Jump to content

New pages

New pages
Hide registered users | Show bots | Show redirects

1 September 2026

27 August 2026

  • 14:4414:44, 27 August 2026 Sigil:Gazetteer (hist | edit) [10,623 bytes] WikiSysop (talk | contribs) (Created page with "{{SigilLandsHeader}} <div class="sigil-page"> <div class="sigil-lead"> The '''Sigil Lands''' are a patchwork of old kingdoms, proud cities, haunted frontiers, river valleys, hidden forests, and roads worn deep by armies and merchants. No crown has ever ruled them all, and every border carries a memory of the last war that moved it. </div> <div class="sigil-chronicle"> '''From the Travelers’ Book:''' Here are recorded the realms and roads of the Sigil Lands, their ci...")
  • 13:5613:56, 27 August 2026 Sigil:Home (hist | edit) [9,722 bytes] WikiSysop (talk | contribs) (Created page with "{{SigilLandsHeader}} <div class="codex-page codex-page--sigil"> <div style="max-width: 820px; margin: 0 auto 1.6em; text-align: center; font-size: 1.15em; font-style: italic;"> The Sigil Lands are a realm of old banners, bitter songs, haunted crowns, and memories that refuse to die; a place where kingdoms rise upon the bones of older kingdoms, where the dead are not wholly silent, and where even the sky may bear the mark of war. </div> <blockquote> '''From the Old Ann...")

19 August 2026

  • 16:1316:13, 19 August 2026 Customs of Jhelum (hist | edit) [14,550 bytes] WikiSysop (talk | contribs) (Created page with "= Customs of Jhelum = Jhelum is a city of many peoples, faiths, languages, and fortunes. It has no fixed system of castes. Birth matters, titles matter, wealth matters, and a drawn sword often matters most of all—but none of these necessarily lasts. A beggar may discover a ruby before breakfast, feast with princes that evening, and be back in the gutter by morning. Nightcats are particularly prone to such changes in fortune. Despite its great variety, Jhelum possess...")

13 August 2026

  • 14:1814:18, 13 August 2026 Trek:Species (hist | edit) [7,312 bytes] WikiSysop (talk | contribs) (Created page with "{{TrekHeader}} <div class="codex-page codex-page--trek"> = Species = <div class="codex-subtitle">Selecting a Species in ''To Boldly Go''</div> <p class="codex-lead">A character’s species describes genuine physical, neurological, and sensory differences. It may provide characteristic Talents, impose particular Hindrances, or permit capabilities unavailable to most humanoids. It does not determine the character’s personality.</p> Choose a species that supports the...")
  • 11:1211:12, 13 August 2026 Trek:Your First, Best Destiny (hist | edit) [7,020 bytes] WikiSysop (talk | contribs) (Created page with "{{TrekHeader}} <div class="codex-page codex-page--trek"> = Your First, Best Destiny = <div class="codex-subtitle">Character Creation for ''To Boldly Go''</div> <p class="codex-lead">A character in ''To Boldly Go'' is a capable Starfleet officer defined by broad professional competence, personal interests, distinctive strengths, and the experiences that brought them aboard ship.</p> Character creation begins with the person rather than the numbers. Decide who the cha...")
  • 11:0111:01, 13 August 2026 Trek:Rules (hist | edit) [3,407 bytes] WikiSysop (talk | contribs) (Created page with "{{TrekHeader}} **NOTOC** = To Boldly Go = ''To Boldly Go'' is a purpose-built roleplaying system for adventures in the ''Star Trek'' universe. It emphasizes capable characters, an ensemble crew, fast resolution, scientific discovery, command decisions, and dramatic starship action. The rules are organized around what Starfleet characters actually do rather than around long lists of narrowly defined abilities. == Rules Chapters == === Trek:Your First, Best Destiny...")

12 August 2026

  • 16:5116:51, 12 August 2026 Trek:USS Scorpio (hist | edit) [12,091 bytes] WikiSysop (talk | contribs) (Created page with "{{TrekHeader}} <div class="codex-page codex-page--trek"> = USS ''Scorpio'' = <div class="codex-subtitle">Nova-class explorer • Mirabilis Sector assignment</div> <p class="codex-lead">The USS ''Scorpio'' is a small Starfleet science vessel built for exploration after the Dominion War. She carries no families, no diplomatic entourage, and none of the spacious public life of a Galaxy-class starship. She is a working ship: compact, capable, and intimate enough that eve...")
  • 16:0516:05, 12 August 2026 Trek:Home (hist | edit) [4,970 bytes] WikiSysop (talk | contribs) (Created page with "{{TrekHeader}} <div class="codex-page codex-page--trek"> = Star Trek: Scorpio = <div class="codex-subtitle">The Mirabilis Sector Campaign</div> <p class="codex-lead">The Dominion War is over. Starfleet is turning outward again, exchanging armor and wartime patrols for exploration, science, and first contact. The ''USS Scorpio'', a small Nova-class explorer, has been assigned to the remote Mirabilis Sector near the galactic north pole.</p> The ''Scorpio'' is no flags...")

24 July 2026

  • 14:1914:19, 24 July 2026 SeventhSun:Sample Heroes (hist | edit) [6,891 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--sample-heroes"> = Sample Heroes = These four complete starting heroes demonstrate the core Lineages, Paths, competencies, Gifts, Talents, equipment, and derived scores. These four heroes are built from the completed starting procedure with no Advances. Each has the automatic Gift of a Path and at least one chosen Talent. Ilyen demonstrates the option to accept one Flaw for a se...") originally created as "SeventhSun:Sample Heroes"
  • 13:5413:54, 24 July 2026 SeventhSun:Adversaries (hist | edit) [4,406 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--adversaries"> = Adversaries = Adversaries use the same rules as heroes but record only the traits and abilities likely to matter in play. == Adversaries and Other Characters == Only record what another character is likely to use. Most need six Attributes, a few Skills, derived combat scores, one attack, and one memorable ability. They do not require a Lineage, Path, Motive, Gi...") originally created as "SeventhSun:Adversaries"
  • 13:5213:52, 24 July 2026 SeventhSun:Phasm (hist | edit) [10,241 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--phasmic-formulae"> = Phasmic Formulae = A phasmist learns Formulae, computes manifolds, and directs phasm through them until reality assumes the described pattern. Phasm is the living pressure beneath the apparent world. A phasmist does not cast a spell or trace a glyph. The phasmist computes a manifold: a complete mathematical structure held in the mind, through which phasm is...") originally created as "SeventhSun:Phasm"
  • 12:5512:55, 24 July 2026 SeventhSun:Hazards (hist | edit) [3,038 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--hazards"> = Hazards = Hazards use one meaningful roll for one dangerous moment. Precaution may grant a bonus die or remove the need to roll. == Hazards and Environments == Describe what triggers a hazard, choose the roll that matches the response, and state the consequence before the dice are rolled. A sound precaution may grant a bonus die or remove the need to roll altogethe...") originally created as "SeventhSun:Hazards"
  • 12:5312:53, 24 July 2026 SeventhSun:Equipment (hist | edit) [5,828 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--equipment"> = Equipment = Equipment is described by game function first and appearance second. Broad categories and Tags replace exhaustive catalogues. Equipment is described by the choices it creates in play, not by exhaustive shopping lists. A player chooses the appearance and cultural identity of an item; its category supplies the rules. === Weapons === Every weapon has a...") originally created as "SeventhSun:Equipment"
  • 12:5012:50, 24 July 2026 SeventhSun:Combat (hist | edit) [8,354 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--combat"> = Combat = Combat uses the ordinary rules with explicit timing, position, attacks, Defense, Parry, and reactions. == Turns and Actions == When timing matters, play proceeds in rounds. A round is long enough for every participant to take one turn. The rules use the grid to clarify position, movement, and range; they do not use facing. === Initiative === When a confli...") originally created as "SeventhSun:Combat"

22 July 2026

  • 18:3118:31, 22 July 2026 SeventhSun:Glossary (hist | edit) [5,972 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--setting ss-page--glossary"> = Glossary = The world of the Seventh Sun has inherited words from more than a billion cycles of history. Some retain precise technical meanings. Others have changed from Sun to Sun, or survive only because no better word has replaced them. {| class="wikitable" ! Term !! Meaning |- | Age || A subdivision of an Epoch. Historians use ''Age'' and ''Era'' inconsistentl...") originally created as "SeventhSun:Glossary"
  • 15:5215:52, 22 July 2026 SeventhSun:Flaws (hist | edit) [6,970 bytes] WikiSysop (talk | contribs) (Created page with "== Flaws == A Flaw pays for one additional starting Talent. Choose no more than one. Like a Talent, a Flaw should be short enough to remember and definite enough to matter without debate. The player chooses the Flaw; the Narrator confirms that it will recur often enough to be meaningful without dominating the hero. === Flaw Standard === A Flaw has one clear effect, usually a penalty die in a recurring situation. A Flaw is personal. Lineages and Paths never impose man...") originally created as "SeventhSun:Flaws"

20 July 2026

  • 16:0616:06, 20 July 2026 SeventhSun:Seven Suns (hist | edit) [21,763 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun"> = The Seven Suns = The peoples of Old Earth divide the history of the world into seven vast epochs called '''Suns'''. A Sun is not the reign of a dynasty, the lifespan of an empire, or even an ordinary geological age. Each encompasses millions—perhaps hundreds of millions—of years and innumerable civilizations. Nations rose, conquered the world, vanished, and were forgotten while the same Sun s...") originally created as "SeventhSun:Seven Suns"
  • 15:3015:30, 20 July 2026 SeventhSun:Talents (hist | edit) [14,814 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--talents-and-flaws"> = Talents and Flaws = Talents are short, memorable exceptions and advantages. A starting Flaw may be accepted in exchange for one additional Talent. == Talents == Talents are exceptional capabilities that distinguish heroes. A Skill says that a character is trained; a Talent says that the character can do something unusual, decisive, or reliably heroic. ==...") originally created as "SeventhSun:Talents and Flaws"
  • 14:1114:11, 20 July 2026 SeventhSun:Paths (hist | edit) [9,286 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--paths"> = Paths = A Path is a character-building recipe with a defining Gift and a small group of thematic Talents. It guides a concept without functioning as a class. A Path is a recipe for the fundamental manner in which a hero meets danger and changes the world. Every hero chooses one Path at creation, gaining its Gift and access to its Talents. Its suggested competencies il...") originally created as "SeventhSun:Paths"

19 July 2026

  • 17:0317:03, 19 July 2026 SeventhSun:Lineages (hist | edit) [10,257 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--lineages"> = Lineages = ''Lineages'' are surviving forms of posthumanity. Each grants one concise Lineage Gift without dictating profession, outlook, or Path. Humanity has passed through too many ages, environments, and deliberate redesigns to remain one biological kind. A Lineage describes the body a hero inherits. It does not prescribe culture, profession, allegiance, tempera...") originally created as "SeventhSun:Lineages"
  • 16:4716:47, 19 July 2026 SeventhSunTemp:Skills (hist | edit) [11,431 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--skills"> = Skills = Skills are broad learned capabilities. The Skill answers what the hero knows how to do; the Attribute answers how the hero is doing it now. Skills are broad capabilities acquired through training and experience. They answer what a hero is practiced at doing; the Attribute answers how the hero is doing it. === Making a Skill Roll === <div class="ss-rule-for...") originally created as "SeventhSun:Skills"
  • 16:4116:41, 19 July 2026 SeventhSun:Attributes (hist | edit) [5,400 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--attributes"> = Attributes = Attributes describe basic capability. Competency ratings describe learned ability. Together they produce the rolls and fixed scores used throughout play. Attributes describe a hero’s basic physical and mental capabilities. A score of 0 is ordinary, positive scores indicate increasing capability, and negative scores indicate a limitation. === Choos...") originally created as "SeventhSun:Attributes"
  • 16:0816:08, 19 July 2026 SeventhSun:Character Creation (hist | edit) [7,942 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--character-creation"> = Character Creation = Create a capable posthuman hero by choosing a concept, Lineage, Path, Attributes, competencies, Talents, and practical equipment. Seventh Sun heroes are capable from the beginning. Character creation establishes a posthuman body, a way of meeting danger, broad learned competencies, and a few memorable distinctions. It does not require...") originally created as "SeventhSun:Character Creation"
  • 15:5815:58, 19 July 2026 SeventhSun:Rules (hist | edit) [3,829 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun ss-page--rules ss-page--rules"> = Rules = Seventh Sun uses one procedure for uncertain action: roll three six-sided dice, add the relevant Attribute and competency, and meet or exceed the target number. == Core Principles == Seventh Sun uses six Attributes: Brawn, Agility, Vigor, Intellect, Spirit, and Presence. Most uncertain actions are resolved by rolling 3d6, adding the relevant Attribute and Sk...") originally created as "SeventhSun:Rules"
  • 12:2712:27, 19 July 2026 SeventhSun:Home (hist | edit) [6,808 bytes] WikiSysop (talk | contribs) (Created page with "{{SeventhSunHeader}} <div class="codex-page codex-page--seventh-sun"> = Seventh Sun = <div class="codex-subtitle">Old Earth endures beneath the red light of its last and oldest age.</div> <p class="codex-lead">The world may end tomorrow. It may continue for another twenty thousand years. In Tzaadra, this uncertainty is no excuse to neglect the vintage, abandon an expedition, default upon a debt, or leave the cat unfed.</p> __TOC__ == Old Earth, Very Late == Six Sun...") originally created as "SeventhSun:Home"