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Created page with "{{BeyondHeader}} <div class="codex-page codex-page--beyond"> = Beyond Codex = ''Flexible Science-Fiction Roleplaying'' ''Build the map. Define the drive. Discover what waits beyond the next node.'' == What Is Beyond? == ''Beyond'' is a science-fiction roleplaying game built for speed, clarity, and play at the table. It is a game of crews moving between worlds, taking jobs, making decisions, and dealing with the consequences. You are not managing a spreadsheet. Y..."
 
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<div class="codex-page codex-page--beyond">
<div class="codex-page codex-page--beyond">


= Beyond Codex =
= Beyond =
''Flexible Science-Fiction Roleplaying''
''Flexible Science-Fiction Roleplaying''


''Build the map. Define the drive. Discover what waits beyond the next node.''
''Beyond'' is a science-fiction roleplaying game centered on capable characters, fast resolution, and a universe defined by connection rather than calculation. It is designed to support a wide range of science-fiction play, from free traders and explorers to agents, soldiers, and diplomats moving between worlds.


== What Is Beyond? ==
The game focuses on what characters have done, what they are able to do now, and the situations they choose to involve themselves in. It avoids unnecessary detail in favor of clarity at the table, allowing play to move quickly without losing depth.


''Beyond'' is a science-fiction roleplaying game built for speed, clarity, and play at the table.
== Characters ==


It is a game of crews moving between worlds, taking jobs, making decisions, and dealing with the consequences.
Characters in ''Beyond'' are defined primarily by their Attributes and Careers.


You are not managing a spreadsheet. 
Attributes describe fundamental capabilities such as physical ability, agility, intellect, and presence. Careers represent a character’s background and experience, covering broad areas of knowledge and competence rather than narrow skills.
You are not tracking every item or expense.


You are playing capable people in a dangerous, connected universe.
A character’s combination of Careers suggests both what they can do and how they approach problems. A Soldier, a Mercenary, and a Marine may all be capable fighters, but their training, expectations, and methods will differ in play.


== The Core Idea ==
Boons and Flaws further distinguish characters, adding advantages, complications, and narrative texture.


Everything in ''Beyond'' is built around a few simple principles.
== Resolution ==


* Use one core roll to resolve uncertain actions
All uncertain actions are resolved using a single roll:
* Define characters by what they have done, not by skill lists 
* Assume competence unless it matters 
* Replace accounting with judgment 
* Describe worlds in words, not numbers 
* Keep the focus on decisions and consequences 
 
If a rule does not create a decision, it does not belong.
 
== The Characters ==
 
Player characters are not ordinary citizens.
 
They are the ones who move.
 
They travel between worlds, take risks, and operate where systems break down or overlap.
 
They may be:
 
* Free traders carrying cargo and secrets 
* Scouts exploring unknown routes 
* Agents investigating problems others avoid 
* Mercenaries selling their skills 
* Scientists chasing discovery 
* Smugglers, diplomats, journalists, or something harder to define 
 
Your Careers describe where you have been. Your actions define who you are.
 
== The Universe ==
 
The galaxy is not a map of distances. It is a network of connections.
 
Worlds are linked by routes. Some are close. Others are difficult or dangerous to reach.
 
No single authority controls everything.
 
Some worlds are tightly governed. Others are chaotic. Most exist somewhere in between.
 
Technology varies. Cultures differ. Assumptions break down quickly.
 
> If you stay in one place, you miss the game.
 
== How Play Works ==
 
When something matters, roll:


'''2d6 + Attribute + Career'''
'''2d6 + Attribute + Career'''


Target Numbers:
The result is compared to a Target Number:


* '''9+''' Routine   
* '''9+''' Routine   
Line 77: Line 32:
* '''15+''' Extreme   
* '''15+''' Extreme   


If success is obvious, do not roll. 
This structure allows most situations to be resolved quickly, while still supporting meaningful differences in capability.
If failure is meaningless, do not roll.
 
Roll only when the outcome matters.
 
== Equipment And Wealth ==
 
Characters are assumed to have what they reasonably need.
 
If a Technician needs tools, they have them. 
If a Soldier needs field gear, they have it. 
 
Only unusual, rare, or expensive items require rolls.
 
Wealth replaces detailed money tracking. It reflects access, resources, and influence rather than exact currency.
 
== Worlds ==


Worlds are described using simple Codes and Tags.
== The Setting ==


Codes give the broad shape of a world. Tags define what makes it interesting.
''Beyond'' does not assume a single fixed setting. Instead, it provides tools for creating and running science-fiction campaigns with different tones and structures.


A world should be understandable at a glance.
Worlds are defined using simple descriptive Codes and Tags rather than detailed numerical profiles. This allows a Referee to establish the essential character of a world at a glance, while leaving room for interpretation and development.


If you cannot describe a world in one sentence, refine it until you can.
Interstellar travel is treated as a network of connections between worlds rather than a strict physical map. The exact nature of faster-than-light travel may vary by setting, but in all cases it serves to link worlds into a playable structure.


== Starships ==
== Starships ==


Starships are defined by what they can do, not by weight, cost, or components.
Starships are central to many ''Beyond'' campaigns. Rather than being constructed from detailed components, ships are defined by their capabilities and roles.
 
They are tools for action, not objects to manage.
 
A ship should be playable at a glance.
 
== What Drives Play ==
 
Play emerges from:
 
* The crew’s purpose 
* Jobs and opportunities 
* Factions and conflicts 
* The characters’ own goals 
 
Characters do not act because the system tells them to.
 
They act because something matters.
 
== Getting Started ==


To begin play:
A ship represents mobility, access, and opportunity. It allows characters to move between worlds, pursue jobs, and engage with the wider setting.


# Create characters using [[Beyond:Character Creation|Character Creation]]
== Equipment and Wealth ==
# Review [[Beyond:Careers|Careers]]
# Define a campaign frame
# Create or choose a few [[Beyond:Worlds|Worlds]]
# Introduce factions or tensions
# Take a job


That is enough to start a campaign.
Equipment is handled abstractly. Characters are assumed to possess the tools and gear appropriate to their backgrounds and current situation.


== The Golden Rules ==
Wealth represents access to resources, credit, and influence. It replaces detailed accounting with a simple system that determines whether a character can obtain something when it matters.


Assume competence.
== Play ==


Roll only when it matters.
A typical ''Beyond'' game follows a crew of characters as they move between worlds, take on work, and interact with factions, organizations, and individuals.


Keep the game moving.
Play may focus on trade, exploration, investigation, conflict, diplomacy, or any combination of these. The structure of a campaign depends on the group and the setting they choose to emphasize.


Make decisions, not calculations.
The system is designed to support this flexibility without requiring extensive preparation or complex subsystems.


== A Final Note ==
== Using the Codex ==


''Beyond'' is not about simulating a universe.
This Codex provides the core rules and tools needed to play ''Beyond''.


It is about creating one at the table.
Players should begin with [[Beyond:Character Creation|Character Creation]] and [[Beyond:Careers|Careers]].


If something gets in the way of play, ignore it.
Referees can use the Worlds, Starships, and other sections to build a campaign suited to their group.


{{BeyondNav}}
{{BeyondNav}}

Revision as of 15:38, 1 May 2026


Beyond

Flexible Science-Fiction Roleplaying

Beyond is a science-fiction roleplaying game centered on capable characters, fast resolution, and a universe defined by connection rather than calculation. It is designed to support a wide range of science-fiction play, from free traders and explorers to agents, soldiers, and diplomats moving between worlds.

The game focuses on what characters have done, what they are able to do now, and the situations they choose to involve themselves in. It avoids unnecessary detail in favor of clarity at the table, allowing play to move quickly without losing depth.

Characters

Characters in Beyond are defined primarily by their Attributes and Careers.

Attributes describe fundamental capabilities such as physical ability, agility, intellect, and presence. Careers represent a character’s background and experience, covering broad areas of knowledge and competence rather than narrow skills.

A character’s combination of Careers suggests both what they can do and how they approach problems. A Soldier, a Mercenary, and a Marine may all be capable fighters, but their training, expectations, and methods will differ in play.

Boons and Flaws further distinguish characters, adding advantages, complications, and narrative texture.

Resolution

All uncertain actions are resolved using a single roll:

2d6 + Attribute + Career

The result is compared to a Target Number:

  • 9+ Routine
  • 12+ Difficult
  • 15+ Extreme

This structure allows most situations to be resolved quickly, while still supporting meaningful differences in capability.

The Setting

Beyond does not assume a single fixed setting. Instead, it provides tools for creating and running science-fiction campaigns with different tones and structures.

Worlds are defined using simple descriptive Codes and Tags rather than detailed numerical profiles. This allows a Referee to establish the essential character of a world at a glance, while leaving room for interpretation and development.

Interstellar travel is treated as a network of connections between worlds rather than a strict physical map. The exact nature of faster-than-light travel may vary by setting, but in all cases it serves to link worlds into a playable structure.

Starships

Starships are central to many Beyond campaigns. Rather than being constructed from detailed components, ships are defined by their capabilities and roles.

A ship represents mobility, access, and opportunity. It allows characters to move between worlds, pursue jobs, and engage with the wider setting.

Equipment and Wealth

Equipment is handled abstractly. Characters are assumed to possess the tools and gear appropriate to their backgrounds and current situation.

Wealth represents access to resources, credit, and influence. It replaces detailed accounting with a simple system that determines whether a character can obtain something when it matters.

Play

A typical Beyond game follows a crew of characters as they move between worlds, take on work, and interact with factions, organizations, and individuals.

Play may focus on trade, exploration, investigation, conflict, diplomacy, or any combination of these. The structure of a campaign depends on the group and the setting they choose to emphasize.

The system is designed to support this flexibility without requiring extensive preparation or complex subsystems.

Using the Codex

This Codex provides the core rules and tools needed to play Beyond.

Players should begin with Character Creation and Careers.

Referees can use the Worlds, Starships, and other sections to build a campaign suited to their group.