Stormbringer:Careers
Careers
Careers define what you have done—and what you are capable of. They are not mere professions, but lived experience: skills learned, habits formed, alliances made, and compromises accepted.
Good Boons / Good Flaws: Each Career lists suggested Boons and Flaws. These are not required, but strongly reinforce the tone of the setting.
Grounded Lives
Farmer

A worker of land, season, and survival.
- Grow and harvest food
- Understand weather and cycles
- Handle animals and tools
- Endure hardship
- Recognize natural patterns
Good Boons: Iron Will, Strange Vitality
Good Flaws: Ill-Reputed, Vow-Bound
Crafter

A maker of useful and enduring things.
- Build, repair, and maintain tools
- Work wood, metal, or stone
- Appraise craftsmanship
- Improvise equipment
- Understand materials
Good Boons: Relic Attunement, Iron Will
Good Flaws: Soul-Debt, Obsessive
Beggar

Invisible—but never ignorant.
- Gather rumors
- Move unnoticed
- Survive with nothing
- Blend into surroundings
- Exploit pity
Good Boons: Shadow Step, Iron Will
Good Flaws: Ill-Reputed, Delicate
Healer

A mender of flesh who works with knowledge, herbs, and hard experience.
- Treat wounds and illness
- Stabilize the dying
- Prepare remedies and poultices
- Diagnose conditions
- Work under pressure
Good Boons: Iron Will, Strange Vitality
Good Flaws: Cursed, Vow-Bound
Hunter

A provider who knows the habits of beasts and the silence of the wild.
- Track animals or prey
- Set traps and ambushes
- Use bows or ranged weapons
- Navigate wilderness
- Harvest useful materials
Good Boons: Shadow Step, Keen Senses
Good Flaws: Loner, Cold-Hearted
Escaped Slave

Freedom earned through fear, cunning, and endurance.
- Evade pursuit and recapture
- Survive with nothing
- Read danger quickly
- Slip bonds and confinement
- Adapt to hostile environments
Good Boons: Escape Artist, Survivor
Good Flaws: Hunted, Ill-Reputed
Worldly Professions
Merchant of the Purple Towns

A trader of goods and secrets.
- Negotiate contracts
- Maintain networks
- Move goods
- Appraise value
- Track markets
Good Boons: Silver Tongue, Mark of Fate
Good Flaws: Greedy, Enemy of a Power
Sailor of the Young Kingdoms

A worker of sea and storm.
- Operate vessels
- Read weather
- Navigate coasts
- Perform labor
- Endure voyages
Good Boons: Survivor, Strange Vitality
Good Flaws: Cursed, Vow-Bound
Reaver

A predator of ship and shore, living by raid and violence.
- Board ships and storm coasts
- Fight in chaos
- Intimidate and dominate
- Navigate danger
- Take and hold plunder
Good Boons: Fearsome Reputation, Quick Blade
Good Flaws: Cold-Hearted, Arrogant
Courtier

A creature of influence.
- Manipulate conversation
- Read motives
- Spread rumor
- Gain access
- Maintain alliances
Good Boons: Silver Tongue, Noble Bearing
Good Flaws: Infamous, Enemy of a Power
Court Fool

A mocker who survives by wit.
- Speak truths in jest
- Observe power structures
- Influence through humor
- Conceal intent
- Navigate danger
Good Boons: Silver Tongue, Iron Will
Good Flaws: Arrogant, Enemy of a Power
Minstrel

A teller of stories, truth and false alike.
- Perform tales and epics
- Shape reputation
- Travel widely
- Gather knowledge
- Influence memory
Good Boons: Silver Tongue, Mark of Fate
Good Flaws: Cursed, Curious
Noble of the Young Kingdoms

Born to command.
- Exercise authority
- Navigate rank
- Leverage reputation
- Recognize alliances
- Intimidate
Good Boons: Noble Bearing, Fearsome Reputation
Good Flaws: Arrogant, Vow-Bound
Spy and Informer

A trader in secrets.
- Gather intelligence
- Maintain cover identities
- Observe unnoticed
- Decode messages
- Manipulate truth
Good Boons: Shadow Step, Silver Tongue
Good Flaws: Enemy of a Power, Cursed
Burglar

A specialist in infiltration, theft, and silent entry.
- Break into secured locations
- Bypass locks and barriers
- Move unseen in structures
- Plan and execute heists
- Escape pursuit
Good Boons: Shadow Step, Quick Hands
Good Flaws: Greedy, Enemy of a Power
Cutpurse

A thief of crowds and close quarters.
- Pick pockets and lift valuables
- Move unnoticed through crowds
- Distract and misdirect
- Identify easy marks
- Escape quickly
Good Boons: Shadow Step, Quick Hands
Good Flaws: Greedy, Infamous
Scholar

A keeper of knowledge, both useful and dangerous.
- Recall history and lore
- Research obscure subjects
- Interpret ancient texts
- Identify symbols and meaning
- Advise others
Good Boons: Relic Attunement, Eyes of the Unseen
Good Flaws: Curious, Delicate
War and Survival
Soldier of the Young Kingdoms

A trained warrior of discipline and loyalty.
- Fight in formation
- Follow orders under pressure
- Maintain equipment
- Recognize command structure
- Endure campaigns
Good Boons: Iron Will, Fearsome Reputation
Good Flaws: Vow-Bound, Code-Bound
Free Companies Mercenary

A soldier for coin, bound by contract rather than loyalty.
- Fight in battle
- Negotiate or honor contracts
- Maintain gear
- Read combat situations
- Survive for profit
Good Boons: Fearsome Reputation, Quick Blade
Good Flaws: Greedy, Vow-Bound
Duelist

A master of personal combat, reputation, and precision.
- Fight one-on-one engagements
- Read opponents
- Control tempo and distance
- Maintain composure
- Defend honor
Good Boons: Quick Blade, Fearsome Reputation
Good Flaws: Arrogant, Code-Bound
Pit Fighter

A brutal survivor of close combat and spectacle.
- Fight in confined spaces
- Endure punishment
- Use unarmed or improvised attacks
- Read chaotic opponents
- Survive brutal conditions
Good Boons: Strange Vitality, Fearsome Reputation
Good Flaws: Marked Face, Cold-Hearted
Scout of the Weeping Waste

A watcher and pathfinder in dangerous lands.
- Track movement
- Move unseen
- Navigate terrain
- Detect danger
- Find resources
Good Boons: Shadow Step, Iron Will
Good Flaws: Cursed, Loner
Bodyguard

A sworn protector.
- Defend a charge
- Detect threats
- Interpose in danger
- Maintain vigilance
- Enforce loyalty
Good Boons: Iron Will, Fearsome Reputation
Good Flaws: Vow-Bound, Code-Bound
Dark and Unpleasant Trades
Assassin

A killer who strikes with precision and preparation.
- Eliminate targets
- Use disguise and deception
- Plan strikes carefully
- Study victims
- Escape unseen
Good Boons: Quick Blade, Shadow Step
Good Flaws: Cold-Hearted, Enemy of a Power
Torturer

An instrument of pain, fear, and revelation.
- Inflict controlled suffering
- Extract information through pain or fear
- Break resistance
- Understand anatomy through harm
- Serve authority without hesitation
Good Boons: Iron Will, Fearsome Reputation
Good Flaws: Cold-Hearted, Touched by Chaos
Executioner

A figure of dread, feared and necessary.
- Perform ritual or legal killings
- Maintain instruments of death
- Intimidate through presence
- Handle prisoners
- Carry out duty without hesitation
Good Boons: Fearsome Reputation, Iron Will
Good Flaws: Ill-Reputed, Cursed
Sorcery and the Unseen
Sorcerer of Melniboné

Heir to ancient dominion.
- Command powerful entities
- Perform great rituals
- Recall arcane lore
- Assert authority
- Navigate pacts
Good Boons: Diabolist, Demon-Bound Weapon
Good Flaws: Doom-Touched, Arrogant
Sorcerer of Pan Tang

A servant of ritual power.
- Perform structured rites
- Channel Chaos
- Conduct sacrifice
- Enforce doctrine
- Serve hierarchy
Good Boons: Diabolist, Touch of Chaos
Good Flaws: Fanatical, Touched by Chaos
Demonologist

A binder and handler of lesser entities.
- Bind spirits into objects
- Maintain control
- Use supernatural tools
- Recognize hierarchies
- Manage risk
Good Boons: Lesser Demon Servant, Relic Attunement
Good Flaws: Soul-Debt, Doom-Touched
Priest of Law

A mediator between mortal and the divine forces of Law.
- Perform rites and ceremonies
- Interpret divine will
- Call upon supernatural aid from Law
- Guide followers
- Recognize omens
Good Boons: Diabolist, Zeal of Law
Good Flaws: Vow-Bound, Fanatical
Priest of Chaos

A mediator between mortal and divine hordes of Chaos.
- Perform rites and ceremonies
- Interpret divine will
- Call upon supernatural aid from Chaos
- Guide followers
- Recognize omens
Good Boons: Diabolist, Touch of Chaos
Good Flaws: Vow-Bound, Fanatical
Witch of the Weeping Waste

A survivor among unseen powers.
- Use charms and herbs
- Sense disturbances
- Appease spirits
- Avoid supernatural danger
- Negotiate with the unseen
Good Boons: Dream-Sense, Spirit Listener
Good Flaws: Cursed, Ill-Reputed
Dream-Thief

A predator of the mind and the unreal.
- Enter dreams
- Steal secrets
- Shape perception
- Navigate dream-realms
- Resist intrusion
Good Boons: Dream-Sense, Shadow Step
Good Flaws: Obsessive, Curious
Faith, Fate, and Myth
Templar of Law

A militant servant of order.
- Fight with discipline
- Resist Chaos
- Enforce doctrine
- Inspire allies
- Recognize imbalance
Good Boons: Zeal of Law, Iron Will
Good Flaws: Code-Bound, Vow-Bound
Chaos Cultist

A willing servant of Chaos.
- Spread influence
- Perform rites
- Recruit followers
- Conceal activity
- Embrace power
Good Boons: Touch of Chaos, Unsettling Beauty
Good Flaws: Chaos-Tainted, Obsessive
Agent of the Balance

A rare and unsettling figure.
- Intervene subtly
- Maintain equilibrium
- Influence outcomes
- Act without allegiance
- Observe cosmic forces
Good Boons: Peace of Tanelorn, Eyes of the Unseen
Good Flaws: Loner, Vow-Bound
Ancient and Decadent Roles
Dragon-Master of Melniboné

Keeper of ancient dominion.
- Command dragons
- Recall ancient lore
- Inspire terror
- Control beasts
- Navigate ruins
Good Boons: Dragon Affinity, Fearsome Reputation
Good Flaws: Doom-Touched, Arrogant
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