Character Seed Generator
[edit]
Roll or choose from these tables to spark a playable character. The results do not define statistics by themselves. They give the player a past, a look, a talent, a wound, a tie, and a current problem.
How To Use This Page
[edit]
For a quick character seed, roll once on Origin, Core Competency, Bad Experience, and Current Entanglement.
For a fuller character, roll once on each table.
Most tables use d66: roll two six-sided dice, reading one die as the tens digit and the other as the ones digit. A roll of 3 and 5 is 35.
| Roll |
Result |
Roll |
Result |
Roll |
Result
|
| 11 |
Frontier colony carved from nothing |
12 |
Corporate arcology—sealed life |
13 |
Orbital station, raised in zero-g corridors
|
| 14 |
Agricultural world tied to seasons |
15 |
Pilgrimage or shrine world |
16 |
War-torn border system
|
| 21 |
Trade hub of a thousand cultures |
22 |
Research enclave with buried secrets |
23 |
Penal colony or labor world
|
| 24 |
Fading core world of old wealth |
25 |
Nomadic fleet upbringing |
26 |
Records erased—origin unknown
|
| 31 |
Mining world, hard labor from youth |
32 |
Luxury resort world (served, not indulged) |
33 |
Military installation or garrison
|
| 34 |
Religious commune or sect |
35 |
Black market freeport |
36 |
Colony that failed—survivors scattered
|
| 41 |
Terraforming project mid-process |
42 |
Corporate experiment world |
43 |
Smuggler’s den disguised as something else
|
| 44 |
Ruined world slowly rebuilding |
45 |
Deep space convoy or caravan |
46 |
Fringe science outpost
|
| 51 |
Isolated backwater system |
52 |
Artificial habitat or ring |
53 |
Clone or vat-born facility
|
| 54 |
Refugee flotilla |
55 |
Diplomatic enclave |
56 |
Prison transport fleet
|
| 61 |
Lost colony rediscovered |
62 |
Salvage culture among wrecks |
63 |
Frontier science colony gone wrong
|
| 64 |
Underground or subsurface civilization |
65 |
Cultural preserve world |
66 |
Something else—origin defies explanation
|
| Roll |
Result |
Roll |
Result |
Roll |
Result
|
| 11 |
Tight-knit, loving family |
12 |
Single guardian, overworked |
13 |
State or corporate institution
|
| 14 |
Street-raised survivor |
15 |
Apprenticed to a trade early |
16 |
Privileged and insulated
|
| 21 |
Constant relocation |
22 |
Raised among outsiders |
23 |
Groomed for a purpose
|
| 24 |
Surrounded by violence |
25 |
Isolated upbringing |
26 |
Raised by someone deceptive
|
| 31 |
Large extended family |
32 |
Religious discipline and doctrine |
33 |
Competitive academic environment
|
| 34 |
Military household |
35 |
Criminal or underground family |
36 |
Survivalist upbringing
|
| 41 |
Adopted—never told full truth |
42 |
Raised by machines or AI |
43 |
Raised communally
|
| 44 |
Raised in secrecy |
45 |
Raised by an absent figure’s reputation |
46 |
Raised to inherit something
|
| 51 |
Neglected but self-sufficient |
52 |
Idolized as special or gifted |
53 |
Forced into responsibility too early
|
| 54 |
Protected from something unknown |
55 |
Raised in luxury that vanished |
56 |
Raised in constant fear
|
| 61 |
Experimental upbringing |
62 |
Raised in a lie |
63 |
Raised to replace someone
|
| 64 |
Raised as expendable |
65 |
Raised in exile |
66 |
Raised for a destiny that never came
|
| Roll |
Result
|
| 1 |
Young, untested
|
| 2 |
Early adult, hungry
|
| 3 |
Established and capable
|
| 4 |
Experienced, carrying burdens
|
| 5 |
Veteran, hardened
|
| 6 |
Old or ageless, deeply dangerous
|
| Roll |
Result |
Roll |
Result |
Roll |
Result
|
| 11 |
Immaculate and composed |
12 |
Scarred and weathered |
13 |
Strikingly attractive
|
| 14 |
Easily overlooked |
15 |
Visible augmentations |
16 |
Practical and worn
|
| 21 |
Cultural dress defines them |
22 |
Unsettling presence |
23 |
Moves with precision
|
| 24 |
Noticeable injury |
25 |
Overdressed always |
26 |
Subtly wrong
|
| 31 |
Constantly tired-looking |
32 |
Perfect posture and discipline |
33 |
Ragged but resilient
|
| 34 |
Unnatural stillness |
35 |
Bright, expressive face |
36 |
Masked or concealed
|
| 41 |
Always armed or ready |
42 |
Clothes never match environment |
43 |
Smells faintly of industry
|
| 44 |
Carries visible status markers |
45 |
Always clean, unnaturally so |
46 |
Permanently dirty or stained
|
| 51 |
Voice carries authority |
52 |
Eyes draw attention |
53 |
Constant micro-expressions
|
| 54 |
Emotionless exterior |
55 |
Graceful under pressure |
56 |
Tense, coiled energy
|
| 61 |
Looks older than they are |
62 |
Looks younger than they are |
63 |
Hard to remember clearly
|
| 64 |
Impossible to forget |
65 |
Presence fills the room |
66 |
Presence avoids the room
|
Core Competency (d66)
[edit]
| Roll |
Result |
Roll |
Result |
Roll |
Result
|
| 11 |
Pilot |
12 |
Operator (systems/hacking) |
13 |
Fighter
|
| 14 |
Face |
15 |
Mechanic |
16 |
Scholar
|
| 21 |
Scout |
22 |
Medic |
23 |
Smuggler
|
| 24 |
Officer |
25 |
Diplomat |
26 |
Engineer
|
| 31 |
Assassin or covert operative |
32 |
Navigator (routes, jumps, paths) |
33 |
Quartermaster or logistics
|
| 34 |
Investigator |
35 |
Survivalist |
36 |
Bodyguard
|
| 41 |
Technician of rare systems |
42 |
Cultural expert |
43 |
Linguist or translator
|
| 44 |
Salvager |
45 |
Fixer or broker |
46 |
Trainer or instructor
|
| 51 |
Experimental specialist |
52 |
Black ops background |
53 |
Corporate operative
|
| 54 |
Religious functionary |
55 |
Entertainer or performer |
56 |
Con artist
|
| 61 |
Jack-of-all-trades |
62 |
Specialist in one obscure field |
63 |
Former elite, now fallen
|
| 64 |
Self-taught prodigy |
65 |
Trained but untested |
66 |
Talented but unreliable
|
Secondary Traits (d66)
[edit]
| Roll |
Result |
Roll |
Result |
Roll |
Result
|
| 11 |
Lucky |
12 |
Ruthless when needed |
13 |
Well-connected
|
| 14 |
Exceptional memory |
15 |
Quick improviser |
16 |
Physically tough
|
| 21 |
Technically gifted |
22 |
Reads people well |
23 |
Fearless, or broken fear
|
| 24 |
Patient |
25 |
Knows when to retreat |
26 |
Has seen worse
|
| 31 |
Charismatic under pressure |
32 |
Cold and analytical |
33 |
Creative problem-solver
|
| 34 |
Loyal to a fault |
35 |
Independent operator |
36 |
Hard to intimidate
|
| 41 |
Adapts quickly |
42 |
Notices details others miss |
43 |
Moves quietly
|
| 44 |
Fast reflexes |
45 |
Calm in chaos |
46 |
Inspires others
|
| 51 |
Deceptively capable |
52 |
Emotionally guarded |
53 |
Relentless
|
| 54 |
Intuitive |
55 |
Disciplined |
56 |
Unpredictable
|
| 61 |
Always has a plan |
62 |
Never has a plan—but survives |
63 |
Makes allies easily
|
| 64 |
Makes enemies easily |
65 |
Pushes limits |
66 |
Refuses to quit
|
| Roll |
Result |
Roll |
Result |
Roll |
Result
|
| 11 |
A perfect shared meal |
12 |
Unexpected victory |
13 |
True belonging
|
| 14 |
A meaningful lesson |
15 |
A quiet, peaceful day |
16 |
Being chosen
|
| 21 |
A risk that paid off |
22 |
Uncontrollable laughter |
23 |
Witnessing something vast
|
| 24 |
A promise kept |
25 |
Celebration without end |
26 |
A moment frozen in time
|
| 31 |
First real success |
32 |
Forgiveness given |
33 |
Forgiveness received
|
| 34 |
A journey completed |
35 |
A gift that mattered |
36 |
Being understood
|
| 41 |
Escaping danger |
42 |
Helping someone survive |
43 |
Creating something lasting
|
| 44 |
Being admired |
45 |
Finding something lost |
46 |
Returning home
|
| 51 |
A secret shared safely |
52 |
Standing up and winning |
53 |
Love, however brief
|
| 54 |
A reunion |
55 |
A narrow escape |
56 |
A rare moment of trust
|
| 61 |
A second chance |
62 |
A surprise kindness |
63 |
A moment of clarity
|
| 64 |
A gamble that worked |
65 |
A victory no one saw |
66 |
A moment they can’t explain
|
Bad Experience (d66)
[edit]
| Roll |
Result |
Roll |
Result |
Roll |
Result
|
| 11 |
Betrayal |
12 |
Loss of someone close |
13 |
Critical failure
|
| 14 |
Witnessed something forbidden |
15 |
Harmed the wrong person |
16 |
Abandonment
|
| 21 |
Imprisonment |
22 |
Deprivation |
23 |
Watching destruction
|
| 24 |
Long-term deception |
25 |
Near-death experience |
26 |
Something unresolved
|
| 31 |
Torture or coercion |
32 |
Forced compliance |
33 |
Public humiliation
|
| 34 |
Ruin of reputation |
35 |
Lost everything materially |
36 |
Lost everything emotionally
|
| 41 |
Survived a disaster |
42 |
Left someone behind |
43 |
Made the wrong choice
|
| 44 |
Trusted the wrong person |
45 |
Could not act in time |
46 |
Took the blame
|
| 51 |
Still being hunted |
52 |
Still being lied to |
53 |
Still hiding the truth
|
| 54 |
Still paying for it |
55 |
Still not safe |
56 |
Still not understood
|
| 61 |
It wasn’t what it seemed |
62 |
It changed them permanently |
63 |
No one believes them
|
| 64 |
They can’t prove it |
65 |
They might be responsible |
66 |
They are responsible
|
Important Relationship (d66)
[edit]
| Roll |
Result |
Roll |
Result |
Roll |
Result
|
| 11 |
Parent |
12 |
Sibling |
13 |
Mentor
|
| 14 |
Student |
15 |
Lover |
16 |
Friend
|
| 21 |
Lost friend |
22 |
Rival |
23 |
Enemy
|
| 24 |
Benefactor |
25 |
Dependent |
26 |
Former ally
|
| 31 |
Someone they betrayed |
32 |
Someone who betrayed them |
33 |
Someone they owe
|
| 34 |
Someone who owes them |
35 |
Someone they protect |
36 |
Someone they failed
|
| 41 |
A group they belonged to |
42 |
A group that cast them out |
43 |
Someone presumed dead
|
| 44 |
Someone dangerous |
45 |
Someone innocent |
46 |
Someone powerful
|
| 51 |
Someone who knows the truth |
52 |
Someone who believes in them |
53 |
Someone who fears them
|
| 54 |
Someone who uses them |
55 |
Someone they can’t face |
56 |
Someone they can’t leave
|
| 61 |
A stranger tied to their past |
62 |
A name they keep hearing |
63 |
A ghost—literal or not
|
| 64 |
A bond they deny |
65 |
A bond they cling to |
66 |
A bond about to break
|
Current Entanglement (d66)
[edit]
| Roll |
Result |
Roll |
Result |
Roll |
Result
|
| 11 |
Owes a debt |
12 |
Being hunted |
13 |
Protecting someone secretly
|
| 14 |
Living a double life |
15 |
Carrying contraband |
16 |
Working both sides
|
| 21 |
Trying to disappear |
22 |
Trying to be found |
23 |
Bound by a bad promise
|
| 24 |
Searching for someone |
25 |
On the edge of opportunity |
26 |
About to fail
|
| 31 |
In over their head |
32 |
Playing a dangerous game |
33 |
Covering up a mistake
|
| 34 |
Running out of time |
35 |
Running out of options |
36 |
In the wrong place
|
| 41 |
Trusted too much |
42 |
Trusted too little |
43 |
Made a deal they regret
|
| 44 |
About to make another |
45 |
Holding leverage |
46 |
Being leveraged
|
| 51 |
Keeping a secret |
52 |
Discovering a secret |
53 |
Selling something valuable
|
| 54 |
Stealing something dangerous |
55 |
Delivering something critical |
56 |
Losing control
|
| 61 |
This will end badly |
62 |
This could change everything |
63 |
This already has
|
| 64 |
They don’t understand it yet |
65 |
Someone else is pulling strings |
66 |
It’s bigger than they thought
|