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Stormbringer:Arms and Armor

From Crucible Codex

Weapons of the Young Kingdoms

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Death is a language. Steel is how it is spoken.

All weapons use the standard Barbarians of Lemuria damage system.

  • Melee weapons add full Strength
  • Ranged weapons add half Strength (rounded down)
  • Large weapons cannot be used if Strength is below 0

Weapon Traits

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Trait Effect
Brutal Inflicts terrible wounds. If maximum damage is rolled, add +2 damage
Concealable Easily hidden on the body. No roll needed unless searched
Reach Can be used in melee on targets 2 spaces away
Two-Handed Requires both hands to use effectively
Thrown May be hurled at Close range (max) without penalty
Slow Can only be used every other round
Crude Suffers 1 Penalty Die when used for attacks

Brawling & Natural Weapons

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Weapon Category Damage Traits
Punch Brawling d3 + half STR
Kick Brawling d3 + half STR
Headbutt Brawling d3 + half STR Crude

Improvised Weapons

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Weapon Category Damage Traits
Rock Improvised d3 + STR Thrown, Crude
Chair Leg Improvised d3 + STR Crude
Goblet / Debris Improvised d3 + STR Crude

Light Weapons (d6L)

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Weapon Category Damage Traits
Dagger Light d6L Concealable, Thrown
Throwing Dagger Light (Ranged) d6L Concealable, Thrown
Hatchet Light d6L Thrown
Throwing Axe Light (Ranged) d6L Thrown
Short Sword Light d6L
Cudgel Light d6L Crude
Sling Light (Ranged) d6L

Medium Weapons (d6)

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Weapon Category Damage Traits
Broadsword Medium d6
Scimitar Medium d6
Falchion Medium d6 Brutal
Spear (One-Handed) Medium d6 Reach, Thrown
Javelin Medium (Melee or Ranged) d6 Thrown
Light Mace Medium d6 Brutal
Quarterstaff Medium d6 Reach
Self Bow Medium (Ranged) d6 Two-Handed
Desert Bow Medium (Ranged) d6 Two-Handed
Crossbow Medium (Ranged) d6 Two-Handed, Slow

Large Weapons (d6H)

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Weapon Category Damage Traits
Battle Axe Large d6H Brutal
Greatsword Large d6H Two-Handed
Heavy Mace Large d6H Brutal
Long Spear (Two-Handed) Large d6H Reach, Two-Handed
Filkharian Pike Large d6H Reach, Two-Handed
Lormyrian Axe Large d6H Brutal, Two-Handed
Sea Axe Large d6H Brutal, Two-Handed
Polearms (General) Large d6H Reach, Two-Handed
Arbalest Large (Ranged) d6H Two-Handed, Slow
Melnibonéan Bone Bow Large (Ranged) d6H Two-Handed

Shields (Offensive Use)

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Shield Category Damage Traits
Small Shield Light d3 + STR Crude
Large Shield Medium d6L Crude, Slow

Notes

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On Traits

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Traits are intentionally light. They exist to give flavor and small tactical edges without slowing play.

On Brutality

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Axes, maces, and certain curved blades are marked Brutal to reflect the savage, bone-breaking violence common in the Young Kingdoms.

On Reach

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Spears and polearms dominate at distance. In open ground, they are often the deciding factor.

On Melnibonéan Weapons

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Some weapons—especially those of Melniboné—may possess additional, unnatural qualities at the GM’s discretion.

Armor

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Armor Type Protection Penalties Examples
None Bare skin, robes, common clothing
Small Shield +1 Defense against 1 attack/round Occupies one hand Buckler or target
Large Shield +1 Defense against 2 attacks/round Occupies one hand, -1 Agility Heater or tower
Helmet +1 Armor -1 Initiative Open helm, pot helm, crested helm, great helm
Light Armor 1d3 Leather, padded cloth, furs
Medium Armor 1d6 -1 to Agility-based actions Half-plate, lamellar, mail shirt with padding
Heavy Armor 1d6H -2 to Agility-based actions; swimming and stealth are difficult or impossible Plate armor, full harness, heavy articulated armor