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{{NightcatsHeader}}
{{NightcatsHeader}}
<div class="codex-page codex-page--nightcats">
<div class="codex-page codex-page--nightcats">
= Bestiary of Jhelum =
 
<div class="nightcats-callout">
<div class="nightcats-callout">
“The jungle does not hate you. It simply does not care whether you live.”
“The jungle does not hate you.
 
It simply does not care whether you live.”
</div>
</div>


The lands beyond the walls of the great cities are not empty. They are occupied.
= Bestiary of Jhelum =
 
The lands beyond the walls are not empty.
 
They are occupied.


What follows are not scholarly classifications, but what a survivor needs to know: how it moves, how it kills, and how to live long enough to tell the story.
What follows are not scholarly classifications, but what a survivor needs to know: how it moves, how it kills, and how to live long enough to tell the story.


== How to Read These Entries ==
== How to Read These Entries ==
Each creature includes a sense of its '''Threat''', its '''Habitat''', its '''Behavior''', and what people most fear about it.


The statistics use the standard BoL format:
Each creature includes its '''Threat''', '''Habitat''', '''Behavior''', and what people most fear about it.
 
The statistics use a simplified BoL format:


* '''Init''' — Initiative modifier
* '''Strength''' — Power, toughness, and force
* '''Melee''' — Close combat
* '''Agility''' — Speed, stealth, and quickness
* '''Ranged''' — Missile attacks, if any
* '''Mind''' — Instinct, cunning, awareness, or unnatural will
* '''Defense''' — Avoiding harm
* '''Lifeblood''' — How much punishment it can take
* '''Armor''' — Damage reduction
* '''Protection''' — Natural hide, scales, bark, or other inherent defense
* '''Lifeblood''' — Health
* '''Damage''' — The harm caused by its natural attacks
* '''Damage''' — Weapon or natural damage
* '''Traits''' — Special abilities and hazards worth remembering in play
* '''Traits''' — Special abilities worth remembering in play


== Beasts of the Jungle ==
== Beasts of the Jungle ==


<div class="nightcats-panel nightcats-panel--beast">
[[File:NC_Tiger.png|400px|right]]
[[File:NC_Tiger.png|400px|right]]
<div class="nightcats-panel nightcats-panel--beast">
<div class="nightcats-panel-title">Striped Tiger</div>
<div class="nightcats-panel-title">Striped Tiger</div>
<div class="nightcats-panel-subtitle">A death that arrives without warning</div>
<div class="nightcats-panel-subtitle">A death that arrives without warning</div>
Line 44: Line 49:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| +2
| 3
|-
|-
! Melee
! Agility
| 3
| 3
|-
|-
! Defense
! Mind
| 2
| 1
|-
|-
! Armor
! Lifeblood
| 1 (hide)
| 18
|-
|-
! Lifeblood
! Protection
| 14
| 1
|-
|-
! Damage
! Damage
| d6+2 (claws/bite)
| 1d6H
|-
|-
! Traits
! Traits
| Ambush (+1 attack when unseen)
| Ambush; Pounce
|}
|}
</div>
</div>
Line 74: Line 79:


<div class="nightcats-tags">
<div class="nightcats-tags">
<strong>Threat:</strong> Lethal (if ignored) &nbsp;•&nbsp;
<strong>Threat:</strong> Lethal if ignored &nbsp;•&nbsp;
<strong>Habitat:</strong> Ruins, temples, jungle shade &nbsp;•&nbsp;
<strong>Habitat:</strong> Ruins, temples, jungle shade &nbsp;•&nbsp;
<strong>Behavior:</strong> Defensive, fast strike &nbsp;•&nbsp;
<strong>Behavior:</strong> Defensive, fast strike &nbsp;•&nbsp;
Line 83: Line 88:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| +3
| 0
|-
|-
! Melee
! Agility
| 2
| 3
|-
! Defense
| 2
|-
|-
! Armor
! Mind
| 0
| 0
|-
|-
! Lifeblood
! Lifeblood
| 5
| 5
|-
! Protection
| 0
|-
|-
! Damage
! Damage
| d3 + poison
| 1d6L
|-
|-
! Traits
! Traits
| Venom (victim must test or suffer worsening damage over time)
| Venom; Fast Strike
|}
|}
</div>
</div>
Line 120: Line 125:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| +1
|-
! Melee
| 3
| 3
|-
|-
! Defense
! Agility
| 1
| 1
|-
|-
! Armor
! Mind
| 1
| 0
|-
|-
! Lifeblood
! Lifeblood
| 16
| 16
|-
! Protection
| 1
|-
|-
! Damage
! Damage
| d6 (grapple)
| 1d6
|-
|-
! Traits
! Traits
| Constrict (immobilizes on successful hit)
| Grapple; Constrict
|}
|}
</div>
</div>
Line 159: Line 164:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| 0
|-
! Melee
| 3
| 3
|-
|-
! Defense
! Agility
| 1
| 1
|-
|-
! Armor
! Mind
| 1
| 0
|-
|-
! Lifeblood
! Lifeblood
| 13
| 13
|-
! Protection
| 1
|-
|-
! Damage
! Damage
| d6+1
| 1d6
|-
|-
! Traits
! Traits
| Frenzy (extra attack when wounded)
| Frenzy
|}
|}
</div>
</div>
Line 184: Line 189:
== River and Marsh Creatures ==
== River and Marsh Creatures ==


<div class="nightcats-panel nightcats-panel--beast">
[[File:NC_Crocodile.png|400px|right]]
[[File:NC_Crocodile.png|400px|right]]
<div class="nightcats-panel nightcats-panel--beast">
<div class="nightcats-panel-title">River Crocodile</div>
<div class="nightcats-panel-title">River Crocodile</div>
<div class="nightcats-panel-subtitle">The river opening its jaws</div>
<div class="nightcats-panel-subtitle">The river opening its jaws</div>
Line 200: Line 204:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| +1
|-
! Melee
| 4
| 4
|-
|-
! Defense
! Agility
| 1
| 1
|-
|-
! Armor
! Mind
| 2 (scales)
| 0
|-
|-
! Lifeblood
! Lifeblood
| 18
| 18
|-
! Protection
| 2
|-
|-
! Damage
! Damage
| d6+2
| 1d6H
|-
|-
! Traits
! Traits
| Death Roll (extra damage after grapple)
| Ambush; Grapple; Death Roll
|}
|}
</div>
</div>
Line 230: Line 234:


<div class="nightcats-tags">
<div class="nightcats-tags">
<strong>Threat:</strong> Minor → Deadly (in numbers) &nbsp;•&nbsp;
<strong>Threat:</strong> Minor to deadly in numbers &nbsp;•&nbsp;
<strong>Habitat:</strong> Still water &nbsp;•&nbsp;
<strong>Habitat:</strong> Still water &nbsp;•&nbsp;
<strong>Behavior:</strong> Swarm feeding &nbsp;•&nbsp;
<strong>Behavior:</strong> Swarm feeding &nbsp;•&nbsp;
Line 239: Line 243:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| 0
| 0
|-
|-
! Melee
! Agility
| 2
|-
! Defense
| 1
| 1
|-
|-
! Armor
! Mind
| 0
| 0
|-
|-
! Lifeblood
! Lifeblood
| 8 (swarm)
| 8
|-
! Protection
| 0
|-
|-
! Damage
! Damage
| d3 (ignores armor)
| 1d6L
|-
|-
! Traits
! Traits
| Drain (heals swarm as it feeds)
| Swarm; Drain
|}
|}
</div>
</div>
Line 276: Line 280:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| 0
| 2
|-
! Melee
| 3
|-
|-
! Defense
! Agility
| 1
| 1
|-
|-
! Armor
! Mind
| 1
| 0
|-
|-
! Lifeblood
! Lifeblood
| 12
| 12
|-
! Protection
| 1
|-
|-
! Damage
! Damage
| d6
| 1d6
|-
|-
! Traits
! Traits
| Drag (pulls victim into water)
| Drag
|}
|}
</div>
</div>
Line 303: Line 307:
== Creatures of Burden and Use ==
== Creatures of Burden and Use ==


<div class="nightcats-panel nightcats-panel--beast">
[[File:NC_Elephant_Caravan.png|400px|right]]
[[File:NC_Elephant_Caravan.png|400px|right]]
<div class="nightcats-panel nightcats-panel--beast">
<div class="nightcats-panel-title">Jungle Elephant</div>
<div class="nightcats-panel-title">Jungle Elephant</div>
<div class="nightcats-panel-subtitle">War, labor, memory, and wrath</div>
<div class="nightcats-panel-subtitle">War, labor, memory, and wrath</div>
Line 319: Line 322:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| 0
|-
! Melee
| 5
| 5
|-
|-
! Defense
! Agility
| 0
| 0
|-
|-
! Armor
! Mind
| 3
| 0
|-
|-
! Lifeblood
! Lifeblood
| 25
| 25
|-
! Protection
| 3
|-
|-
! Damage
! Damage
| d6+3
| 1d6H
|-
|-
! Traits
! Traits
| Trample (hits multiple targets)
| Trample
|}
|}
</div>
</div>
Line 347: Line 350:


<div class="nightcats-tags">
<div class="nightcats-tags">
<strong>Threat:</strong> Low → Dangerous &nbsp;•&nbsp;
<strong>Threat:</strong> Low to dangerous &nbsp;•&nbsp;
<strong>Habitat:</strong> Wetlands, farms &nbsp;•&nbsp;
<strong>Habitat:</strong> Wetlands, farms &nbsp;•&nbsp;
<strong>Behavior:</strong> Passive, but charges when angered &nbsp;•&nbsp;
<strong>Behavior:</strong> Passive, but charges when angered &nbsp;•&nbsp;
Line 356: Line 359:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| 0
|-
! Melee
| 2
| 2
|-
|-
! Defense
! Agility
| 1
| 1
|-
|-
! Armor
! Mind
| 1
| 0
|-
|-
! Lifeblood
! Lifeblood
| 12
| 12
|-
! Protection
| 1
|-
|-
! Damage
! Damage
| d6
| 1d6
|-
|-
! Traits
! Traits
| Charge (+1 damage when moving first)
| Charge
|}
|}
</div>
</div>
Line 381: Line 384:
== Predators of Shadow and Story ==
== Predators of Shadow and Story ==


<div class="nightcats-panel nightcats-panel--beast">
[[File:NC_Black_Leopard.png|400px|right]]
[[File:NC_Black_Leopard.png|400px|right]]
<div class="nightcats-panel nightcats-panel--beast">
<div class="nightcats-panel-title">Black Leopard</div>
<div class="nightcats-panel-title">Black Leopard</div>
<div class="nightcats-panel-subtitle">A ghost in the trees</div>
<div class="nightcats-panel-subtitle">A ghost in the trees</div>
Line 397: Line 399:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| +3
| 2
|-
|-
! Melee
! Agility
| 3
| 4
|-
! Defense
| 3
|-
|-
! Armor
! Mind
| 1
| 1
|-
|-
! Lifeblood
! Lifeblood
| 12
| 12
|-
! Protection
| 1
|-
|-
! Damage
! Damage
| d6+1
| 1d6
|-
|-
! Traits
! Traits
| Stealth Master (+1 Defense when unseen)
| Stealth; Ambush
|}
|}
</div>
</div>
Line 425: Line 427:


<div class="nightcats-tags">
<div class="nightcats-tags">
<strong>Threat:</strong> Moderate (pack) &nbsp;•&nbsp;
<strong>Threat:</strong> Moderate in a pack &nbsp;•&nbsp;
<strong>Habitat:</strong> Battlefields, cremation grounds &nbsp;•&nbsp;
<strong>Habitat:</strong> Battlefields, cremation grounds &nbsp;•&nbsp;
<strong>Behavior:</strong> Pack hunters &nbsp;•&nbsp;
<strong>Behavior:</strong> Pack hunters &nbsp;•&nbsp;
Line 434: Line 436:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| +1
|-
! Melee
| 2
| 2
|-
|-
! Defense
! Agility
| 1
| 1
|-
|-
! Armor
! Mind
| 0
| 0
|-
|-
! Lifeblood
! Lifeblood
| 8 each
| 8 each
|-
! Protection
| 0
|-
|-
! Damage
! Damage
| d6
| 1d6
|-
|-
! Traits
! Traits
| Pack (+1 attack when outnumbering)
| Pack
|}
|}
</div>
</div>
Line 459: Line 461:
== The Green That Hungers ==
== The Green That Hungers ==


<div class="nightcats-panel nightcats-panel--hazard">
[[File:NC_Devils_Pitcher.png|400px|right]]
[[File:NC_Devils_Pitcher.png|400px|right]]
<div class="nightcats-panel nightcats-panel--hazard">
<div class="nightcats-panel-title">Strangler Vines</div>
<div class="nightcats-panel-title">Strangler Vines</div>
<div class="nightcats-panel-subtitle">The jungle closing its hand</div>
<div class="nightcats-panel-subtitle">The jungle closing its hand</div>
Line 475: Line 476:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| -1
|-
! Melee
| 3
| 3
|-
|-
! Defense
! Agility
| 0
| 0
|-
|-
! Armor
! Mind
| 1
| 0
|-
|-
! Lifeblood
! Lifeblood
| 15
| 15
|-
! Protection
| 1
|-
|-
! Damage
! Damage
| d6 (entangle)
| 1d6
|-
|-
! Traits
! Traits
| Immobilize (targets cannot move)
| Immobilize; Constrict
|}
|}
</div>
</div>
Line 503: Line 504:


<div class="nightcats-tags">
<div class="nightcats-tags">
<strong>Threat:</strong> Lethal (if trapped) &nbsp;•&nbsp;
<strong>Threat:</strong> Lethal if trapped &nbsp;•&nbsp;
<strong>Habitat:</strong> Wet jungle &nbsp;•&nbsp;
<strong>Habitat:</strong> Wet jungle &nbsp;•&nbsp;
<strong>Behavior:</strong> Passive lure &nbsp;•&nbsp;
<strong>Behavior:</strong> Passive lure &nbsp;•&nbsp;
Line 512: Line 513:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| —
| 2
|-
|-
! Melee
! Agility
| —
| 0
|-
|-
! Defense
! Mind
| 0
| 0
|-
! Armor
| 1
|-
|-
! Lifeblood
! Lifeblood
| 10
| 10
|-
! Protection
| 1
|-
|-
! Damage
! Damage
| d6 per round (dissolving)
| 1d6
|-
|-
! Traits
! Traits
| Trap (requires test to escape)
| Trap; Dissolving Sap
|}
|}
</div>
</div>
Line 553: Line 554:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| —
| 0
|-
! Melee
| —
|-
|-
! Defense
! Agility
| 0
| 0
|-
|-
! Armor
! Mind
| 0
| 0
|-
|-
! Lifeblood
! Lifeblood
| 6
| 6
|-
! Protection
| 0
|-
|-
! Damage
! Damage
| d3 poison per round of exposure
| 1d6L
|-
|-
! Traits
! Traits
| Dream Pollen (victims test or become drowsy, confused, and easy prey)
| Dream Pollen; Poison
|}
|}
</div>
</div>
Line 590: Line 591:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| —
| 1
|-
! Melee
| 2
|-
|-
! Defense
! Agility
| 0
| 0
|-
|-
! Armor
! Mind
| 0
| 0
|-
|-
! Lifeblood
! Lifeblood
| 8
| 8
|-
! Protection
| 0
|-
|-
! Damage
! Damage
| d3 + fever
| 1d6L
|-
|-
! Traits
! Traits
| Needle Rain (on contact or forced movement, thorns lodge in flesh and may cause delirium)
| Needle Thorns; Fever
|}
|}
</div>
</div>
Line 617: Line 618:
== Creatures Touched by Sorcery ==
== Creatures Touched by Sorcery ==


<div class="nightcats-panel nightcats-panel--sorcery">
[[File:NC_Ash_Tiger.png|400px|right]]
[[File:NC_Ash_Tiger.png|400px|right]]
<div class="nightcats-panel nightcats-panel--sorcery">
<div class="nightcats-panel-title">Ash Tiger</div>
<div class="nightcats-panel-title">Ash Tiger</div>
<div class="nightcats-panel-subtitle">Fire that hunts on four feet</div>
<div class="nightcats-panel-subtitle">Fire that hunts on four feet</div>
Line 633: Line 633:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| +2
| 3
|-
|-
! Melee
! Agility
| 4
| 3
|-
! Defense
| 2
|-
|-
! Armor
! Mind
| 1
| 1
|-
|-
! Lifeblood
! Lifeblood
| 16
| 16
|-
! Protection
| 1
|-
|-
! Damage
! Damage
| d6+2
| 1d6H
|-
|-
! Traits
! Traits
| Burning Wounds (damage lingers)
| Burning Wounds; Fearless
|}
|}
</div>
</div>
Line 670: Line 670:


{| class="nightcats-stats"
{| class="nightcats-stats"
! Init
! Strength
| +1
|-
! Melee
| 4
| 4
|-
|-
! Defense
! Agility
| 2
| 2
|-
|-
! Armor
! Mind
| 2
| 1
|-
|-
! Lifeblood
! Lifeblood
| 18
| 18
|-
! Protection
| 2
|-
|-
! Damage
! Damage
| d6+2
| 1d6H
|-
|-
! Traits
! Traits
| Unfailing (ignores fear, never retreats)
| Unfailing; Fearless
|}
|}
</div>
</div>


== Using the Bestiary ==
== Trait Vocabulary ==
 
These are not balanced encounters.
 
They are problems.
 
A tiger is not meant to be fought fairly. A crocodile is not meant to be seen before it strikes. A vine does not care if you are brave.


If the players treat these like enemies to be defeated, they will die.
Use these terms consistently across the bestiary:


If they treat them like dangers to be avoided, outwitted, or survived, they might live long enough to steal something worth dying for.
* '''Ambush''' — Gains advantage when attacking from concealment or surprise.
* '''Burning Wounds''' — Wounds continue to pain or worsen after the initial hit.
* '''Charge''' — Gains advantage or extra force when it has room to rush a target.
* '''Constrict''' — A grappled victim continues taking damage until freed.
* '''Death Roll''' — Inflicts extra harm against a grappled target in water.
* '''Dissolving Sap''' — Trapped victims continue taking damage each round.
* '''Drain''' — Restores Lifeblood or weakens victims through feeding.
* '''Dream Pollen''' — Victims test to avoid drowsiness, confusion, or stupor.
* '''Fast Strike''' — Acts or attacks before most foes can react.
* '''Fearless''' — Immune to fear, panic, and intimidation.
* '''Fever''' — A wound worsens over time unless treated.
* '''Grapple''' — On a good hit, the target is seized or pinned.
* '''Immobilize''' — Prevents movement until escaped or cut free.
* '''Needle Thorns''' — Contact inflicts many tiny embedded wounds.
* '''Pack''' — Gains advantage when attacking with allies.
* '''Poison''' — Victim tests to resist worsening harm or debility.
* '''Pounce''' — Gains advantage when leaping from cover or higher ground.
* '''Stealth''' — Hard to detect before it attacks.
* '''Swarm''' — Many tiny bodies; difficult to fight like a normal foe.
* '''Trap''' — Cannot pursue, but is dangerous once entered.
* '''Trample''' — Can strike or bowl through more than one target.
* '''Unfailing''' — Does not retreat, hesitate, or break off pursuit.


</div>
</div>

Revision as of 21:33, 11 April 2026

Nightcats
Nightcats


“The jungle does not hate you.

It simply does not care whether you live.”

Bestiary of Jhelum

The lands beyond the walls are not empty.

They are occupied.

What follows are not scholarly classifications, but what a survivor needs to know: how it moves, how it kills, and how to live long enough to tell the story.

How to Read These Entries

Each creature includes its Threat, Habitat, Behavior, and what people most fear about it.

The statistics use a simplified BoL format:

  • Strength — Power, toughness, and force
  • Agility — Speed, stealth, and quickness
  • Mind — Instinct, cunning, awareness, or unnatural will
  • Lifeblood — How much punishment it can take
  • Protection — Natural hide, scales, bark, or other inherent defense
  • Damage — The harm caused by its natural attacks
  • Traits — Special abilities and hazards worth remembering in play

Beasts of the Jungle

File:NC Tiger.png
Striped Tiger
A death that arrives without warning

Threat: Deadly  •  Habitat: Deep jungle, river edges  •  Behavior: Ambush predator  •  What People Fear: You never hear it coming

The striped tiger is the unquestioned lord of the green dark. It does not roar before the kill. It appears, strikes, and vanishes into leaves and shadow with flesh in its jaws.

What people fear is not merely its strength, but its patience. A tiger may watch a trail for hours before choosing the one moment when a man is careless.

Strength 3
Agility 3
Mind 1
Lifeblood 18
Protection 1
Damage 1d6H
Traits Ambush; Pounce
Deadly Cobra
Temple shade and a raised hood

Threat: Lethal if ignored  •  Habitat: Ruins, temples, jungle shade  •  Behavior: Defensive, fast strike  •  What People Fear: Death comes hours later

The cobra is feared in old stone places, in shrine courtyards, and in the cool shadows beneath roots and fallen masonry. It does not need great size. Its warning is plain enough for the wise.

Strength 0
Agility 3
Mind 0
Lifeblood 5
Protection 0
Damage 1d6L
Traits Venom; Fast Strike
Great Python
A slow death in living rope

Threat: Severe  •  Habitat: Trees, ruins, riverbanks  •  Behavior: Constrictor ambush  •  What People Fear: Slow death in silence

Many an explorer has mistaken one for a fallen branch or hanging root. That error is usually the last one he makes.

Strength 3
Agility 1
Mind 0
Lifeblood 16
Protection 1
Damage 1d6
Traits Grapple; Constrict
Sloth Bear
Ill-tempered muscle and claws

Threat: Dangerous  •  Habitat: Jungle clearings  •  Behavior: Territorial, unpredictable  •  What People Fear: It mauls the face first

The sloth bear is not a hunter in the tiger’s fashion, but that does not make it safe. Startle one in the brush and it becomes a storm of claws, dirt, and pain.

Strength 3
Agility 1
Mind 0
Lifeblood 13
Protection 1
Damage 1d6
Traits Frenzy

River and Marsh Creatures

File:NC Crocodile.png
River Crocodile
The river opening its jaws

Threat: Deadly  •  Habitat: Rivers, crossings  •  Behavior: Patient ambush  •  What People Fear: The water takes you

A river crocodile may watch a ford for days without stirring. It waits for carelessness, for routine, for the moment when a traveler believes the crossing is safe because nothing has happened yet.

Strength 4
Agility 1
Mind 0
Lifeblood 18
Protection 2
Damage 1d6H
Traits Ambush; Grapple; Death Roll
Blood Leeches (Swarm)
A hunger you barely feel

Threat: Minor to deadly in numbers  •  Habitat: Still water  •  Behavior: Swarm feeding  •  What People Fear: You do not feel it happening

Leeches thrive where the water lies warm and quiet. Their danger is not in one bite, but in number, numbness, and the weakness that comes too late.

Strength 0
Agility 1
Mind 0
Lifeblood 8
Protection 0
Damage 1d6L
Traits Swarm; Drain
Black River Catfish
A shadow beneath muddy water

Threat: Dangerous  •  Habitat: Deep rivers  •  Behavior: Opportunistic predator  •  What People Fear: Something pulls you under

Some grow as long as a man. Most feed on refuse, carrion, and whatever the river gives them. The largest decide for themselves what the river ought to give.

Strength 2
Agility 1
Mind 0
Lifeblood 12
Protection 1
Damage 1d6
Traits Drag

Creatures of Burden and Use

File:NC Elephant Caravan.png
Jungle Elephant
War, labor, memory, and wrath

Threat: Massive  •  Habitat: Jungle, domesticated or wild  •  Behavior: Calm unless provoked  •  What People Fear: When it turns, nothing stops it

An elephant may carry wealth, kings, timber, or war towers, but it is never merely a tool. It remembers mistreatment. It remembers fear. When one breaks into fury, men vanish beneath its feet.

Strength 5
Agility 0
Mind 0
Lifeblood 25
Protection 3
Damage 1d6H
Traits Trample
Water Buffalo
Slow strength until the charge

Threat: Low to dangerous  •  Habitat: Wetlands, farms  •  Behavior: Passive, but charges when angered  •  What People Fear: Sudden charge

The water buffalo is a beast of mud, carts, plows, and patient labor. Yet patience is not gentleness. Press one too far and it answers with horn, weight, and speed.

Strength 2
Agility 1
Mind 0
Lifeblood 12
Protection 1
Damage 1d6
Traits Charge

Predators of Shadow and Story

File:NC Black Leopard.png
Black Leopard
A ghost in the trees

Threat: Deadly  •  Habitat: Jungle canopy  •  Behavior: Stalker  •  What People Fear: It chooses when you die

More rumor than beast in many tales, the black leopard is seen only when it allows itself to be seen. Hunters speak of finding its tracks circling camp for nights before the strike finally comes.

Strength 2
Agility 4
Mind 1
Lifeblood 12
Protection 1
Damage 1d6
Traits Stealth; Ambush
Grave Hyenas
Laughing scavengers of the dead

Threat: Moderate in a pack  •  Habitat: Battlefields, cremation grounds  •  Behavior: Pack hunters  •  What People Fear: They laugh while feeding

Grave hyenas are rarely alone, and never reassuring. Their cries carry badly through the night, like broken laughter or men speaking through torn throats.

Strength 2
Agility 1
Mind 0
Lifeblood 8 each
Protection 0
Damage 1d6
Traits Pack

The Green That Hungers

File:NC Devils Pitcher.png
Strangler Vines
The jungle closing its hand

Threat: Deadly  •  Habitat: Deep jungle  •  Behavior: Slow entrapment  •  What People Fear: The jungle closes behind you

These vines do not lash like whips. They tighten slowly and patiently, while the victim wastes breath, strength, and hope. By morning the path may be gone, and something may hang within the leaves.

Strength 3
Agility 0
Mind 0
Lifeblood 15
Protection 1
Damage 1d6
Traits Immobilize; Constrict
Devil’s Pitcher
A flower that eats the unwary

Threat: Lethal if trapped  •  Habitat: Wet jungle  •  Behavior: Passive lure  •  What People Fear: You fall in and never climb out

Sweet scent, slick walls, and a bright inviting bloom make the devil’s pitcher more dangerous than any roaring beast. It does nothing at all until something slips.

Strength 2
Agility 0
Mind 0
Lifeblood 10
Protection 1
Damage 1d6
Traits Trap; Dissolving Sap
Red Lotus
Beauty drifting above still death

Threat: Dangerous  •  Habitat: Still pools, temple tanks, marsh edges  •  Behavior: Passive toxin  •  What People Fear: Sweet dreams, then silence

The red lotus is beautiful enough to invite reverence. Its fragrance drifts across still water, soft and almost holy. Those who breathe too deeply grow light-headed, dreamy, and slow to notice that their limbs no longer answer with proper speed.

Bodies found near lotus pools often bear no wound at all.

Strength 0
Agility 0
Mind 0
Lifeblood 6
Protection 0
Damage 1d6L
Traits Dream Pollen; Poison
Needle-Thorn Creepers
Brush once, suffer all night

Threat: Dangerous  •  Habitat: Thick undergrowth, ruined walls, jungle margins  •  Behavior: Contact hazard  •  What People Fear: Fever follows the smallest scratch

At first glance these creepers seem no worse than any other bramble. Their danger lies in brittle thorns that snap beneath the skin and remain there. Hours later the wound burns, the flesh swells, and fever begins to speak in whispers.

Strength 1
Agility 0
Mind 0
Lifeblood 8
Protection 0
Damage 1d6L
Traits Needle Thorns; Fever

Creatures Touched by Sorcery

File:NC Ash Tiger.png
Ash Tiger
Fire that hunts on four feet

Threat: Deadly  •  Habitat: Ruins, burned places  •  Behavior: Supernatural predator  •  What People Fear: Fire that hunts

Ash tigers are said to walk out of burned temples and smoke-black sanctuaries. Their stripes seem to shift like ember-light, and wounds they leave behind do not close cleanly.

Strength 3
Agility 3
Mind 1
Lifeblood 16
Protection 1
Damage 1d6H
Traits Burning Wounds; Fearless
Idol-Bound Beast
A body inhabited by something else

Threat: Severe  •  Habitat: Temples, cursed sites  •  Behavior: Relentless  •  What People Fear: It does not stop

Animals bound to carved spirits do not behave as beasts should. They do not flee pain. They do not hesitate. Their eyes burn with purpose that is not their own.

Strength 4
Agility 2
Mind 1
Lifeblood 18
Protection 2
Damage 1d6H
Traits Unfailing; Fearless

Trait Vocabulary

Use these terms consistently across the bestiary:

  • Ambush — Gains advantage when attacking from concealment or surprise.
  • Burning Wounds — Wounds continue to pain or worsen after the initial hit.
  • Charge — Gains advantage or extra force when it has room to rush a target.
  • Constrict — A grappled victim continues taking damage until freed.
  • Death Roll — Inflicts extra harm against a grappled target in water.
  • Dissolving Sap — Trapped victims continue taking damage each round.
  • Drain — Restores Lifeblood or weakens victims through feeding.
  • Dream Pollen — Victims test to avoid drowsiness, confusion, or stupor.
  • Fast Strike — Acts or attacks before most foes can react.
  • Fearless — Immune to fear, panic, and intimidation.
  • Fever — A wound worsens over time unless treated.
  • Grapple — On a good hit, the target is seized or pinned.
  • Immobilize — Prevents movement until escaped or cut free.
  • Needle Thorns — Contact inflicts many tiny embedded wounds.
  • Pack — Gains advantage when attacking with allies.
  • Poison — Victim tests to resist worsening harm or debility.
  • Pounce — Gains advantage when leaping from cover or higher ground.
  • Stealth — Hard to detect before it attacks.
  • Swarm — Many tiny bodies; difficult to fight like a normal foe.
  • Trap — Cannot pursue, but is dangerous once entered.
  • Trample — Can strike or bowl through more than one target.
  • Unfailing — Does not retreat, hesitate, or break off pursuit.