Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Home
Beyond
Crucible Comics
Days of Miracle and Wonder
Five Fists of the Burning Temple
Nightcats
Peril Patrol
Red Sun Rising (Revolt on Antares)
Seventh Sun
Sigil Lands
Star Trek:Scorpio
Stormbringer
Codex
All Pages
Categories
Random Page
Recent Changes
Upload File
Edit CSS
Crucible Codex
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Crucible:Danger International
(section)
Crucible
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== History == Danger International was founded after Dominic DeFate left PHASE II following a long and controversial career in covert operations, field intelligence, and international crisis response. Frustrated by bureaucracy, political interference, and institutional caution, DeFate assembled a handpicked network of soldiers, pilots, mechanics, investigators, infiltrators, and technical specialists capable of operating outside traditional structures. DeFate’s greatest talent was never simply that he could survive impossible missions, though he often did. His real gift was knowing exactly who to bring along. Danger International was built around that talent: not a conventional chain of command, but a rolling constellation of experts chosen for the crisis at hand. The organization began modestly, taking recovery contracts, investigative work, salvage jobs, and high-risk transport missions throughout the Caribbean and South America. Over time, its reputation spread as mission after mission spiraled into massive firefights, collapsing fortresses, volcanic eruptions, rogue AI incidents, pirate attacks, alien artifacts, or city-level catastrophes. Against all probability, the team usually survived. Their growing notoriety eventually transformed Danger International into a full-scale global operations company specializing in dangerous assignments no sane contractor would willingly accept.
Summary:
Please note that all contributions to Crucible Codex may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Crucible Codex:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Crucible:Danger International
(section)
Add topic