SeventhSun:Flaws
Flaws
[edit]A Flaw pays for one additional starting Talent. Choose no more than one.
Like a Talent, a Flaw should be short enough to remember and definite enough to matter without debate. The player chooses the Flaw; the Narrator confirms that it will recur often enough to be meaningful without dominating the hero.
Flaw Standard
[edit]A Flaw has one clear effect, usually 1 Penalty Die in a recurring situation.
A Flaw is personal. Lineages and Paths never impose mandatory Flaws.
A Flaw cannot be bought off by choosing equipment or behavior that makes it irrelevant.
A Flaw should complicate play, not prevent the hero from participating in it.
Biography alone is not a Flaw unless it carries a dependable rule.
Flaw List
[edit]| Flaw | Effect | Category |
|---|---|---|
| All Thumbs | 1 Penalty Die when performing delicate manual tasks | Skill |
| Arrogant | 1 Penalty Die when dealing politely with those you consider beneath you | Social |
| Awed by the Legacy | 1 Penalty Die when attempting to damage, dismantle, or defy a relic of the ancient world | Legacy |
| Big Mouth | Your loose talk attracts trouble and unwanted attention | Social |
| Blood Feud | Someone has sworn revenge against you or your people | Story |
| Civic-Bred | 1 Penalty Die when surviving beyond inhabited or cultivated lands without technological support | Skill |
| Cold-Bitten | 1 Penalty Die in cold environments | Physical |
| Craven | 1 Penalty Die when resisting fear or intimidation | Mental |
| Curious | When confronted with a consequential mystery, you must investigate | Mental |
| Deck-Shy | 1 Penalty Die when performing unfamiliar tasks aboard an aerial or maritime vessel | Skill |
| Delicate | −2 Lifeblood | Physical |
| Double Life | You maintain a hidden identity or allegiance; if exposed, serious consequences follow | Story |
| Empty Head | You frequently forget names, plans, directions, and important details | Mental |
| False Memories | Once per adventure, the Narrator may declare that one thing you confidently remember is mistaken | Legacy |
| Fearful (Phobia) | 1 Penalty Die when confronting your specific fear | Mental |
| Frail | 1 Penalty Die when resisting fatigue, deprivation, exposure, or prolonged exertion | Physical |
| Freezes in Battle | 1 Penalty Die on your first action when combat begins unexpectedly | Combat |
| Gravity-Sick | 1 Penalty Die in altered, unstable, or absent gravity | Physical |
| Gullible | 1 Penalty Die when resisting persuasion, deception, or scams | Social |
| Half-Learned Formulae | 1 Penalty Die when invoking Phasmic Formulae | Phasmic |
| Hard of Hearing or One-Eyed | 1 Penalty Die when the impairment would hinder you | Physical |
| Heat-Worn | 1 Penalty Die in hot environments | Physical |
| Hot-Headed | 1 Penalty Die when anger would cloud your judgment | Mental |
| Ignorant | 1 Penalty Die on rolls involving lore, history, or scholarly knowledge | Mental |
| Ill-Starred | Once per adventure, the Narrator may force you to reroll a success | Fate |
| Impulsive | 1 Penalty Die when patience or careful planning is required | Mental |
| In Thrall | Choose an addictive substance or experience; when deprived of it for an extended period, take 1 Penalty Die on all rolls | Physical |
| Iridium Fever | 1 Penalty Die when extraordinary profit or valuable treasure is at stake | Mental |
| Legacy-Blind | 1 Penalty Die when identifying, operating, or interpreting relic technology | Skill |
| Lustful | 1 Penalty Die when resisting seduction or romantic temptation | Mental |
| Machine-Shy | 1 Penalty Die when willingly entrusting yourself to an autonomous machine | Mental |
| Manifold-Scarred | Hostile Phasmic Formulae targeting you gain 1 Bonus Die | Phasmic |
| Marked Face | You are easily recognized and difficult to disguise | Social |
| Missing Limb | 1 Penalty Die when the missing limb would hinder you | Physical |
| Monitor-Fearing | 1 Penalty Die when knowingly opposing a Monitor, its servants, or its evident interests | Mental |
| Mute | You cannot speak, making communication difficult | Physical |
| Notorious | 1 Penalty Die when seeking trust from strangers who recognize your reputation | Social |
| Obsessive | 1 Penalty Die when your personal fixation distracts you from the matter at hand | Mental |
| Old Bones | 1 Penalty Die when resisting fatigue caused by physical exertion | Physical |
| Old Injury | After you take a Wound, reduce your Speed by 2 until all Wounds are removed | Physical |
| Out of Aeon | 1 Penalty Die when dealing with unfamiliar customs, civic institutions, or current technology | Social |
| Out of Place | 1 Penalty Die when navigating unfamiliar environments | Skill |
| Overconfident | 1 Penalty Die when caution or restraint would be wiser | Mental |
| Phasmist’s Enemy | A hostile phasmist seeks revenge against you | Story |
| Phasm-Touched | Once per adventure, the Narrator may introduce an unwanted phasmic manifestation in your presence | Phasmic |
| Plain-Spoken | 1 Penalty Die when attempting deception | Social |
| Protyle-Touched | Once per adventure, the Narrator may cause protyle you handle or command to produce an unintended complication | Legacy |
| Reckless | When immediate danger offers a direct path forward, make a Will roll to choose a cautious alternative | Mental |
| Ruin-Lured | When offered a credible opportunity to explore an unknown ruin or artifact, make a Will roll to turn away | Mental |
| Ruin-Shaken | 1 Penalty Die in ancient ruins or forgotten places | Mental |
| Shifty | 1 Penalty Die when trying to gain trust or appear honest | Social |
| Signal-Haunted | Legacy systems gain 1 Bonus Die when attempting to detect, identify, or track you | Legacy |
| Soft-Hearted | Make a Will roll to abandon someone in immediate need whom you could reasonably help | Moral |
| Sun-Sick | 1 Penalty Die after prolonged exposure to the unfiltered light of the Seventh Sun | Physical |
| Unclaimed | 1 Penalty Die when seeking official protection, hospitality, or legal standing from a civic power | Social |
| Unlucky | Start each adventure with −1 Nerve | Fate |
| Unsteady | 1 Penalty Die on Agility rolls involving balance, precarious footing, or sudden changes of direction | Physical |
| Vengeful | 1 Penalty Die when confronting someone who has wronged you | Mental |
| Vow-Bound | You have sworn a binding vow that shapes your life and limits your choices | Moral |
| Wanted | Authorities or other powerful enemies seek your capture | Story |
| Wary of Phasmists | 1 Penalty Die when trusting or cooperating directly with phasmists | Social |
Seventh Sun Codex
Home · The Seven Suns · Rules · Character Creation · Attributes · Skills · Lineages · Paths · Talents · Flaws · Nerve and Advancement · Combat · Equipment · Hazards · Phasm · Adversaries · Sample Heroes · Glossary
