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Nightcats
A Sword-and-Sorcery Setting of Jungles, Ruins, River Kingdoms, and Ancient Dread
Nightcats is a world of steaming jungles, half-buried cities, forgotten gods, venomous courts, savage rivers, and old stones that remember too much. It is a setting of desperate expeditions, moonlit blades, painted idols, crumbling temples, and ancient evils that sleep lightly beneath the roots of the world.
Heroes in Nightcats are not wandering farm boys or chosen ones. They are thieves, scouts, mercenaries, hunters, dancers, caravan guards, pirates, priests, exiles, and tomb-robbers—capable, dangerous people already in motion when play begins.
In Jhelum, civilization clings to riverbanks, jungle roads, and old walls while the green world presses in from every side. Sorcery is feared, the gods are many, and treasure is almost always cursed.
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Setting Overview
- Peoples of Jhelum
- Customs of Jhelum
- Sorcery and Divinity in Jhelum
- Nightcats Tools
- Locations
- Organizations
Adventures and Play
Nightcats is built for bold, fast-moving sword-and-sorcery play:
- jungle expeditions
- temple robberies
- river journeys
- court intrigues
- betrayals and vendettas
- desperate fights in torchlight
- strange cults and older things beneath the earth
Tone and Inspirations
The tone of Nightcats draws on classic sword-and-sorcery, jungle adventure fiction, ancient Indian influences, lost-world romance, and pulp danger. It is a setting of beauty and menace, where splendor and brutality sit side by side.
Browse Nightcats
- Characters
- Locations
- Organizations
- Category:Nightcats
- Category:Characters
- Category:Locations
- Category:Organizations
Current State
The Nightcats section of the Codex is under active expansion as material is migrated, revised, and brought into its new structure.
