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Stormbringer:Arms and Armor
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= Weapons of the Young Kingdoms = ''Death is a language. Steel is how it is spoken.'' All weapons use the standard ''Barbarians of Lemuria'' damage system. * Melee weapons add full Strength * Ranged weapons add half Strength (rounded down) * Large weapons cannot be used if Strength is below 0 ---- == Weapon Traits == {| class="wikitable codex-table" ! Trait !! Effect |- | Brutal || Inflicts terrible wounds. If maximum damage is rolled, add +2 damage |- | Concealable || Easily hidden on the body. No roll needed unless searched |- | Reach || Can be used in melee on targets 2 spaces away |- | Two-Handed || Requires both hands to use effectively |- | Thrown || May be hurled at Close range (max) without penalty |- | Slow || Can only be used every other round |- | Crude || Suffers 1 Penalty Die when used for attacks |} ---- == Brawling & Natural Weapons == {| class="wikitable codex-table" ! Weapon !! Category !! Damage !! Traits |- | Punch || Brawling || d3 + half STR || — |- | Kick || Brawling || d3 + half STR || — |- | Headbutt || Brawling || d3 + half STR || Crude |} ---- == Improvised Weapons == {| class="wikitable codex-table" ! Weapon !! Category !! Damage !! Traits |- | Rock || Improvised || d3 + STR || Thrown, Crude |- | Chair Leg || Improvised || d3 + STR || Crude |- | Goblet / Debris || Improvised || d3 + STR || Crude |} ---- == Light Weapons (d6L) == {| class="wikitable codex-table" ! Weapon !! Category !! Damage !! Traits |- | Dagger || Light || d6L || Concealable, Thrown |- | Throwing Dagger || Light (Ranged) || d6L || Concealable, Thrown |- | Hatchet || Light || d6L || Thrown |- | Throwing Axe || Light (Ranged) || d6L || Thrown |- | Short Sword || Light || d6L || — |- | Cudgel || Light || d6L || Crude |- | Sling || Light (Ranged) || d6L || — |} ---- == Medium Weapons (d6) == {| class="wikitable codex-table" ! Weapon !! Category !! Damage !! Traits |- | Broadsword || Medium || d6 || — |- | Scimitar || Medium || d6 || — |- | Falchion || Medium || d6 || Brutal |- | Spear (One-Handed) || Medium || d6 || Reach, Thrown |- | Javelin || Medium (Melee or Ranged) || d6 || Thrown |- | Light Mace || Medium || d6 || Brutal |- | Quarterstaff || Medium || d6 || Reach |- | Self Bow || Medium (Ranged) || d6 || Two-Handed |- | Desert Bow || Medium (Ranged) || d6 || Two-Handed |- | Crossbow || Medium (Ranged) || d6 || Two-Handed, Slow |} ---- == Large Weapons (d6H) == {| class="wikitable codex-table" ! Weapon !! Category !! Damage !! Traits |- | Battle Axe || Large || d6H || Brutal |- | Greatsword || Large || d6H || Two-Handed |- | Heavy Mace || Large || d6H || Brutal |- | Long Spear (Two-Handed) || Large || d6H || Reach, Two-Handed |- | Filkharian Pike || Large || d6H || Reach, Two-Handed |- | Lormyrian Axe || Large || d6H || Brutal, Two-Handed |- | Sea Axe || Large || d6H || Brutal, Two-Handed |- | Polearms (General) || Large || d6H || Reach, Two-Handed |- | Arbalest || Large (Ranged) || d6H || Two-Handed, Slow |- | Melnibonéan Bone Bow || Large (Ranged) || d6H || Two-Handed |} ---- == Shields (Offensive Use) == {| class="wikitable codex-table" ! Shield !! Category !! Damage !! Traits |- | Small Shield || Light || d3 + STR || Crude |- | Large Shield|| Medium || d6L || Crude, Slow |} ---- == Notes == ===On Traits=== Traits are intentionally light. They exist to give flavor and small tactical edges without slowing play. ===On Brutality=== Axes, maces, and certain curved blades are marked '''Brutal''' to reflect the savage, bone-breaking violence common in the Young Kingdoms. ===On Reach=== Spears and polearms dominate at distance. In open ground, they are often the deciding factor. ===On Melnibonéan Weapons=== Some weapons—especially those of Melniboné—may possess additional, unnatural qualities at the GM’s discretion. == Armor == {| class="wikitable codex-table" ! Armor Type !! Protection !! Penalties !! Examples |- | None || — || — || Bare skin, robes, common clothing |- | Small Shield || +1 Defense against 1 attack/round || Occupies one hand || Buckler or target |- | Large Shield || +1 Defense against 2 attacks/round || Occupies one hand, -1 Agility || Heater or tower |- | Helmet || +1 Armor || -1 Initiative || Open helm, pot helm, crested helm, great helm |- | Light Armor || 1d3 || — || Leather, padded cloth, furs |- | Medium Armor || 1d6 || -1 to Agility-based actions || Half-plate, lamellar, mail shirt with padding |- | Heavy Armor || 1d6H || -2 to Agility-based actions; swimming and stealth are difficult or impossible || Plate armor, full harness, heavy articulated armor |} </div> {{StormbringerNav}} [[Category:Stormbringer]]
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