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Nightcats:Bestiary

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Nightcats
Nightcats


“The jungle does not hate you.

It simply grows over your bones.”

Bestiary of Jhelum

The lands beyond the walls are not empty.

They are occupied.

This is not a scholar’s bestiary. It is a survivor’s ledger.

Each entry is a template. Most creatures in Jhelum are variations on these forms.

How to Use These Creatures

Stat Meaning
Strength Power and force
Agility Speed and stealth
Mind Instinct or cunning
Lifeblood Staying power
Protection Natural armor
Damage Harm inflicted
Traits Short mechanical rules

Variants are handled by small adjustments, not new stat blocks.

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Apex Predators

Tiger (Template)

Tiger
The jungle chooses

A tiger does not hunt loudly. It watches, chooses, and ends the matter.

Strength 3
Agility 3
Mind 1
Lifeblood 18
Protection 1
Damage 1d6H
Traits Ambush: Gains 1 Bonus Die when attacking unseen. Pounce: Knocks down, pins, or controls a target on a surprise hit.

Tiger Variants

Leopard / Black Panther

Lifeblood 12, Agility 4. Built for stealth over strength.

Man-Eater

Gains 1 Bonus Die when attacking humans.

Old Tiger

Mind 2. Anticipates routines and avoids traps.

Ash Tiger

Adds: Burning Wounds: Causes lingering harm after a hit.

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River Predators

Crocodile (Template)

Crocodile
The river takes

The water does not warn you. It opens.

Strength 4
Agility 1
Mind 0
Lifeblood 18
Protection 2
Damage 1d6H
Traits Ambush: Gains 1 Bonus Die when striking unseen from water. Death Roll: Grappled targets take immediate extra harm in water.

Crocodile Variants

Gharial

Strength 3, Agility 2, Damage 1d6. Trait: Snatch: Gains 1 Bonus Die when grabbing small or lightly armored prey.

Giant Crocodile

Strength 5, Lifeblood 22, Protection 3.

Temple Crocodile

Mind 1. Does not flee humans.

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Pack Hunters and Scavengers

Jackal (Template)

Jackal
The edge of hunger

Jackals live where death is near. One is nothing. Several are a decision.

Strength 1
Agility 2
Mind 0
Lifeblood 7
Protection 0
Damage 1d6L
Traits Pack: Gains 1 Bonus Die when attacking with allies. Scavenger: Gains 1 Bonus Die to detect weakness or isolation.

Jackal Variants

Dhole

Lifeblood 8. Pack always active with 2+.

Wolf

Strength 2, Lifeblood 9, Damage 1d6.

Hyena

Strength 2, Lifeblood 10, Protection 1. Trait: Bone Crusher: Ignores 1 point of Protection.

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Jungle Dangers

Great Python
Strength 3
Agility 1
Mind 0
Lifeblood 16
Protection 1
Damage 1d6
Traits Constrict: Seizes and inflicts damage each round until freed. Ambush: Gains 1 Bonus Die when striking from concealment.
Sloth Bear
Strength 3
Agility 1
Mind 0
Lifeblood 13
Protection 1
Damage 1d6
Traits Frenzy: Gains 1 Bonus Die after taking a wound. Maul: May inflict an additional hit against a prone or stunned target.

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The Green That Hungers

Strangler Vines
Strength 3
Agility 0
Mind 0
Lifeblood 15
Protection 1
Damage 1d6
Traits Immobilize: Prevents movement until freed. Constrict: Inflicts damage each round while held.
Devils Pitcher
Strength 2
Agility 0
Mind 0
Lifeblood 10
Protection 1
Damage 1d6
Traits Trap: Requires a test to escape once entered. Dissolving Sap: Inflicts damage each round while trapped.

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Jungle Horrors

Giant Spider
Strength 2
Agility 3
Mind 0
Lifeblood 10
Protection 1
Damage 1d6
Traits Web: Restrains targets until cut free. Venom: Forces a test or weakens the victim.
Vampire Bat Swarm
Strength 1
Agility 3
Mind 0
Lifeblood 10
Protection 0
Damage 1d6L
Traits Swarm: Suffers 1 Penalty Die vs brute attacks. Drain: Inflicts extra Lifeblood loss.
Giant Centipede
Strength 2
Agility 2
Mind 0
Lifeblood 9
Protection 1
Damage 1d6
Traits Venom: Forces a test or causes severe weakness. Horror: Imposes 1 Penalty Die from shock or revulsion.
Poison Puffball
Strength 0
Agility 0
Mind 0
Lifeblood 6
Protection 0
Damage 1d6L
Traits Spore Cloud: Fills an area and imposes 1 Penalty Die. Poison: Causes collapse after prolonged exposure.

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Using the Bestiary

These are not balanced encounters.

They are problems.

If the players treat them like enemies, they die.

If they treat them like dangers, they live.