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= Beyond =
= Beyond: Flexible Science-Fiction Roleplaying =
''Flexible Science-Fiction Roleplaying''


''Beyond'' is a science-fiction roleplaying game centered on capable characters, fast resolution, and a universe defined by connection rather than calculation. It is designed to support a wide range of science-fiction play, from free traders and explorers to agents, soldiers, and diplomats moving between worlds.
[[File:BeyondSpaceport.png]]


The game focuses on what characters have done, what they are able to do now, and the situations they choose to involve themselves in. It avoids unnecessary detail in favor of clarity at the table, allowing play to move quickly without losing depth.
''Beyond'' is a science-fiction roleplaying game about capable characters moving between worlds of a vast universe, pursuing their own goals, and shaping the situations they encounter. It presents a universe connected by travel, trade, exploration, and conflict, where each world offers new opportunities and complications.
 
The game is built for clarity and momentum at the table, with a focus on meaningful decisions, distinct characters, and flexible play across a wide range of science-fiction settings.


== Characters ==
== Characters ==


Characters in ''Beyond'' are defined primarily by their Attributes, Careers, Edges, and Drawbacks.
Characters in ''Beyond'' are defined by their Attributes and Careers, Edges and Drawbacks.


Attributes describe fundamental capabilities such as physical ability, agility, intellect, and presence. Careers represent a character’s background and experience, covering broad areas of knowledge and competence rather than narrow skills.
Attributes describe fundamental capabilities: physical ability, agility, intellect, and presence. Careers represent a character’s background and experience, covering broad areas of knowledge and competence.


A character’s combination of Careers suggests both what they can do and how they approach problems. A Soldier, a Mercenary, and a Marine may all be capable fighters, but their training, expectations, and methods will differ in play.
A character’s combination of Careers suggests both what they can do and how they approach situations. A Soldier, a Mercenary, and a Marine may all be capable in combat, but their training and experience lead them to act in different ways.


Edges and Drawbacks further distinguish characters, adding advantages, complications, and narrative texture.
Edges and Drawbacks add further distinction, providing advantages, complications, and personal detail.


== Resolution ==
== Resolution ==


All uncertain actions are resolved using a single roll:
All uncertain actions are resolved with a single roll:


'''2d6 + Attribute + Career'''
'''2d6 + Attribute + Career'''
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* '''15+''' Extreme   
* '''15+''' Extreme   


This structure allows most situations to be resolved quickly, while still supporting meaningful differences in capability.
This unified approach allows a wide range of situations to be handled consistently and quickly.


== The Setting ==
== The Setting ==


''Beyond'' does not assume a single fixed setting. Instead, it provides tools for creating and running science-fiction campaigns with different tones and structures.
''Beyond'' supports a wide range of science-fiction settings. Worlds are described using simple Codes and Tags that establish their essential character at a glance while leaving room for interpretation and expansion.


Worlds are defined using simple descriptive Codes and Tags rather than detailed numerical profiles. This allows a Referee to establish the essential character of a world at a glance, while leaving room for interpretation and development.
Interstellar travel connects these worlds into a playable network. The exact nature of faster-than-light travel may vary, but it always serves to link locations into a structure that supports movement, exploration, and interaction.


Interstellar travel is treated as a network of connections between worlds rather than a strict physical map. The exact nature of faster-than-light travel may vary by setting, but in all cases it serves to link worlds into a playable structure.
Each world is a place with its own conditions, culture, and tensions, ready to be explored and developed in play.


== Starships ==
== Starships ==


Starships are central to many ''Beyond'' campaigns. Rather than being constructed from detailed components, ships are defined by their capabilities and roles.
Starships are a central element of many campaigns. They define how characters move through the setting and what opportunities are available to them.
 
Ships are described by their capabilities and roles, providing a clear understanding of what they can do and how they function in play.


A ship represents mobility, access, and opportunity. It allows characters to move between worlds, pursue jobs, and engage with the wider setting.
A ship is both a means of travel and a base of operations, shaping the scope and direction of the campaign.


== Equipment and Wealth ==
== Equipment and Wealth ==


Equipment is handled abstractly. Characters are assumed to possess the tools and gear appropriate to their backgrounds and current situation.
Equipment reflects a character’s background and current circumstances. Characters typically have access to the tools and gear appropriate to their experience.


Wealth represents access to resources, credit, and influence. It replaces detailed accounting with a simple system that determines whether a character can obtain something when it matters.
Wealth represents access to resources, credit, and influence. It provides a simple way to determine whether a character can obtain something significant when the situation calls for it.


== Play ==
== Play ==


A typical ''Beyond'' game follows a crew of characters as they move between worlds, take on work, and interact with factions, organizations, and individuals.
A typical ''Beyond'' game follows a group of characters as they move between worlds, take on jobs, and engage with the people and factions they encounter.
 
Play may focus on trade, exploration, investigation, conflict, diplomacy, or any combination of these. The structure of a campaign depends on the group and the setting they choose to emphasize.


The system is designed to support this flexibility without requiring extensive preparation or complex subsystems.
Play may focus on exploration, trade, investigation, conflict, diplomacy, or any combination of these. The structure of a campaign grows from the crew’s activities and the situations that arise around them.


== Using the Codex ==
== Using the Codex ==


This Codex provides the core rules and tools needed to play ''Beyond''.
This Codex provides the rules and tools needed to play ''Beyond''.
 
Players should begin with [[Beyond:Character Creation|Character Creation]] and [[Beyond:Careers|Careers]].


Referees can use the Worlds, Starships, and other sections to build a campaign suited to their group.
Players should begin with [[Beyond:Character Creation|Character Creation]] and [[Beyond:Careers|Careers]]. 
Additional sections cover [[Beyond:Edges|Edges]], [[Beyond:Drawbacks|Drawbacks], [[Beyond:Worlds|worlds], [[Beyond:Spacecraft|spacecraft], and other elements of play.


{{BeyondNav}}
{{BeyondNav}}
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[[Category:Beyond]]
[[Category:Beyond]]
[[Category:Settings]]

Latest revision as of 15:54, 1 May 2026


Beyond: Flexible Science-Fiction Roleplaying

[edit]

Beyond is a science-fiction roleplaying game about capable characters moving between worlds of a vast universe, pursuing their own goals, and shaping the situations they encounter. It presents a universe connected by travel, trade, exploration, and conflict, where each world offers new opportunities and complications.

The game is built for clarity and momentum at the table, with a focus on meaningful decisions, distinct characters, and flexible play across a wide range of science-fiction settings.

Characters

[edit]

Characters in Beyond are defined by their Attributes and Careers, Edges and Drawbacks.

Attributes describe fundamental capabilities: physical ability, agility, intellect, and presence. Careers represent a character’s background and experience, covering broad areas of knowledge and competence.

A character’s combination of Careers suggests both what they can do and how they approach situations. A Soldier, a Mercenary, and a Marine may all be capable in combat, but their training and experience lead them to act in different ways.

Edges and Drawbacks add further distinction, providing advantages, complications, and personal detail.

Resolution

[edit]

All uncertain actions are resolved with a single roll:

2d6 + Attribute + Career

The result is compared to a Target Number:

  • 9+ Routine
  • 12+ Difficult
  • 15+ Extreme

This unified approach allows a wide range of situations to be handled consistently and quickly.

The Setting

[edit]

Beyond supports a wide range of science-fiction settings. Worlds are described using simple Codes and Tags that establish their essential character at a glance while leaving room for interpretation and expansion.

Interstellar travel connects these worlds into a playable network. The exact nature of faster-than-light travel may vary, but it always serves to link locations into a structure that supports movement, exploration, and interaction.

Each world is a place with its own conditions, culture, and tensions, ready to be explored and developed in play.

Starships

[edit]

Starships are a central element of many campaigns. They define how characters move through the setting and what opportunities are available to them.

Ships are described by their capabilities and roles, providing a clear understanding of what they can do and how they function in play.

A ship is both a means of travel and a base of operations, shaping the scope and direction of the campaign.

Equipment and Wealth

[edit]

Equipment reflects a character’s background and current circumstances. Characters typically have access to the tools and gear appropriate to their experience.

Wealth represents access to resources, credit, and influence. It provides a simple way to determine whether a character can obtain something significant when the situation calls for it.

Play

[edit]

A typical Beyond game follows a group of characters as they move between worlds, take on jobs, and engage with the people and factions they encounter.

Play may focus on exploration, trade, investigation, conflict, diplomacy, or any combination of these. The structure of a campaign grows from the crew’s activities and the situations that arise around them.

Using the Codex

[edit]

This Codex provides the rules and tools needed to play Beyond.

Players should begin with Character Creation and Careers. Additional sections cover Edges, [[Beyond:Drawbacks|Drawbacks], [[Beyond:Worlds|worlds], [[Beyond:Spacecraft|spacecraft], and other elements of play.