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Created page with "{{TrekHeader}} **NOTOC** = To Boldly Go = ''To Boldly Go'' is a purpose-built roleplaying system for adventures in the ''Star Trek'' universe. It emphasizes capable characters, an ensemble crew, fast resolution, scientific discovery, command decisions, and dramatic starship action. The rules are organized around what Starfleet characters actually do rather than around long lists of narrowly defined abilities. == Rules Chapters == === Trek:Your First, Best Destiny..."
 
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{{TrekHeader}}
{{TrekHeader}}


**NOTOC**
<div class="codex-page codex-page--trek">


= To Boldly Go =
= To Boldly Go =


''To Boldly Go'' is a purpose-built roleplaying system for adventures in the ''Star Trek'' universe. It emphasizes capable characters, an ensemble crew, fast resolution, scientific discovery, command decisions, and dramatic starship action.
<div class="codex-subtitle">A Purpose-Built ''Star Trek'' Roleplaying System</div>
 
<p class="codex-lead">''To Boldly Go'' emphasizes capable characters, an ensemble crew, fast resolution, scientific discovery, command decisions, and dramatic starship action.</p>


The rules are organized around what Starfleet characters actually do rather than around long lists of narrowly defined abilities.
The rules are organized around what Starfleet characters actually do rather than around long lists of narrowly defined abilities.
<div class="trek-mission">
<div class="trek-mission-title">The Continuing Mission</div>
Explore strange new worlds. Seek out new life and new civilizations. Protect the ship and crew. Confront difficult choices. Return next week to do it all again.
</div>


== Rules Chapters ==
== Rules Chapters ==


=== [[Trek:Your First, Best Destiny|Your First, Best Destiny]] ===
<div class="codex-grid trek-grid">


Create the character you want to play. This chapter covers Attributes, Disciplines, Focuses, Talents, Hindrances, species traits, personal history, and a character’s place aboard ship.
<div class="codex-card">
<div class="codex-panel-title">[[Trek:Your First, Best Destiny|Your First, Best Destiny]]</div>
Create the character you want to play. Attributes, Disciplines, Focuses, Talents, Hindrances, species traits, personal history, and a character’s place aboard ship.
</div>


=== [[Trek:The Continuing Mission|The Continuing Mission]] ===
<div class="codex-card">
<div class="codex-panel-title">[[Trek:The Continuing Mission|The Continuing Mission]]</div>
Character development without a relentless climb in power. New Focuses, changing responsibilities, character redesign, and the structure of a continuing campaign.
</div>


Characters in ''Star Trek'' grow through experience without constantly becoming more powerful. This chapter covers character development, new Focuses, changing responsibilities, redesigning characters, and the long-term structure of a continuing campaign.
<div class="codex-card">
<div class="codex-panel-title">[[Trek:Strange New Worlds|Strange New Worlds]]</div>
Scientific investigation, unfamiliar phenomena, first contact, diplomacy, extended challenges, and solutions to problems no one has encountered before.
</div>


=== [[Trek:Strange New Worlds|Strange New Worlds]] ===
<div class="codex-card">
<div class="codex-panel-title">[[Trek:Risk Is Our Business|Risk Is Our Business]]</div>
Action scenes, physical conflict, phasers, injuries, environmental hazards, opposed rolls, Fortune, and the consequences of failure.
</div>


Exploration is the heart of Starfleet’s mission. This chapter covers scientific investigation, unfamiliar phenomena, first contact, diplomacy, extended challenges, and discovering solutions to problems no one has encountered before.
<div class="codex-card">
<div class="codex-panel-title">[[Trek:The Center Seat|The Center Seat]]</div>
Leadership, responsibility, difficult decisions, coordinating the crew, assuming command, and earning the authority to occupy the center seat.
</div>


=== [[Trek:Risk Is Our Business|Risk Is Our Business]] ===
<div class="codex-card">
<div class="codex-panel-title">[[Trek:All Hands|All Hands]]</div>
Bridge stations, departmental operations, supporting characters, damage control, away teams, and starship encounters.
</div>


Space exploration is dangerous. This chapter covers action scenes, physical conflict, phasers, injuries, environmental hazards, opposed rolls, Fortune, and the consequences of failure.
</div>


=== [[Trek:The Center Seat|The Center Seat]] ===
== The Mission Continues ==


Command is more than issuing orders. This chapter covers leadership, responsibility, difficult decisions, coordinating the crew, assuming command, and earning the narrative authority to occupy the center seat.
These rules are intended to produce episodes rather than tactical exercises. Characters confront dangers, mysteries, and moral problems; contribute according to their abilities and responsibilities; and return from each mission with new experiences that may shape the stories still to come.


=== [[Trek:All Hands|All Hands]] ===
<div class="codex-callout trek-briefing">
<div class="codex-callout-title">The Starfleet Approach</div>
Understand the problem before trying to control it. Give every member of the crew something meaningful to contribute. Resort to force only when no better solution will protect the ship, the crew, or innocent lives.
</div>


A starship succeeds through the combined efforts of its crew. This chapter covers bridge stations, departmental operations, supporting characters, damage control, away teams, and starship encounters.
<div class="codex-navbox codex-navbox--trek">
<strong class="codex-nav-title">Trek Codex</strong>
[[Trek:Home|Home]] •
[[Trek:Campaign|Campaign]] •
[[Trek:Crew|Crew]] •
[[Trek:USS Scorpio|USS ''Scorpio'']] •
[[Trek:Mirabilis Sector|Mirabilis Sector]] •
[[Trek:Mission Log|Mission Log]] •
[[Trek:Rules|Rules]]
</div>


== The Mission Continues ==
</div>


These rules are intended to produce episodes rather than tactical exercises. Characters confront dangers, mysteries, and moral problems; contribute according to their abilities and responsibilities; and return from each mission with new experiences that may shape the stories still to come.
[[Category:Star Trek]]
[[Category:To Boldly Go]]

Latest revision as of 11:03, 13 August 2026

Star Trek: Scorpio — The Mirabilis Sector Campaign. The USS Scorpio flies above the sprawling Milky Way.

To Boldly Go

[edit]
A Purpose-Built Star Trek Roleplaying System

To Boldly Go emphasizes capable characters, an ensemble crew, fast resolution, scientific discovery, command decisions, and dramatic starship action.

The rules are organized around what Starfleet characters actually do rather than around long lists of narrowly defined abilities.

The Continuing Mission

Explore strange new worlds. Seek out new life and new civilizations. Protect the ship and crew. Confront difficult choices. Return next week to do it all again.

Rules Chapters

[edit]

Create the character you want to play. Attributes, Disciplines, Focuses, Talents, Hindrances, species traits, personal history, and a character’s place aboard ship.

Character development without a relentless climb in power. New Focuses, changing responsibilities, character redesign, and the structure of a continuing campaign.

Scientific investigation, unfamiliar phenomena, first contact, diplomacy, extended challenges, and solutions to problems no one has encountered before.

Action scenes, physical conflict, phasers, injuries, environmental hazards, opposed rolls, Fortune, and the consequences of failure.

Leadership, responsibility, difficult decisions, coordinating the crew, assuming command, and earning the authority to occupy the center seat.

Bridge stations, departmental operations, supporting characters, damage control, away teams, and starship encounters.

The Mission Continues

[edit]

These rules are intended to produce episodes rather than tactical exercises. Characters confront dangers, mysteries, and moral problems; contribute according to their abilities and responsibilities; and return from each mission with new experiences that may shape the stories still to come.

The Starfleet Approach

Understand the problem before trying to control it. Give every member of the crew something meaningful to contribute. Resort to force only when no better solution will protect the ship, the crew, or innocent lives.

Trek Codex HomeCampaignCrewUSS ScorpioMirabilis SectorMission LogRules