Nightcats:Bestiary: Difference between revisions
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{{NightcatsHeader}} | {{NightcatsHeader}} | ||
<div class="codex-page codex-page--nightcats"> | <div class="codex-page codex-page--nightcats"> | ||
<div class="nightcats-callout"> | <div class="nightcats-callout"> | ||
“The jungle does not hate you. It simply does not care whether you live.” | “The jungle does not hate you. | ||
It simply does not care whether you live.” | |||
</div> | </div> | ||
The lands beyond the walls | = Bestiary of Jhelum = | ||
The lands beyond the walls are not empty. | |||
They are occupied. | |||
What follows are not scholarly classifications, but what a survivor needs to know: how it moves, how it kills, and how to live long enough to tell the story. | What follows are not scholarly classifications, but what a survivor needs to know: how it moves, how it kills, and how to live long enough to tell the story. | ||
== How to Read These Entries == | == How to Read These Entries == | ||
The statistics use | Each creature includes its '''Threat''', '''Habitat''', '''Behavior''', and what people most fear about it. | ||
The statistics use a simplified BoL format: | |||
* ''' | * '''Strength''' — Power, toughness, and force | ||
* ''' | * '''Agility''' — Speed, stealth, and quickness | ||
* ''' | * '''Mind''' — Instinct, cunning, awareness, or unnatural will | ||
* ''' | * '''Lifeblood''' — How much punishment it can take | ||
* ''' | * '''Protection''' — Natural hide, scales, bark, or other inherent defense | ||
* '''Damage''' — The harm caused by its natural attacks | |||
* '''Damage''' — | * '''Traits''' — Special abilities and hazards worth remembering in play | ||
* '''Traits''' — Special abilities worth remembering in play | |||
== Beasts of the Jungle == | == Beasts of the Jungle == | ||
<div class="nightcats-panel nightcats-panel--beast"> | |||
[[File:NC_Tiger.png|400px|right]] | [[File:NC_Tiger.png|400px|right]] | ||
<div class="nightcats-panel-title">Striped Tiger</div> | <div class="nightcats-panel-title">Striped Tiger</div> | ||
<div class="nightcats-panel-subtitle">A death that arrives without warning</div> | <div class="nightcats-panel-subtitle">A death that arrives without warning</div> | ||
| Line 44: | Line 49: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| | | 3 | ||
|- | |- | ||
! | ! Agility | ||
| 3 | | 3 | ||
|- | |- | ||
! | ! Mind | ||
| | | 1 | ||
|- | |- | ||
! | ! Lifeblood | ||
| | | 18 | ||
|- | |- | ||
! | ! Protection | ||
| | | 1 | ||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6H | ||
|- | |- | ||
! Traits | ! Traits | ||
| Ambush | | Ambush; Pounce | ||
|} | |} | ||
</div> | </div> | ||
| Line 74: | Line 79: | ||
<div class="nightcats-tags"> | <div class="nightcats-tags"> | ||
<strong>Threat:</strong> Lethal | <strong>Threat:</strong> Lethal if ignored • | ||
<strong>Habitat:</strong> Ruins, temples, jungle shade • | <strong>Habitat:</strong> Ruins, temples, jungle shade • | ||
<strong>Behavior:</strong> Defensive, fast strike • | <strong>Behavior:</strong> Defensive, fast strike • | ||
| Line 83: | Line 88: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| | | 0 | ||
|- | |- | ||
! | ! Agility | ||
| | | 3 | ||
|- | |- | ||
! | ! Mind | ||
| 0 | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 5 | | 5 | ||
|- | |||
! Protection | |||
| 0 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6L | ||
|- | |- | ||
! Traits | ! Traits | ||
| Venom | | Venom; Fast Strike | ||
|} | |} | ||
</div> | </div> | ||
| Line 120: | Line 125: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| 3 | | 3 | ||
|- | |- | ||
! | ! Agility | ||
| 1 | | 1 | ||
|- | |- | ||
! | ! Mind | ||
| | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 16 | | 16 | ||
|- | |||
! Protection | |||
| 1 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6 | ||
|- | |- | ||
! Traits | ! Traits | ||
| Constrict | | Grapple; Constrict | ||
|} | |} | ||
</div> | </div> | ||
| Line 159: | Line 164: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| 3 | | 3 | ||
|- | |- | ||
! | ! Agility | ||
| 1 | | 1 | ||
|- | |- | ||
! | ! Mind | ||
| | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 13 | | 13 | ||
|- | |||
! Protection | |||
| 1 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6 | ||
|- | |- | ||
! Traits | ! Traits | ||
| Frenzy | | Frenzy | ||
|} | |} | ||
</div> | </div> | ||
| Line 184: | Line 189: | ||
== River and Marsh Creatures == | == River and Marsh Creatures == | ||
<div class="nightcats-panel nightcats-panel--beast"> | |||
[[File:NC_Crocodile.png|400px|right]] | [[File:NC_Crocodile.png|400px|right]] | ||
<div class="nightcats-panel-title">River Crocodile</div> | <div class="nightcats-panel-title">River Crocodile</div> | ||
<div class="nightcats-panel-subtitle">The river opening its jaws</div> | <div class="nightcats-panel-subtitle">The river opening its jaws</div> | ||
| Line 200: | Line 204: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| 4 | | 4 | ||
|- | |- | ||
! | ! Agility | ||
| 1 | | 1 | ||
|- | |- | ||
! | ! Mind | ||
| | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 18 | | 18 | ||
|- | |||
! Protection | |||
| 2 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6H | ||
|- | |- | ||
! Traits | ! Traits | ||
| Death Roll | | Ambush; Grapple; Death Roll | ||
|} | |} | ||
</div> | </div> | ||
| Line 230: | Line 234: | ||
<div class="nightcats-tags"> | <div class="nightcats-tags"> | ||
<strong>Threat:</strong> Minor | <strong>Threat:</strong> Minor to deadly in numbers • | ||
<strong>Habitat:</strong> Still water • | <strong>Habitat:</strong> Still water • | ||
<strong>Behavior:</strong> Swarm feeding • | <strong>Behavior:</strong> Swarm feeding • | ||
| Line 239: | Line 243: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| 0 | | 0 | ||
|- | |- | ||
! | ! Agility | ||
| 1 | | 1 | ||
|- | |- | ||
! | ! Mind | ||
| 0 | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 8 | | 8 | ||
|- | |||
! Protection | |||
| 0 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6L | ||
|- | |- | ||
! Traits | ! Traits | ||
| Drain | | Swarm; Drain | ||
|} | |} | ||
</div> | </div> | ||
| Line 276: | Line 280: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| | | 2 | ||
|- | |- | ||
! | ! Agility | ||
| 1 | | 1 | ||
|- | |- | ||
! | ! Mind | ||
| | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 12 | | 12 | ||
|- | |||
! Protection | |||
| 1 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6 | ||
|- | |- | ||
! Traits | ! Traits | ||
| Drag | | Drag | ||
|} | |} | ||
</div> | </div> | ||
| Line 303: | Line 307: | ||
== Creatures of Burden and Use == | == Creatures of Burden and Use == | ||
<div class="nightcats-panel nightcats-panel--beast"> | |||
[[File:NC_Elephant_Caravan.png|400px|right]] | [[File:NC_Elephant_Caravan.png|400px|right]] | ||
<div class="nightcats-panel-title">Jungle Elephant</div> | <div class="nightcats-panel-title">Jungle Elephant</div> | ||
<div class="nightcats-panel-subtitle">War, labor, memory, and wrath</div> | <div class="nightcats-panel-subtitle">War, labor, memory, and wrath</div> | ||
| Line 319: | Line 322: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| 5 | | 5 | ||
|- | |- | ||
! | ! Agility | ||
| 0 | | 0 | ||
|- | |- | ||
! | ! Mind | ||
| | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 25 | | 25 | ||
|- | |||
! Protection | |||
| 3 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6H | ||
|- | |- | ||
! Traits | ! Traits | ||
| Trample | | Trample | ||
|} | |} | ||
</div> | </div> | ||
| Line 347: | Line 350: | ||
<div class="nightcats-tags"> | <div class="nightcats-tags"> | ||
<strong>Threat:</strong> Low | <strong>Threat:</strong> Low to dangerous • | ||
<strong>Habitat:</strong> Wetlands, farms • | <strong>Habitat:</strong> Wetlands, farms • | ||
<strong>Behavior:</strong> Passive, but charges when angered • | <strong>Behavior:</strong> Passive, but charges when angered • | ||
| Line 356: | Line 359: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| 2 | | 2 | ||
|- | |- | ||
! | ! Agility | ||
| 1 | | 1 | ||
|- | |- | ||
! | ! Mind | ||
| | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 12 | | 12 | ||
|- | |||
! Protection | |||
| 1 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6 | ||
|- | |- | ||
! Traits | ! Traits | ||
| Charge | | Charge | ||
|} | |} | ||
</div> | </div> | ||
| Line 381: | Line 384: | ||
== Predators of Shadow and Story == | == Predators of Shadow and Story == | ||
<div class="nightcats-panel nightcats-panel--beast"> | |||
[[File:NC_Black_Leopard.png|400px|right]] | [[File:NC_Black_Leopard.png|400px|right]] | ||
<div class="nightcats-panel-title">Black Leopard</div> | <div class="nightcats-panel-title">Black Leopard</div> | ||
<div class="nightcats-panel-subtitle">A ghost in the trees</div> | <div class="nightcats-panel-subtitle">A ghost in the trees</div> | ||
| Line 397: | Line 399: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| | | 2 | ||
|- | |- | ||
! | ! Agility | ||
| | | 4 | ||
|- | |- | ||
! | ! Mind | ||
| 1 | | 1 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 12 | | 12 | ||
|- | |||
! Protection | |||
| 1 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6 | ||
|- | |- | ||
! Traits | ! Traits | ||
| Stealth | | Stealth; Ambush | ||
|} | |} | ||
</div> | </div> | ||
| Line 425: | Line 427: | ||
<div class="nightcats-tags"> | <div class="nightcats-tags"> | ||
<strong>Threat:</strong> Moderate | <strong>Threat:</strong> Moderate in a pack • | ||
<strong>Habitat:</strong> Battlefields, cremation grounds • | <strong>Habitat:</strong> Battlefields, cremation grounds • | ||
<strong>Behavior:</strong> Pack hunters • | <strong>Behavior:</strong> Pack hunters • | ||
| Line 434: | Line 436: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| 2 | | 2 | ||
|- | |- | ||
! | ! Agility | ||
| 1 | | 1 | ||
|- | |- | ||
! | ! Mind | ||
| 0 | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 8 each | | 8 each | ||
|- | |||
! Protection | |||
| 0 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6 | ||
|- | |- | ||
! Traits | ! Traits | ||
| Pack | | Pack | ||
|} | |} | ||
</div> | </div> | ||
| Line 459: | Line 461: | ||
== The Green That Hungers == | == The Green That Hungers == | ||
<div class="nightcats-panel nightcats-panel--hazard"> | |||
[[File:NC_Devils_Pitcher.png|400px|right]] | [[File:NC_Devils_Pitcher.png|400px|right]] | ||
<div class="nightcats-panel-title">Strangler Vines</div> | <div class="nightcats-panel-title">Strangler Vines</div> | ||
<div class="nightcats-panel-subtitle">The jungle closing its hand</div> | <div class="nightcats-panel-subtitle">The jungle closing its hand</div> | ||
| Line 475: | Line 476: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| 3 | | 3 | ||
|- | |- | ||
! | ! Agility | ||
| 0 | | 0 | ||
|- | |- | ||
! | ! Mind | ||
| | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 15 | | 15 | ||
|- | |||
! Protection | |||
| 1 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6 | ||
|- | |- | ||
! Traits | ! Traits | ||
| Immobilize | | Immobilize; Constrict | ||
|} | |} | ||
</div> | </div> | ||
| Line 503: | Line 504: | ||
<div class="nightcats-tags"> | <div class="nightcats-tags"> | ||
<strong>Threat:</strong> Lethal | <strong>Threat:</strong> Lethal if trapped • | ||
<strong>Habitat:</strong> Wet jungle • | <strong>Habitat:</strong> Wet jungle • | ||
<strong>Behavior:</strong> Passive lure • | <strong>Behavior:</strong> Passive lure • | ||
| Line 512: | Line 513: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| | | 2 | ||
|- | |- | ||
! | ! Agility | ||
| | | 0 | ||
|- | |- | ||
! | ! Mind | ||
| 0 | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 10 | | 10 | ||
|- | |||
! Protection | |||
| 1 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6 | ||
|- | |- | ||
! Traits | ! Traits | ||
| Trap | | Trap; Dissolving Sap | ||
|} | |} | ||
</div> | </div> | ||
| Line 553: | Line 554: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| | | 0 | ||
|- | |- | ||
! | ! Agility | ||
| 0 | | 0 | ||
|- | |- | ||
! | ! Mind | ||
| 0 | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 6 | | 6 | ||
|- | |||
! Protection | |||
| 0 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6L | ||
|- | |- | ||
! Traits | ! Traits | ||
| Dream Pollen | | Dream Pollen; Poison | ||
|} | |} | ||
</div> | </div> | ||
| Line 590: | Line 591: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| | | 1 | ||
|- | |- | ||
! | ! Agility | ||
| 0 | | 0 | ||
|- | |- | ||
! | ! Mind | ||
| 0 | | 0 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 8 | | 8 | ||
|- | |||
! Protection | |||
| 0 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6L | ||
|- | |- | ||
! Traits | ! Traits | ||
| Needle | | Needle Thorns; Fever | ||
|} | |} | ||
</div> | </div> | ||
| Line 617: | Line 618: | ||
== Creatures Touched by Sorcery == | == Creatures Touched by Sorcery == | ||
<div class="nightcats-panel nightcats-panel--sorcery"> | |||
[[File:NC_Ash_Tiger.png|400px|right]] | [[File:NC_Ash_Tiger.png|400px|right]] | ||
<div class="nightcats-panel-title">Ash Tiger</div> | <div class="nightcats-panel-title">Ash Tiger</div> | ||
<div class="nightcats-panel-subtitle">Fire that hunts on four feet</div> | <div class="nightcats-panel-subtitle">Fire that hunts on four feet</div> | ||
| Line 633: | Line 633: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| | | 3 | ||
|- | |- | ||
! | ! Agility | ||
| | | 3 | ||
|- | |- | ||
! | ! Mind | ||
| 1 | | 1 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 16 | | 16 | ||
|- | |||
! Protection | |||
| 1 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6H | ||
|- | |- | ||
! Traits | ! Traits | ||
| Burning Wounds | | Burning Wounds; Fearless | ||
|} | |} | ||
</div> | </div> | ||
| Line 670: | Line 670: | ||
{| class="nightcats-stats" | {| class="nightcats-stats" | ||
! | ! Strength | ||
| 4 | | 4 | ||
|- | |- | ||
! | ! Agility | ||
| 2 | | 2 | ||
|- | |- | ||
! | ! Mind | ||
| | | 1 | ||
|- | |- | ||
! Lifeblood | ! Lifeblood | ||
| 18 | | 18 | ||
|- | |||
! Protection | |||
| 2 | |||
|- | |- | ||
! Damage | ! Damage | ||
| | | 1d6H | ||
|- | |- | ||
! Traits | ! Traits | ||
| Unfailing | | Unfailing; Fearless | ||
|} | |} | ||
</div> | </div> | ||
== | == Trait Vocabulary == | ||
Use these terms consistently across the bestiary: | |||
* '''Ambush''' — Gains advantage when attacking from concealment or surprise. | |||
* '''Burning Wounds''' — Wounds continue to pain or worsen after the initial hit. | |||
* '''Charge''' — Gains advantage or extra force when it has room to rush a target. | |||
* '''Constrict''' — A grappled victim continues taking damage until freed. | |||
* '''Death Roll''' — Inflicts extra harm against a grappled target in water. | |||
* '''Dissolving Sap''' — Trapped victims continue taking damage each round. | |||
* '''Drain''' — Restores Lifeblood or weakens victims through feeding. | |||
* '''Dream Pollen''' — Victims test to avoid drowsiness, confusion, or stupor. | |||
* '''Fast Strike''' — Acts or attacks before most foes can react. | |||
* '''Fearless''' — Immune to fear, panic, and intimidation. | |||
* '''Fever''' — A wound worsens over time unless treated. | |||
* '''Grapple''' — On a good hit, the target is seized or pinned. | |||
* '''Immobilize''' — Prevents movement until escaped or cut free. | |||
* '''Needle Thorns''' — Contact inflicts many tiny embedded wounds. | |||
* '''Pack''' — Gains advantage when attacking with allies. | |||
* '''Poison''' — Victim tests to resist worsening harm or debility. | |||
* '''Pounce''' — Gains advantage when leaping from cover or higher ground. | |||
* '''Stealth''' — Hard to detect before it attacks. | |||
* '''Swarm''' — Many tiny bodies; difficult to fight like a normal foe. | |||
* '''Trap''' — Cannot pursue, but is dangerous once entered. | |||
* '''Trample''' — Can strike or bowl through more than one target. | |||
* '''Unfailing''' — Does not retreat, hesitate, or break off pursuit. | |||
</div> | </div> | ||
Revision as of 21:33, 11 April 2026
“The jungle does not hate you.
It simply does not care whether you live.”
Bestiary of Jhelum
The lands beyond the walls are not empty.
They are occupied.
What follows are not scholarly classifications, but what a survivor needs to know: how it moves, how it kills, and how to live long enough to tell the story.
How to Read These Entries
Each creature includes its Threat, Habitat, Behavior, and what people most fear about it.
The statistics use a simplified BoL format:
- Strength — Power, toughness, and force
- Agility — Speed, stealth, and quickness
- Mind — Instinct, cunning, awareness, or unnatural will
- Lifeblood — How much punishment it can take
- Protection — Natural hide, scales, bark, or other inherent defense
- Damage — The harm caused by its natural attacks
- Traits — Special abilities and hazards worth remembering in play
Beasts of the Jungle
The striped tiger is the unquestioned lord of the green dark. It does not roar before the kill. It appears, strikes, and vanishes into leaves and shadow with flesh in its jaws.
What people fear is not merely its strength, but its patience. A tiger may watch a trail for hours before choosing the one moment when a man is careless.
| Strength | 3 |
|---|---|
| Agility | 3 |
| Mind | 1 |
| Lifeblood | 18 |
| Protection | 1 |
| Damage | 1d6H |
| Traits | Ambush; Pounce |
The cobra is feared in old stone places, in shrine courtyards, and in the cool shadows beneath roots and fallen masonry. It does not need great size. Its warning is plain enough for the wise.
| Strength | 0 |
|---|---|
| Agility | 3 |
| Mind | 0 |
| Lifeblood | 5 |
| Protection | 0 |
| Damage | 1d6L |
| Traits | Venom; Fast Strike |
Many an explorer has mistaken one for a fallen branch or hanging root. That error is usually the last one he makes.
| Strength | 3 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 16 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Grapple; Constrict |
The sloth bear is not a hunter in the tiger’s fashion, but that does not make it safe. Startle one in the brush and it becomes a storm of claws, dirt, and pain.
| Strength | 3 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 13 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Frenzy |
River and Marsh Creatures
A river crocodile may watch a ford for days without stirring. It waits for carelessness, for routine, for the moment when a traveler believes the crossing is safe because nothing has happened yet.
| Strength | 4 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 18 |
| Protection | 2 |
| Damage | 1d6H |
| Traits | Ambush; Grapple; Death Roll |
Leeches thrive where the water lies warm and quiet. Their danger is not in one bite, but in number, numbness, and the weakness that comes too late.
| Strength | 0 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 8 |
| Protection | 0 |
| Damage | 1d6L |
| Traits | Swarm; Drain |
Some grow as long as a man. Most feed on refuse, carrion, and whatever the river gives them. The largest decide for themselves what the river ought to give.
| Strength | 2 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 12 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Drag |
Creatures of Burden and Use
An elephant may carry wealth, kings, timber, or war towers, but it is never merely a tool. It remembers mistreatment. It remembers fear. When one breaks into fury, men vanish beneath its feet.
| Strength | 5 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 25 |
| Protection | 3 |
| Damage | 1d6H |
| Traits | Trample |
The water buffalo is a beast of mud, carts, plows, and patient labor. Yet patience is not gentleness. Press one too far and it answers with horn, weight, and speed.
| Strength | 2 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 12 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Charge |
Predators of Shadow and Story
More rumor than beast in many tales, the black leopard is seen only when it allows itself to be seen. Hunters speak of finding its tracks circling camp for nights before the strike finally comes.
| Strength | 2 |
|---|---|
| Agility | 4 |
| Mind | 1 |
| Lifeblood | 12 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Stealth; Ambush |
Grave hyenas are rarely alone, and never reassuring. Their cries carry badly through the night, like broken laughter or men speaking through torn throats.
| Strength | 2 |
|---|---|
| Agility | 1 |
| Mind | 0 |
| Lifeblood | 8 each |
| Protection | 0 |
| Damage | 1d6 |
| Traits | Pack |
The Green That Hungers
These vines do not lash like whips. They tighten slowly and patiently, while the victim wastes breath, strength, and hope. By morning the path may be gone, and something may hang within the leaves.
| Strength | 3 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 15 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Immobilize; Constrict |
Sweet scent, slick walls, and a bright inviting bloom make the devil’s pitcher more dangerous than any roaring beast. It does nothing at all until something slips.
| Strength | 2 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 10 |
| Protection | 1 |
| Damage | 1d6 |
| Traits | Trap; Dissolving Sap |
The red lotus is beautiful enough to invite reverence. Its fragrance drifts across still water, soft and almost holy. Those who breathe too deeply grow light-headed, dreamy, and slow to notice that their limbs no longer answer with proper speed.
Bodies found near lotus pools often bear no wound at all.
| Strength | 0 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 6 |
| Protection | 0 |
| Damage | 1d6L |
| Traits | Dream Pollen; Poison |
At first glance these creepers seem no worse than any other bramble. Their danger lies in brittle thorns that snap beneath the skin and remain there. Hours later the wound burns, the flesh swells, and fever begins to speak in whispers.
| Strength | 1 |
|---|---|
| Agility | 0 |
| Mind | 0 |
| Lifeblood | 8 |
| Protection | 0 |
| Damage | 1d6L |
| Traits | Needle Thorns; Fever |
Creatures Touched by Sorcery
Ash tigers are said to walk out of burned temples and smoke-black sanctuaries. Their stripes seem to shift like ember-light, and wounds they leave behind do not close cleanly.
| Strength | 3 |
|---|---|
| Agility | 3 |
| Mind | 1 |
| Lifeblood | 16 |
| Protection | 1 |
| Damage | 1d6H |
| Traits | Burning Wounds; Fearless |
Animals bound to carved spirits do not behave as beasts should. They do not flee pain. They do not hesitate. Their eyes burn with purpose that is not their own.
| Strength | 4 |
|---|---|
| Agility | 2 |
| Mind | 1 |
| Lifeblood | 18 |
| Protection | 2 |
| Damage | 1d6H |
| Traits | Unfailing; Fearless |
Trait Vocabulary
Use these terms consistently across the bestiary:
- Ambush — Gains advantage when attacking from concealment or surprise.
- Burning Wounds — Wounds continue to pain or worsen after the initial hit.
- Charge — Gains advantage or extra force when it has room to rush a target.
- Constrict — A grappled victim continues taking damage until freed.
- Death Roll — Inflicts extra harm against a grappled target in water.
- Dissolving Sap — Trapped victims continue taking damage each round.
- Drain — Restores Lifeblood or weakens victims through feeding.
- Dream Pollen — Victims test to avoid drowsiness, confusion, or stupor.
- Fast Strike — Acts or attacks before most foes can react.
- Fearless — Immune to fear, panic, and intimidation.
- Fever — A wound worsens over time unless treated.
- Grapple — On a good hit, the target is seized or pinned.
- Immobilize — Prevents movement until escaped or cut free.
- Needle Thorns — Contact inflicts many tiny embedded wounds.
- Pack — Gains advantage when attacking with allies.
- Poison — Victim tests to resist worsening harm or debility.
- Pounce — Gains advantage when leaping from cover or higher ground.
- Stealth — Hard to detect before it attacks.
- Swarm — Many tiny bodies; difficult to fight like a normal foe.
- Trap — Cannot pursue, but is dangerous once entered.
- Trample — Can strike or bowl through more than one target.
- Unfailing — Does not retreat, hesitate, or break off pursuit.
