Weapons of the Young Kingdoms
[edit]
Death is a language. Steel is how it is spoken.
All weapons use the standard Barbarians of Lemuria damage system.
- Melee weapons add full Strength
- Ranged weapons add half Strength (rounded down)
- Large weapons cannot be used if Strength is below 0
| Trait |
Effect
|
| Brutal |
Inflicts terrible wounds. If maximum damage is rolled, add +2 damage
|
| Concealable |
Easily hidden on the body. No roll needed unless searched
|
| Reach |
Can be used in melee on targets 2 spaces away
|
| Two-Handed |
Requires both hands to use effectively
|
| Thrown |
May be hurled at Close range (max) without penalty
|
| Slow |
Can only be used every other round
|
| Crude |
Suffers 1 Penalty Die when used for attacks
|
Brawling & Natural Weapons
[edit]
| Weapon |
Category |
Damage |
Traits
|
| Punch |
Brawling |
d3 + half STR |
—
|
| Kick |
Brawling |
d3 + half STR |
—
|
| Headbutt |
Brawling |
d3 + half STR |
Crude
|
| Weapon |
Category |
Damage |
Traits
|
| Rock |
Improvised |
d3 + STR |
Thrown, Crude
|
| Chair Leg |
Improvised |
d3 + STR |
Crude
|
| Goblet / Debris |
Improvised |
d3 + STR |
Crude
|
Light Weapons (d6L)
[edit]
| Weapon |
Category |
Damage |
Traits
|
| Dagger |
Light |
d6L |
Concealable, Thrown
|
| Throwing Dagger |
Light (Ranged) |
d6L |
Concealable, Thrown
|
| Hatchet |
Light |
d6L |
Thrown
|
| Throwing Axe |
Light (Ranged) |
d6L |
Thrown
|
| Short Sword |
Light |
d6L |
—
|
| Cudgel |
Light |
d6L |
Crude
|
| Sling |
Light (Ranged) |
d6L |
—
|
Medium Weapons (d6)
[edit]
| Weapon |
Category |
Damage |
Traits
|
| Broadsword |
Medium |
d6 |
—
|
| Scimitar |
Medium |
d6 |
—
|
| Falchion |
Medium |
d6 |
Brutal
|
| Spear (One-Handed) |
Medium |
d6 |
Reach, Thrown
|
| Javelin |
Medium (Melee or Ranged) |
d6 |
Thrown
|
| Light Mace |
Medium |
d6 |
Brutal
|
| Quarterstaff |
Medium |
d6 |
Reach
|
| Self Bow |
Medium (Ranged) |
d6 |
Two-Handed
|
| Desert Bow |
Medium (Ranged) |
d6 |
Two-Handed
|
| Crossbow |
Medium (Ranged) |
d6 |
Two-Handed, Slow
|
Large Weapons (d6H)
[edit]
| Weapon |
Category |
Damage |
Traits
|
| Battle Axe |
Large |
d6H |
Brutal
|
| Greatsword |
Large |
d6H |
Two-Handed
|
| Heavy Mace |
Large |
d6H |
Brutal
|
| Long Spear (Two-Handed) |
Large |
d6H |
Reach, Two-Handed
|
| Filkharian Pike |
Large |
d6H |
Reach, Two-Handed
|
| Lormyrian Axe |
Large |
d6H |
Brutal, Two-Handed
|
| Sea Axe |
Large |
d6H |
Brutal, Two-Handed
|
| Polearms (General) |
Large |
d6H |
Reach, Two-Handed
|
| Arbalest |
Large (Ranged) |
d6H |
Two-Handed, Slow
|
| Melnibonéan Bone Bow |
Large (Ranged) |
d6H |
Two-Handed
|
Shields (Offensive Use)
[edit]
| Shield |
Category |
Damage |
Traits
|
| Small Shield |
Light |
d3 + STR |
Crude
|
| Large Shield |
Medium |
d6L |
Crude, Slow
|
Traits are intentionally light. They exist to give flavor and small tactical edges without slowing play.
Axes, maces, and certain curved blades are marked Brutal to reflect the savage, bone-breaking violence common in the Young Kingdoms.
Spears and polearms dominate at distance. In open ground, they are often the deciding factor.
On Melnibonéan Weapons
[edit]
Some weapons—especially those of Melniboné—may possess additional, unnatural qualities at the GM’s discretion.
| Armor Type |
Protection |
Penalties |
Examples
|
| None |
— |
— |
Bare skin, robes, common clothing
|
| Small Shield |
+1 Defense against 1 attack/round |
Occupies one hand |
Buckler or target
|
| Large Shield |
+1 Defense against 2 attacks/round |
Occupies one hand, -1 Agility |
Heater or tower
|
| Helmet |
+1 Armor |
-1 Initiative |
Open helm, pot helm, crested helm, great helm
|
| Light Armor |
1d3 |
— |
Leather, padded cloth, furs
|
| Medium Armor |
1d6 |
-1 to Agility-based actions |
Half-plate, lamellar, mail shirt with padding
|
| Heavy Armor |
1d6H |
-2 to Agility-based actions; swimming and stealth are difficult or impossible |
Plate armor, full harness, heavy articulated armor
|