | 2 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 10 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Trap: Requires a test to escape once inside. Dissolving Sap: Inflicts damage each round while trapped. |
| Strength | 1 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 8 |
| Protection | 0 |
| Damage | 1d6L |
| Traits | Needle Thorns: Inflicts damage on contact. Fever: Causes sickness if untreated. |
| Strength | 0 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 6 |
| Protection | 0 |
| Damage | 1d6L |
| Traits | Spore Cloud: Imposes 1 Penalty Die in area. Poison: Causes collapse with exposure. |
Jungle Horrors
| Strength | 2 |
|---|---|
| Agility | 3 |
| Mind | 0 |
| Lifeblood | 10 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Web: Restrains targets until cut free. Venom: Forces a test or weakens the victim. |
| Strength | 1 |
|---|---|
| Agility | 3 |
| Mind | 0 |
| Lifeblood | 10 |
| Protection | 0 |
| Damage | 1d6L |
| Traits | Swarm: Suffers 1 Penalty Die vs brute attacks. Drain: Inflicts extra Lifeblood loss. |
