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= Character Seed Generator = Roll or choose from these tables to spark a playable character. The results do not define statistics by themselves. They give the player a past, a look, a talent, a wound, a tie, and a current problem. == How To Use This Page == For a quick character seed, roll once on '''Origin''', '''Core Competency''', '''Bad Experience''', and '''Current Entanglement'''. For a fuller character, roll once on each table. Most tables use '''d66''': roll two six-sided dice, reading one die as the tens digit and the other as the ones digit. A roll of 3 and 5 is 35. == Origin (d66) == {| class="wikitable beyond-d66-table" |- ! Roll !! Result !! Roll !! Result !! Roll !! Result |- | 11 || Frontier colony carved from nothing || 12 || Corporate arcology—sealed life || 13 || Orbital station, raised in zero-g corridors |- | 14 || Agricultural world tied to seasons || 15 || Pilgrimage or shrine world || 16 || War-torn border system |- | 21 || Trade hub of a thousand cultures || 22 || Research enclave with buried secrets || 23 || Penal colony or labor world |- | 24 || Fading core world of old wealth || 25 || Nomadic fleet upbringing || 26 || Records erased—origin unknown |- | 31 || Mining world, hard labor from youth || 32 || Luxury resort world (served, not indulged) || 33 || Military installation or garrison |- | 34 || Religious commune or sect || 35 || Black market freeport || 36 || Colony that failed—survivors scattered |- | 41 || Terraforming project mid-process || 42 || Corporate experiment world || 43 || Smuggler’s den disguised as something else |- | 44 || Ruined world slowly rebuilding || 45 || Deep space convoy or caravan || 46 || Fringe science outpost |- | 51 || Isolated backwater system || 52 || Artificial habitat or ring || 53 || Clone or vat-born facility |- | 54 || Refugee flotilla || 55 || Diplomatic enclave || 56 || Prison transport fleet |- | 61 || Lost colony rediscovered || 62 || Salvage culture among wrecks || 63 || Frontier science colony gone wrong |- | 64 || Underground or subsurface civilization || 65 || Cultural preserve world || 66 || Something else—origin defies explanation |} == Upbringing (d66) == {| class="wikitable beyond-d66-table" |- ! Roll !! Result !! Roll !! Result !! Roll !! Result |- | 11 || Tight-knit, loving family || 12 || Single guardian, overworked || 13 || State or corporate institution |- | 14 || Street-raised survivor || 15 || Apprenticed to a trade early || 16 || Privileged and insulated |- | 21 || Constant relocation || 22 || Raised among outsiders || 23 || Groomed for a purpose |- | 24 || Surrounded by violence || 25 || Isolated upbringing || 26 || Raised by someone deceptive |- | 31 || Large extended family || 32 || Religious discipline and doctrine || 33 || Competitive academic environment |- | 34 || Military household || 35 || Criminal or underground family || 36 || Survivalist upbringing |- | 41 || Adopted—never told full truth || 42 || Raised by machines or AI || 43 || Raised communally |- | 44 || Raised in secrecy || 45 || Raised by an absent figure’s reputation || 46 || Raised to inherit something |- | 51 || Neglected but self-sufficient || 52 || Idolized as special or gifted || 53 || Forced into responsibility too early |- | 54 || Protected from something unknown || 55 || Raised in luxury that vanished || 56 || Raised in constant fear |- | 61 || Experimental upbringing || 62 || Raised in a lie || 63 || Raised to replace someone |- | 64 || Raised as expendable || 65 || Raised in exile || 66 || Raised for a destiny that never came |} == Age & Stage (d6) == {| class="wikitable" |- ! Roll !! Result |- | 1 || Young, untested |- | 2 || Early adult, hungry |- | 3 || Established and capable |- | 4 || Experienced, carrying burdens |- | 5 || Veteran, hardened |- | 6 || Old or ageless, deeply dangerous |} == Appearance (d66) == {| class="wikitable beyond-d66-table" |- ! Roll !! Result !! Roll !! Result !! Roll !! Result |- | 11 || Immaculate and composed || 12 || Scarred and weathered || 13 || Strikingly attractive |- | 14 || Easily overlooked || 15 || Visible augmentations || 16 || Practical and worn |- | 21 || Cultural dress defines them || 22 || Unsettling presence || 23 || Moves with precision |- | 24 || Noticeable injury || 25 || Overdressed always || 26 || Subtly wrong |- | 31 || Constantly tired-looking || 32 || Perfect posture and discipline || 33 || Ragged but resilient |- | 34 || Unnatural stillness || 35 || Bright, expressive face || 36 || Masked or concealed |- | 41 || Always armed or ready || 42 || Clothes never match environment || 43 || Smells faintly of industry |- | 44 || Carries visible status markers || 45 || Always clean, unnaturally so || 46 || Permanently dirty or stained |- | 51 || Voice carries authority || 52 || Eyes draw attention || 53 || Constant micro-expressions |- | 54 || Emotionless exterior || 55 || Graceful under pressure || 56 || Tense, coiled energy |- | 61 || Looks older than they are || 62 || Looks younger than they are || 63 || Hard to remember clearly |- | 64 || Impossible to forget || 65 || Presence fills the room || 66 || Presence avoids the room |} == Core Competency (d66) == {| class="wikitable beyond-d66-table" |- ! Roll !! Result !! Roll !! Result !! Roll !! Result |- | 11 || Pilot || 12 || Operator (systems/hacking) || 13 || Fighter |- | 14 || Face || 15 || Mechanic || 16 || Scholar |- | 21 || Scout || 22 || Medic || 23 || Smuggler |- | 24 || Officer || 25 || Diplomat || 26 || Engineer |- | 31 || Assassin or covert operative || 32 || Navigator (routes, jumps, paths) || 33 || Quartermaster or logistics |- | 34 || Investigator || 35 || Survivalist || 36 || Bodyguard |- | 41 || Technician of rare systems || 42 || Cultural expert || 43 || Linguist or translator |- | 44 || Salvager || 45 || Fixer or broker || 46 || Trainer or instructor |- | 51 || Experimental specialist || 52 || Black ops background || 53 || Corporate operative |- | 54 || Religious functionary || 55 || Entertainer or performer || 56 || Con artist |- | 61 || Jack-of-all-trades || 62 || Specialist in one obscure field || 63 || Former elite, now fallen |- | 64 || Self-taught prodigy || 65 || Trained but untested || 66 || Talented but unreliable |} == Secondary Traits (d66) == {| class="wikitable beyond-d66-table" |- ! Roll !! Result !! Roll !! Result !! Roll !! Result |- | 11 || Lucky || 12 || Ruthless when needed || 13 || Well-connected |- | 14 || Exceptional memory || 15 || Quick improviser || 16 || Physically tough |- | 21 || Technically gifted || 22 || Reads people well || 23 || Fearless, or broken fear |- | 24 || Patient || 25 || Knows when to retreat || 26 || Has seen worse |- | 31 || Charismatic under pressure || 32 || Cold and analytical || 33 || Creative problem-solver |- | 34 || Loyal to a fault || 35 || Independent operator || 36 || Hard to intimidate |- | 41 || Adapts quickly || 42 || Notices details others miss || 43 || Moves quietly |- | 44 || Fast reflexes || 45 || Calm in chaos || 46 || Inspires others |- | 51 || Deceptively capable || 52 || Emotionally guarded || 53 || Relentless |- | 54 || Intuitive || 55 || Disciplined || 56 || Unpredictable |- | 61 || Always has a plan || 62 || Never has a plan—but survives || 63 || Makes allies easily |- | 64 || Makes enemies easily || 65 || Pushes limits || 66 || Refuses to quit |} == Happy Memory (d66) == {| class="wikitable beyond-d66-table" |- ! Roll !! Result !! Roll !! Result !! Roll !! Result |- | 11 || A perfect shared meal || 12 || Unexpected victory || 13 || True belonging |- | 14 || A meaningful lesson || 15 || A quiet, peaceful day || 16 || Being chosen |- | 21 || A risk that paid off || 22 || Uncontrollable laughter || 23 || Witnessing something vast |- | 24 || A promise kept || 25 || Celebration without end || 26 || A moment frozen in time |- | 31 || First real success || 32 || Forgiveness given || 33 || Forgiveness received |- | 34 || A journey completed || 35 || A gift that mattered || 36 || Being understood |- | 41 || Escaping danger || 42 || Helping someone survive || 43 || Creating something lasting |- | 44 || Being admired || 45 || Finding something lost || 46 || Returning home |- | 51 || A secret shared safely || 52 || Standing up and winning || 53 || Love, however brief |- | 54 || A reunion || 55 || A narrow escape || 56 || A rare moment of trust |- | 61 || A second chance || 62 || A surprise kindness || 63 || A moment of clarity |- | 64 || A gamble that worked || 65 || A victory no one saw || 66 || A moment they can’t explain |} == Bad Experience (d66) == {| class="wikitable beyond-d66-table" |- ! Roll !! Result !! Roll !! Result !! Roll !! Result |- | 11 || Betrayal || 12 || Loss of someone close || 13 || Critical failure |- | 14 || Witnessed something forbidden || 15 || Harmed the wrong person || 16 || Abandonment |- | 21 || Imprisonment || 22 || Deprivation || 23 || Watching destruction |- | 24 || Long-term deception || 25 || Near-death experience || 26 || Something unresolved |- | 31 || Torture or coercion || 32 || Forced compliance || 33 || Public humiliation |- | 34 || Ruin of reputation || 35 || Lost everything materially || 36 || Lost everything emotionally |- | 41 || Survived a disaster || 42 || Left someone behind || 43 || Made the wrong choice |- | 44 || Trusted the wrong person || 45 || Could not act in time || 46 || Took the blame |- | 51 || Still being hunted || 52 || Still being lied to || 53 || Still hiding the truth |- | 54 || Still paying for it || 55 || Still not safe || 56 || Still not understood |- | 61 || It wasn’t what it seemed || 62 || It changed them permanently || 63 || No one believes them |- | 64 || They can’t prove it || 65 || They might be responsible || 66 || They are responsible |} == Important Relationship (d66) == {| class="wikitable beyond-d66-table" |- ! Roll !! Result !! Roll !! Result !! Roll !! Result |- | 11 || Parent || 12 || Sibling || 13 || Mentor |- | 14 || Student || 15 || Lover || 16 || Friend |- | 21 || Lost friend || 22 || Rival || 23 || Enemy |- | 24 || Benefactor || 25 || Dependent || 26 || Former ally |- | 31 || Someone they betrayed || 32 || Someone who betrayed them || 33 || Someone they owe |- | 34 || Someone who owes them || 35 || Someone they protect || 36 || Someone they failed |- | 41 || A group they belonged to || 42 || A group that cast them out || 43 || Someone presumed dead |- | 44 || Someone dangerous || 45 || Someone innocent || 46 || Someone powerful |- | 51 || Someone who knows the truth || 52 || Someone who believes in them || 53 || Someone who fears them |- | 54 || Someone who uses them || 55 || Someone they can’t face || 56 || Someone they can’t leave |- | 61 || A stranger tied to their past || 62 || A name they keep hearing || 63 || A ghost—literal or not |- | 64 || A bond they deny || 65 || A bond they cling to || 66 || A bond about to break |} == Current Entanglement (d66) == {| class="wikitable beyond-d66-table" |- ! Roll !! Result !! Roll !! Result !! Roll !! Result |- | 11 || Owes a debt || 12 || Being hunted || 13 || Protecting someone secretly |- | 14 || Living a double life || 15 || Carrying contraband || 16 || Working both sides |- | 21 || Trying to disappear || 22 || Trying to be found || 23 || Bound by a bad promise |- | 24 || Searching for someone || 25 || On the edge of opportunity || 26 || About to fail |- | 31 || In over their head || 32 || Playing a dangerous game || 33 || Covering up a mistake |- | 34 || Running out of time || 35 || Running out of options || 36 || In the wrong place |- | 41 || Trusted too much || 42 || Trusted too little || 43 || Made a deal they regret |- | 44 || About to make another || 45 || Holding leverage || 46 || Being leveraged |- | 51 || Keeping a secret || 52 || Discovering a secret || 53 || Selling something valuable |- | 54 || Stealing something dangerous || 55 || Delivering something critical || 56 || Losing control |- | 61 || This will end badly || 62 || This could change everything || 63 || This already has |- | 64 || They don’t understand it yet || 65 || Someone else is pulling strings || 66 || It’s bigger than they thought |} {{BeyondNav}} [[Category:Beyond]] </div>
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