Nightcats:Boons: Difference between revisions
Appearance
No edit summary |
No edit summary |
||
| Line 60: | Line 60: | ||
| Thick Skin || +1 Protection even without armor | | Thick Skin || +1 Protection even without armor | ||
|- | |- | ||
| War Harness || Light armor | | War Harness || Light armor protects like medium armor with no penalties | ||
|} | |} | ||
Latest revision as of 15:16, 15 August 2026
Boons
[edit]"Some are born with luck. Others steal it."
These boons are available to all characters. Boons represent unusual talents, good luck, or blessings. Most boons grant a +1 Bonus Die in specific situations.
No boon may be taken more than once.
Combat Boons
[edit]| Boon | Effect |
|---|---|
| Akhara-Trained | +1 Bonus Die when fighting unarmed; may use Agility instead of Strength |
| Brawler | +1 Bonus Die when fighting unarmed |
| Cutthroat | +1 Bonus Die vs unaware targets; +1 damage if successful |
| Deadly Aim | +1 Bonus Die with ranged attacks |
| Duelist | +1 Bonus Die when fighting a single opponent in melee |
| Mighty Fists | Add full Strength to unarmed damage |
| Mighty Shot | Add full Strength to one ranged weapon type |
| Night Fighter | No penalties when fighting in darkness |
| Relentless | After dropping an enemy, gain +1 Bonus Die on your next attack |
| Tiger Claws | +1 Bonus Die when using Bagh Nakh, Katar, or daggers in melee |
| Tiger Trance | After taking damage, gain +1 Bonus Die to melee attacks for the rest of the fight; cannot disengage until foes are dead |
| Trademark Weapon | +1 Bonus Die with a chosen weapon |
| War Cry | Enemies suffer 1 Penalty Die in the first round of combat |
| War Leader | Allies gain +1 Bonus Die to attacks for one round (1/day) |
| Whispering Ring | +1 Bonus Die for ranged attacks with thrown chakrams; draw and throw a chakram in the same action |
Defense Boons
[edit]| Boon | Effect |
|---|---|
| Hard to Kill | +2 Lifeblood |
| Monkey Grace | +1 Defense when unarmored |
| Quick Recovery | Recover +1 extra Lifeblood after combat |
| Shield Dancer | Shield’s Defense bonus applies against all melee attackers, not just one |
| Thick Skin | +1 Protection even without armor |
| War Harness | Light armor protects like medium armor with no penalties |
Knowledge Boons
[edit]| Boon | Effect |
|---|---|
| Alert | +1 Bonus Die on perception checks to notice visible, audible, or otherwise ordinary signs of trouble |
| Learned | +1 Bonus Die when recalling lore |
| Night Eyes | No penalties to perception in darkness |
| Sixth Sense | +1 Bonus Die to detect hidden dangers, ambushes, traps, or threats before they become obvious |
Mystic Boons
[edit]| Boon | Effect |
|---|---|
| Favored Offering | +1 Bonus Die when acting in line with a deity’s domain |
| Inner Fire | Gain +2 Arcane Power |
| Mark of the Gods | Permanently gain +1 Hero Point (you replenish to 4 instead of 3) |
| Omen Reader | +1 Bonus Die when interpreting signs or portents |
| Resistance to Sorcery | +1 Bonus Die when making a Resistance roll against sorcery |
| Scent of Sorcery | +1 Bonus Die when detecting sorcery |
| Temple-Blessed | +1 Bonus Die on one roll per day after prayer |
Skill Boons
[edit]| Boon | Effect |
|---|---|
| Case the Place | In a location, ask the GM 1 question about entrances, exits, guards, or vulnerabilities |
| Deft Hands | +1 Bonus Die for delicate manual tasks |
| Escape Artist | +1 Bonus Die when escaping bonds or restraints |
| Iron Thews | +1 Bonus Die when lifting, breaking, or forcing objects |
| Iron Will | +1 Bonus Die to resist coercion or supernatural influences |
| Many Faces | +1 Bonus Die when disguising yourself |
| Saddle-Born | +1 Bonus Die when riding or fighting from a mount |
| Sneaky | +1 Bonus Die when sneaking or hiding |
| Sure-Footed | +1 Bonus Die when balancing or climbing |
| Sure-Limbed | +1 Bonus Die when climbing, swimming, sprinting, or leaping |
| Survivor | +1 Bonus Die to resist fatigue, hunger, or thirst |
Social Boons
[edit]| Boon | Effect |
|---|---|
| Artist's Eye | +1 Bonus Die when creating, valuing, or judging works of art |
| Bazaar Tongue | +1 Bonus Die when haggling or dealing with merchants |
| Commanding Presence | +1 Appeal (4 starting max), Appeal max increases to 6 |
| Dread Presence | +1 Bonus Die when intimidating someone |
| Gutter Rat | +1 Bonus Die when dealing with criminals or smugglers |
| High Born | +1 Bonus Die when dealing with nobles |
| Reads the Lie | +1 Bonus Die to detect lies |
| Shrewd | +1 Bonus Die to resist deception, intimidation, or social manipulation |
| Silver Tongue | +1 Bonus Die when persuading or deceiving |
| Striking | +1 Bonus Die when charm or appearance matters |
| Street Rat | +1 Bonus Die when dealing with criminals or the underworld |
| Tavern Fox | +1 Bonus Die when gathering rumors or contacts in taverns |
| Temple Dancer | +1 Bonus Die when performing or distracting |
| Temple Insider | +1 Bonus Die with priests or temple customs |
Special Boons
[edit]| Boon | Effect |
|---|---|
| Brawny | +1 Strength (4 starting max), Strength max increases to 6 |
| Mark of Fate | Once per session, reroll a failed test (must accept the second result) |
| Panther Grace | +1 Agility (4 starting max), Agility max increases to 6 |
| Savant | +1 Mind (4 starting max), Mind max increases to 6 |
| Slippery | Once per scene, automatically escape restraint or capture |
Survival Boons
[edit]| Boon | Effect |
|---|---|
| Beast-Friend | +1 Bonus Die when calming, handling, or understanding animals |
| Brave | +1 Bonus Die on Fear rolls |
| Healing Hands | +1 Bonus Die when treating injuries |
| Jungle Born | +1 Bonus Die for jungle survival or tracking |
| Leechwise | +1 Bonus Die when resisting disease or parasites |
| Poison-Hardened | +1 Bonus Die when resisting poison |
| River-Born | +1 Bonus Die for sailing or shipboard tasks |
| Swamp Born | +1 Bonus Die for swamp survival or tracking |
