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Nightcats:Flaws

From Crucible Codex
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Nightcats
Nightcats


These flaws are available to all characters. Most flaws give a Penalty Die in specific situations.

Flaw Effect Category
All Thumbs 1 Penalty Die when performing delicate manual tasks Skill
Arrogant 1 Penalty Die when dealing politely with those you consider beneath you Social
Big Mouth Your boasting attracts trouble and unwanted attention Social
Blood Feud Someone has sworn revenge against you Story
Brute 1 Penalty Die in polite or refined social situations Social
Code-Bound You follow a code (pirate, sellsword, etc.) and will not break it, even when it costs you Moral
Cold-Bitten 1 Penalty Die in cold environments Physical
Craven 1 Penalty Die resisting fear or intimidation Mental
Cursed Start with −1 Hero Point Supernatural
Delicate −2 Lifeblood Physical
Double Life You maintain a hidden identity or allegiance; if exposed, serious consequences follow Story
Drunkard Often incapacitated by drink; 1 Penalty Die to resist alcohol Physical
Empty Head You frequently forget names, plans, and details Mental
Fearful (Phobia) 1 Penalty Die when confronting your specific fear Mental
Fire-Touched Strange mystical events seem drawn to you Supernatural
Freezes in Battle When combat begins roll d3 rounds of hesitation before acting normally Combat
Gold Fever 1 Penalty Die when treasure or payment is at stake Mental
Greedy 1 Penalty Die when treasure or payment is at stake Mental
Gullible 1 Penalty Die when resisting persuasion or scams Social
Hard of Hearing or One-Eyed 1 Penalty Die when the injury would hinder you Physical
Heat-Worn 1 Penalty Die in hot environments Physical
Honor-Bound You must act with honor, even when it costs you advantage or safety Moral
Hot-Headed 1 Penalty Die when anger would cloud your judgment Mental
Hunted Enemies actively pursue you Story
Ill-Reputed People distrust you on first meeting Social
Ill-Starred Once per adventure the GM may force a reroll of your success Fate
Impulsive 1 Penalty Die when patience or planning is required Mental
Infamous Your dark reputation precedes you Social
Landlubber 1 Penalty Die when performing tasks at sea Skill
Lustful 1 Penalty Die when resisting seduction or temptation Mental
Marked Face You are easily recognized and difficult to disguise Social
Missing Limb Certain physical tasks become difficult Physical
Mute You cannot speak, making communication difficult Physical
Obsessive You are distracted by a personal fixation Mental
Old Bones Physical exertion tires you quickly Physical
Out of Place 1 Penalty Die when navigating unfamiliar environments Skill
Overconfident 1 Penalty Die when caution or restraint would be wiser Mental
Plain-Spoken 1 Penalty Die when attempting deception Social
Reckless You rush into danger without thinking Mental
Ruin-Shaken 1 Penalty Die in ancient ruins or forgotten places Supernatural
Shifty 1 Penalty Die when trying to gain trust or appear honest Social
Slave to the Pipe Addicted to a substance; without it, take 1 Penalty Die on all rolls Physical
Soft-Hearted You cannot easily abandon those in need Moral
Sorcerer’s Enemy A sorcerer seeks revenge against you Story
Superstitious 1 Penalty Die when fear of omens, curses, or bad luck affects you Mental
Vengeful 1 Penalty Die when confronting someone who has wronged you Mental
Vow-Bound You have sworn a binding vow (silence, vegetarian, etc.) that shapes your life and limits your choices. Mental
Wanted Authorities or enemies seek your capture Story
Wary of Sorcery 1 Penalty Die when dealing with sorcerers Supernatural