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<div class="nightcats-panel-title">Strangler Vines</div>
<div class="nightcats-panel-title">Strangler Vines</div>
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[[File:NCStranglerVines.png|500px]]
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What looks like jungle growth may already be tightening around something living.
What looks like jungle growth may already be tightening around something living.

Latest revision as of 13:02, 13 April 2026

Nightcats
Nightcats


Bestiary of Jhelum

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The lands beyond the walls of the great cities teem with an abundance of life: some beautiful, some terrible, some fearsome beyond all imagining.

How to Use These Creatures

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Stat Meaning
Strength Power and force
Agility Speed and stealth
Mind Instinct or cunning
Lifeblood Staying power
Protection Natural armor
Damage Harm inflicted
Traits Short mechanical rules

Apex Predators

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Tiger

A tiger does not hunt loudly. It watches, chooses, and ends the matter.

Strength 4
Agility 3
Mind 1
Lifeblood 18
Protection 1
Damage 1d6H
Traits Ambush: Gains 1 Bonus Die when attacking unseen.

Pounce: Knocks down, pins, or controls a target on a surprise hit.

Big Cat Variants

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  • Leopard / Black Panther — Lifeblood 12, Agility 4.
  • Man-Eater — Gains 1 Bonus Die vs humans.
  • Old Tiger — Mind 2.
  • Ash Tiger — Burning Wounds; Fearless.

River Predators

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Crocodile

The water does not warn you. It opens and takes.

Strength 4
Agility 1
Mind 0
Lifeblood 18
Protection 2
Damage 1d6H
Traits Ambush: Gains 1 Bonus Die when striking unseen from water.

Death Roll: Inflicts +1D6 extra harm against grappled prey in water.

River Reptile Variants

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  • Gharial — Strength 3, Agility 2, Damage 1d6; Bonus Die to snatch small prey.
  • Giant Crocodile — Strength 5, Lifeblood 22, Protection 3.
  • Temple Crocodile — Mind 1.

Pack Hunters and Scavengers

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Jackal

Jackals live where death is near.

Strength 1
Agility 2
Mind 0
Lifeblood 7
Protection 0
Damage 1d6L
Traits Pack Tactics: Gains 1 Bonus Die when attacking with allies.

Scavenger: Gains 1 Bonus Die to detect weakness or isolation.

Wild Canine Variants

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  • Dhole — Lifeblood 8; Pack hunts both night and day.
  • Wolf — Strength 2, Lifeblood 9.
  • Hyena — Strength 3, Lifeblood 10, Protection 1; ignores 1 Protection on victims.

Jungle Dangers

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Python

Most who die to a python never knew it was there.

Strength 3
Agility 1
Mind 0
Lifeblood 16
Protection 1
Damage 1d6
Traits Grapple: Seizes a target on a hit.

Constrict: Inflicts damage each round while holding a victim.

Constrictor Snake Variants

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  • Tree Python — Agility 2; Bonus Die from above.
  • River Python — Protection 2.
  • Giant Python (40 ft) — Strength 4, Lifeblood 20, Protection 2.
  • Swallower Python — If a victim is helpless, may consume them whole over several rounds.
Sloth Bear

A sloth bear is shaggy, bad-tempered, and much faster than it looks when angered.

Strength 3
Agility 1
Mind 0
Lifeblood 13
Protection 1
Damage 1d6
Traits Frenzy: Gains 1 Bonus Die after taking a wound.

Maul: Inflicts extra harm to prone targets.

The Green That Hungers

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Strangler Vines

What looks like jungle growth may already be tightening around something living.

Strength 3
Agility 0
Mind 0
Lifeblood 15
Protection 1
Damage 1d6
Traits Immobilize: Prevents movement until freed.

Constrict: Inflicts damage each round while trapped.

Giant Jawed Plant

It does not move. It does not chase. It waits for something to step too close.

Strength 4
Agility 0
Mind 0
Lifeblood 18
Protection 2
Damage 1d6H
Traits Snap Trap: Strikes with 1 Bonus Die when triggered.

Digest: Inflicts damage each round on trapped victims.

Devils Pitcher

The mouth of this plant is slick, sweet-smelling, and patient.

Strength 2
Agility 0
Mind 0
Lifeblood 10
Protection 1
Damage 1d6
Traits Trap: Requires a test to escape once inside.

Dissolving Sap: Inflicts damage each round while trapped.

Needle Thorn Creepers

A brush against these thorns leaves more than scratches.

Strength 1
Agility 0
Mind 0
Lifeblood 8
Protection 0
Damage 1d6L
Traits Needle Thorns: Inflicts damage on contact.

Fever: Causes sickness if untreated.

Poison Puffball

A careless step can burst these swollen growths into clouds of yellow death.

Strength 0
Agility 0
Mind 0
Lifeblood 6
Protection 0
Damage 1d6L
Traits Spore Cloud: Imposes 1 Penalty Die in area.

Poison: Causes collapse with exposure.

Jungle Horrors

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Giant Spider

The web comes first. Then the shadow in its center begins to move.

Strength 2
Agility 3
Mind 0
Lifeblood 10
Protection 1
Damage 1d6
Traits Web: Restrains targets until cut free.

Venom: Forces a test or weakens the victim.

Vampire Bat Swarm

They come as a cloud of wings, teeth, and shrill hunger.

Strength 1
Agility 3
Mind 0
Lifeblood 10
Protection 0
Damage 1d6L
Traits Swarm: Suffers 1 Penalty Die vs brute attacks.

Drain: Inflicts extra Lifeblood loss.

Giant Centipede

Its many legs whisper over leaf mold just before the venom strikes.

Strength 2
Agility 2
Mind 0
Lifeblood 9
Protection 1
Damage 1d6
Traits Venom: Forces a test or causes severe weakness.

Horror: Imposes 1 Penalty Die from revulsion.