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Stormbringer:Careers

From Crucible Codex

Careers

Careers define what you have done—and what you are capable of. They are not mere professions, but lived experience: skills learned, habits formed, alliances made, and compromises accepted.

Good Boons / Good Flaws: Each Career lists suggested Boons and Flaws. These are not required, but strongly reinforce the tone of the setting.

Grounded Lives

Farmer

A worker of land, season, and survival.

  • Grow and harvest food
  • Understand weather and cycles
  • Handle animals and tools
  • Endure hardship
  • Recognize natural patterns

Good Boons: Iron Will, Strange Vitality

Good Flaws: Ill-Reputed, Vow-Bound

Crafter

A maker of useful and enduring things.

  • Build, repair, and maintain tools
  • Work wood, metal, or stone
  • Appraise craftsmanship
  • Improvise equipment
  • Understand materials

Good Boons: Relic Attunement, Iron Will

Good Flaws: Soul-Debt, Obsessive

Beggar

Invisible—but never ignorant.

  • Gather rumors
  • Move unnoticed
  • Survive with nothing
  • Blend into surroundings
  • Exploit pity

Good Boons: Shadow Step, Iron Will

Good Flaws: Ill-Reputed, Delicate

Healer

A mender of flesh who works with knowledge, herbs, and hard experience.

  • Treat wounds and illness
  • Stabilize the dying
  • Prepare remedies and poultices
  • Diagnose conditions
  • Work under pressure

Good Boons: Iron Will, Strange Vitality

Good Flaws: Cursed, Vow-Bound

Hunter

A provider who knows the habits of beasts and the silence of the wild.

  • Track animals or prey
  • Set traps and ambushes
  • Use bows or ranged weapons
  • Navigate wilderness
  • Harvest useful materials

Good Boons: Shadow Step, Keen Senses

Good Flaws: Loner, Cold-Hearted

Escaped Slave

Freedom earned through fear, cunning, and endurance.

  • Evade pursuit and recapture
  • Survive with nothing
  • Read danger quickly
  • Slip bonds and confinement
  • Adapt to hostile environments

Good Boons: Escape Artist, Survivor

Good Flaws: Hunted, Ill-Reputed

Worldly Professions

Merchant of the Purple Towns

A trader of goods and secrets.

  • Negotiate contracts
  • Maintain networks
  • Move goods
  • Appraise value
  • Track markets

Good Boons: Silver Tongue, Mark of Fate

Good Flaws: Greedy, Enemy of a Power

Sailor of the Young Kingdoms

A worker of sea and storm.

  • Operate vessels
  • Read weather
  • Navigate coasts
  • Perform labor
  • Endure voyages

Good Boons: Survivor, Strange Vitality

Good Flaws: Cursed, Vow-Bound

Reaver

A predator of ship and shore, living by raid and violence.

  • Board ships and storm coasts
  • Fight in chaos
  • Intimidate and dominate
  • Navigate danger
  • Take and hold plunder

Good Boons: Fearsome Reputation, Quick Blade

Good Flaws: Cold-Hearted, Arrogant

Courtier

A creature of influence.

  • Manipulate conversation
  • Read motives
  • Spread rumor
  • Gain access
  • Maintain alliances

Good Boons: Silver Tongue, Noble Bearing

Good Flaws: Infamous, Enemy of a Power

Court Fool

A mocker who survives by wit.

  • Speak truths in jest
  • Observe power structures
  • Influence through humor
  • Conceal intent
  • Navigate danger

Good Boons: Silver Tongue, Iron Will

Good Flaws: Arrogant, Enemy of a Power

Minstrel

A teller of stories, truth and false alike.

  • Perform tales and epics
  • Shape reputation
  • Travel widely
  • Gather knowledge
  • Influence memory

Good Boons: Silver Tongue, Mark of Fate

Good Flaws: Cursed, Curious

Noble of the Young Kingdoms

Born to command.

  • Exercise authority
  • Navigate rank
  • Leverage reputation
  • Recognize alliances
  • Intimidate

Good Boons: Noble Bearing, Fearsome Reputation

Good Flaws: Arrogant, Vow-Bound

Spy and Informer

A trader in secrets.

  • Gather intelligence
  • Maintain cover identities
  • Observe unnoticed
  • Decode messages
  • Manipulate truth

Good Boons: Shadow Step, Silver Tongue

Good Flaws: Enemy of a Power, Cursed

Burglar

A specialist in infiltration, theft, and silent entry.

  • Break into secured locations
  • Bypass locks and barriers
  • Move unseen in structures
  • Plan and execute heists
  • Escape pursuit

Good Boons: Shadow Step, Quick Hands

Good Flaws: Greedy, Enemy of a Power

Cutpurse

A thief of crowds and close quarters.

  • Pick pockets and lift valuables
  • Move unnoticed through crowds
  • Distract and misdirect
  • Identify easy marks
  • Escape quickly

Good Boons: Shadow Step, Quick Hands

Good Flaws: Greedy, Infamous

Scholar

A keeper of knowledge, both useful and dangerous.

  • Recall history and lore
  • Research obscure subjects
  • Interpret ancient texts
  • Identify symbols and meaning
  • Advise others

Good Boons: Relic Attunement, Eyes of the Unseen

Good Flaws: Curious, Delicate

War and Survival

Soldier of the Young Kingdoms

A trained warrior of discipline and loyalty.

  • Fight in formation
  • Follow orders under pressure
  • Maintain equipment
  • Recognize command structure
  • Endure campaigns

Good Boons: Iron Will, Fearsome Reputation

Good Flaws: Vow-Bound, Code-Bound

Free Companies Mercenary

A soldier for coin, bound by contract rather than loyalty.

  • Fight in battle
  • Negotiate or honor contracts
  • Maintain gear
  • Read combat situations
  • Survive for profit

Good Boons: Fearsome Reputation, Quick Blade

Good Flaws: Greedy, Vow-Bound

Duelist

A master of personal combat, reputation, and precision.

  • Fight one-on-one engagements
  • Read opponents
  • Control tempo and distance
  • Maintain composure
  • Defend honor

Good Boons: Quick Blade, Fearsome Reputation

Good Flaws: Arrogant, Code-Bound

Pit Fighter

A brutal survivor of close combat and spectacle.

  • Fight in confined spaces
  • Endure punishment
  • Use unarmed or improvised attacks
  • Read chaotic opponents
  • Survive brutal conditions

Good Boons: Strange Vitality, Fearsome Reputation

Good Flaws: Marked Face, Cold-Hearted

Scout of the Weeping Waste

A watcher and pathfinder in dangerous lands.

  • Track movement
  • Move unseen
  • Navigate terrain
  • Detect danger
  • Find resources

Good Boons: Shadow Step, Iron Will

Good Flaws: Cursed, Loner

Bodyguard

A sworn protector.

  • Defend a charge
  • Detect threats
  • Interpose in danger
  • Maintain vigilance
  • Enforce loyalty

Good Boons: Iron Will, Fearsome Reputation

Good Flaws: Vow-Bound, Code-Bound

Dark and Unpleasant Trades

Assassin

A killer who strikes with precision and preparation.

  • Eliminate targets
  • Use disguise and deception
  • Plan strikes carefully
  • Study victims
  • Escape unseen

Good Boons: Quick Blade, Shadow Step

Good Flaws: Cold-Hearted, Enemy of a Power

Torturer

An instrument of pain, fear, and revelation.

  • Inflict controlled suffering
  • Extract information through pain or fear
  • Break resistance
  • Understand anatomy through harm
  • Serve authority without hesitation

Good Boons: Iron Will, Fearsome Reputation

Good Flaws: Cold-Hearted, Touched by Chaos

Executioner

A figure of dread, feared and necessary.

  • Perform ritual or legal killings
  • Maintain instruments of death
  • Intimidate through presence
  • Handle prisoners
  • Carry out duty without hesitation

Good Boons: Fearsome Reputation, Iron Will

Good Flaws: Ill-Reputed, Cursed

Sorcery and the Unseen

Sorcerer of Melniboné

Heir to ancient dominion.

  • Command powerful entities
  • Perform great rituals
  • Recall arcane lore
  • Assert authority
  • Navigate pacts

Good Boons: Diabolist, Demon-Bound Weapon

Good Flaws: Doom-Touched, Arrogant

Sorcerer of Pan Tang

A servant of ritual power.

  • Perform structured rites
  • Channel Chaos
  • Conduct sacrifice
  • Enforce doctrine
  • Serve hierarchy

Good Boons: Diabolist, Touch of Chaos

Good Flaws: Fanatical, Touched by Chaos

Demonologist

A binder and handler of lesser entities.

  • Bind spirits into objects
  • Maintain control
  • Use supernatural tools
  • Recognize hierarchies
  • Manage risk

Good Boons: Lesser Demon Servant, Relic Attunement

Good Flaws: Soul-Debt, Doom-Touched

Priest of Law

A mediator between mortal and the divine forces of Law.

  • Perform rites and ceremonies
  • Interpret divine will
  • Call upon supernatural aid from Law
  • Guide followers
  • Recognize omens

Good Boons: Diabolist, Zeal of Law

Good Flaws: Vow-Bound, Fanatical

Priest of Chaos

A mediator between mortal and divine hordes of Chaos.

  • Perform rites and ceremonies
  • Interpret divine will
  • Call upon supernatural aid from Chaos
  • Guide followers
  • Recognize omens

Good Boons: Diabolist, Touch of Chaos

Good Flaws: Vow-Bound, Fanatical

Witch of the Weeping Waste

A survivor among unseen powers.

  • Use charms and herbs
  • Sense disturbances
  • Appease spirits
  • Avoid supernatural danger
  • Negotiate with the unseen

Good Boons: Dream-Sense, Spirit Listener

Good Flaws: Cursed, Ill-Reputed

Dream-Thief

A predator of the mind and the unreal.

  • Enter dreams
  • Steal secrets
  • Shape perception
  • Navigate dream-realms
  • Resist intrusion

Good Boons: Dream-Sense, Shadow Step

Good Flaws: Obsessive, Curious

Faith, Fate, and Myth

Templar of Law

A militant servant of order.

  • Fight with discipline
  • Resist Chaos
  • Enforce doctrine
  • Inspire allies
  • Recognize imbalance

Good Boons: Zeal of Law, Iron Will

Good Flaws: Code-Bound, Vow-Bound

Chaos Cultist

A willing servant of Chaos.

  • Spread influence
  • Perform rites
  • Recruit followers
  • Conceal activity
  • Embrace power

Good Boons: Touch of Chaos, Unsettling Beauty

Good Flaws: Chaos-Tainted, Obsessive

Agent of the Balance

A rare and unsettling figure.

  • Intervene subtly
  • Maintain equilibrium
  • Influence outcomes
  • Act without allegiance
  • Observe cosmic forces

Good Boons: Peace of Tanelorn, Eyes of the Unseen

Good Flaws: Loner, Vow-Bound

Ancient and Decadent Roles

Dragon-Master of Melniboné

Keeper of ancient dominion.

  • Command dragons
  • Recall ancient lore
  • Inspire terror
  • Control beasts
  • Navigate ruins

Good Boons: Dragon Affinity, Fearsome Reputation

Good Flaws: Doom-Touched, Arrogant

Exile of Melniboné

A fallen noble of the dying Bright Empire.

  • Adapt to lesser worlds
  • Recall ancient customs
  • Command respect
  • Survive exile
  • Endure loss

Good Boons: Iron Will, Unsettling Beauty

Good Flaws: Ill-Reputed, Arrogant

Tomb Robber

A plunderer of the dead and the forgotten.

  • Explore ancient ruins
  • Identify valuable artifacts
  • Avoid traps and dangers
  • Appraise relics
  • Survive expeditions

Good Boons: Relic Attunement, Eyes of the Unseen

Good Flaws: Doom-Touched, Cursed