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Stormbringer:Character Creation

From Crucible Codex

Stormbringer Character Creation

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Character creation in Stormbringer follows the core system of Barbarians of Lemuria, with additional cultural options for the peoples of the Young Kingdoms.

Characters are capable adventurers from the start. The process is quick and flexible.

Character Creation Summary

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  1. Develop a Character Concept
  2. Assign Attributes
  3. Assign Combat Abilities
  4. Calculate Lifeblood
  5. Choose Careers
  6. Choose Your People
  7. Select Boons and Flaws
  8. Record Doom
  9. Record Hero Points
  10. Record Sorcery Points
  11. Select Equipment
  12. Add Final Details

Step 1 — Character Concept

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Start with a general idea of the character you want to play. Examples might include: Free Companies mercenary, sea raider, street beggar, Chaos cultist, adherent of Law, merchant of the Purple Towns, or courtier from a human land like Vilmir or Ilmiora.

Your concept will guide your later choices for attributes, careers, and boons.

Step 2 — Attributes

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Every character has four attributes.

Attribute Summary
Strength Physical power, endurance, toughness
Agility Speed, reflexes, coordination
Mind Awareness, intelligence, willpower
Appeal Charm, presence, persuasion

All attributes begin at 0. Distribute 4 points among them.

  • Maximum starting value for an attribute is 3
  • One attribute may be reduced to -1 to gain one additional point

Step 3 — Combat Abilities

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Combat abilities determine effectiveness in battle.

Combat Ability Summary
Initiative Awareness and reaction speed
Melee Skill in close combat
Ranged Skill with bows and thrown weapons
Defense Ability to avoid being hit

All combat abilities start at 0. Distribute 4 points among them.

  • Maximum starting value for any Combat Ability is 3
  • One combat ability may be reduced to -1 to gain one additional point

Step 4 — Careers

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Careers represent a character’s past life and experience. BoL does not include skills; instead each career serves as a general summary of expertise.

Choose four careers from the following list and distribute 4 points total among them. For more information on each career, click the name of the career.

FarmerCrafterMinstrelCourt FoolBeggarHealerHunterMerchant of the Purple TownsSailor of the Young KingdomsReaverCourtierNoble of the Young KingdomsSpy and InformerBurglarCutpurseAssassinScholarSoldier of the Young KingdomsFree Companies MercenaryDuelistPit FighterScout of the Weeping WasteBodyguardTorturerExecutionerSorcerer of MelnibonéSorcerer of Pan TangDemonologistPriest of LawPriest of ChaosWitch of the Weeping WasteDream-ThiefTemplar of LawChaos CultistAgent of the BalanceDragon-Master of MelnibonéExile of MelnibonéTomb Robber

  • Maximum starting rank in a career is 3
  • Rank 0 represents bare familiarity or natural aptitude
Examples of Starting Character Career Choices
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  • Minstrel 1, Exile of Melniboné 1, Duelist 1, Healer 1
  • Reaver 2, Soldier 1, Bodyguard 1, Tomb Robber 0

Important Note on Fighting Careers

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Fighting careers (such as Soldier, Mercenary, or Pit Fighter) do not make a character more capable in combat. A character's fighting ability is determined purely by their scores in Initiative, Melee, Ranged, and Defense. Combat-oriented careers instead represent things like knowledge of tactics, equipment, and military life.

However, when a character’s Career directly applies to the circumstances of a fight, the GM may grant a Bonus Die to the character in their attacks.

Step 5 — Choose Your People

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Select your character's ethnic background from the following list. For more information about a people, click its name.

Your people determines your initial boon options.

Step 6 — Boons and Flaws

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Boons represent special advantages or talents. Flaws represent weaknesses, obligations, or complications.

Choose your boons. Your character receives:

  • 1 free boon, which must be taken from your people's list of boons (Check their description on the Peoples page for your choices)
  • Up to 2 more boons, taken from the list of boons. For each of these Boons taken, you must also take one flaw

No boon may be taken more than once.

Step 7 - Doom

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Your Doom score represent the influence of Fate on your character. Every character must reckon with Fate, Law, Chaos, and the Cosmic Balance.

Stormbringer characters begin play with 0 Doom. Some Boons or Flaws may increase or decrease your Doom score.

Step 8 — Hero Points

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Hero Points represent heroic luck, determination, and destiny.

Stormbringer characters begin play with 3 Hero Points. Some Boons or Flaws may decrease your Hero Points allotment.

Hero Points may be spent to:

  • survive danger
  • achieve dramatic success
  • influence events

The GM may award additional Hero Points for:

  • clever ideas
  • entertaining roleplaying
  • bold or heroic actions
  • memorable moments

Step 9 - Sorcery Points

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Sorcery Points are used to power sorcerous summonings.

  • A character who takes Sorcerer or Priest as a career begins 10 + Mind Sorcery Points.
  • A Templar receives 5 + Mind Points.

No character can begin with more than 10 + Mind Sorcery Points.

Step 10 — Equipment

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Choose equipment appropriate to your character concept and careers.

Typical starting gear includes:

  • weapons & armor (start with 2 weapons, 1 armor)
  • travel clothing & gear
  • personal items

Exact equipment is determined by the GM.

Step 11 — Final Details

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Finish your character by choosing: